visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path
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visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path [2024/06/26 20:29] – created sgranger | visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path [2024/11/05 16:39] (current) – Cleaned up and working towards Pipeline Command template. wikisysop | ||
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- | ====== Distance_Perpendicular_To_Path ====== | + | ===== Distance Perpendicular To Path ===== |
- | || | + | The command Distance_Perpendicular_To_Path computes the perpendicular distance from a point along a path (P in the figure below) to a straight path defined as the position at Event1 to position at Event2. In the figure below, the red line is the perpendicular distance from the point P. |
- | The command Distance_Perpendicular_To_Path computes the perpendicular distance from a point along a path (P in the figure above) to a straight path defined as the Position at Event1 to position at Event2. | + | {{: |
- | {{On_off_axis_path.gif}} | + | ==== Example: Unnormalized Distance for Target ==== |
- | In the above figure, the red line is the perpendicular | + | The pipeline command below will calculate |
- | \\ | + | < |
- | **Distance_Perpendicular_To_Path** | + | Distance_Perpendicular_To_Path |
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+ | ! / | ||
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+ | ! / | ||
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+ | ; | ||
+ | </ | ||
- | **/ | + | ==== Notes ==== |
- | **/ | + | If the NORMALIZE_TO_DISTANCE |
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- | **! / | + | |
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- | **/ | + | |
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- | **! / | + | |
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- | **/NORMALIZE_TO_DISTANCE=**FALSE | + | |
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- | **;** | + | |
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- | Normalize to distance results in dividing | + | |
+ | ==== See Also === | ||
+ | Visual3D also contains commands for the [[visual3d: | ||
visual3d/documentation/pipeline/signal_commands/distance_perpendicular_to_path.1719433748.txt.gz · Last modified: 2024/06/26 20:29 by sgranger