visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path
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visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path [2024/06/19 12:53] – sgranger | visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path [2024/11/05 16:39] (current) – Cleaned up and working towards Pipeline Command template. wikisysop | ||
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- | {{|| | + | ===== Distance Perpendicular To Path ===== |
- | the command | + | The command |
- | on_off_axis_path.gif | + | {{: |
- | in the above figure, the red line is the perpendicular distance from the point p. for example: | + | ==== Example: Unnormalized Distance for Target ==== |
- | \\ | + | The pipeline command below will calculate the distance travelled by the MID_PSIS [[visual3d: |
- | **distance_perpendicular_to_path** | + | |
- | **/signal_types=**target | + | < |
+ | Distance_Perpendicular_To_Path | ||
+ | /SIGNAL_TYPES=TARGET | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ; | ||
+ | </ | ||
- | **/ | + | ==== Notes ==== |
- | **! / | + | If the NORMALIZE_TO_DISTANCE parameter is true then the resulting perpendicular distance is divided by the distance along the straight path. |
- | **/ | + | ==== See Also === |
- | **! / | + | Visual3D also contains commands for the [[visual3d: |
- | **/ | ||
- | |||
- | **/ | ||
- | |||
- | **/ | ||
- | |||
- | **;** | ||
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- | normalize to distance results in dividing the resulting perpendicular distance to the distance along the straight path | ||
- | |||
- | |||
- | }} |
visual3d/documentation/pipeline/signal_commands/distance_perpendicular_to_path.1718801583.txt.gz · Last modified: 2024/06/19 12:53 by sgranger