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visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path [2024/06/19 14:03] – created sgrangervisual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path [2024/11/05 16:39] (current) – Cleaned up and working towards Pipeline Command template. wikisysop
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-||+===== Distance Perpendicular To Path =====
  
-The command Distance_Perpendicular_To_Path computes the perpendicular distance from a point along a path (P in the figure above) to a straight path defined as the Position at Event1 to position at Event2.+The command Distance_Perpendicular_To_Path computes the perpendicular distance from a point along a path (P in the figure below) to a straight path defined as the position at Event1 to position at Event2. In the figure below, the red line is the perpendicular distance from the point P.
  
-{{On_off_axis_path.gif}}+{{:On_off_axis_path.gif}}
  
-In the above figure, the red line is the perpendicular distance from the point P. For example:+==== ExampleUnnormalized Distance for Target ====
  
-\\ +The pipeline command below will calculate the distance travelled by the MID_PSIS [[visual3d:documentation:c3d_signal_types:target_data_type|TARGET]] perpendicular to its path between the [[visual3d:documentation:c3d_signal_types:event_label_data_type|events]] START and STOP. This distance will not be normalized.
-**Distance_Perpendicular_To_Path**+
  
-**/SIGNAL_TYPES=**TARGET+<code> 
 +Distance_Perpendicular_To_Path 
 +/SIGNAL_TYPES=TARGET 
 +/SIGNAL_NAMES=MID_PSIS 
 +! /SIGNAL_FOLDER=ORIGINAL 
 +/RESULT_NAME=PSIS_DISTANCE 
 +! /RESULT_FOLDER=PROCESSED 
 +/EVENT_NAME_START=START 
 +/EVENT_NAME_STOP=STOP 
 +/NORMALIZE_TO_DISTANCE=FALSE 
 +
 +</code>
  
-**/SIGNAL_NAMES=**MID_PSIS+==== Notes ====
  
-**! /SIGNAL_FOLDER=**ORIGINAL +If the NORMALIZE_TO_DISTANCE parameter is true then the resulting perpendicular distance is divided by the distance along the straight path.
- +
-**/RESULT_NAME=**PSIS_DISTANCE +
- +
-**! /RESULT_FOLDER=**PROCESSED +
- +
-**/EVENT_NAME_START=**START +
- +
-**/EVENT_NAME_STOP=**STOP +
- +
-**/NORMALIZE_TO_DISTANCE=**FALSE +
- +
-**;** +
- +
-Normalize to distance results in dividing the resulting perpendicular distance to the distance along the straight path+
  
 +==== See Also ===
  
 +Visual3D also contains commands for the [[visual3d:documentation:pipeline:signal_commands:distance_parallel_to_path|Distance Parallel to Path]] and [[visual3d:documentation:pipeline:signal_commands:distance_along_path|Distance Along Path]]. Or return to the [[visual3d:documentation:pipeline:signal_commands:signal_commands_overview|Signal Commands]] overview.
  
visual3d/documentation/pipeline/signal_commands/distance_perpendicular_to_path.1718805807.txt.gz · Last modified: 2024/06/19 14:03 by sgranger