visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path
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visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path [2024/07/17 15:23] – sgranger | visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path [2024/11/05 16:39] (current) – Cleaned up and working towards Pipeline Command template. wikisysop | ||
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- | ====== Distance Perpendicular To Path ====== | + | ===== Distance Perpendicular To Path ===== |
- | || | + | The command Distance_Perpendicular_To_Path computes the perpendicular distance from a point along a path (P in the figure |
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- | The command Distance_Perpendicular_To_Path computes the perpendicular distance from a point along a path (P in the figure | + | |
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- | In the above figure, the red line is the perpendicular distance from the point P. For example: | + | ==== Example: Unnormalized Distance for Target ==== |
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- | **Distance_Perpendicular_To_Path** | + | |
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- | **/ | + | The pipeline command below will calculate the distance travelled by the MID_PSIS [[visual3d: |
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+ | Distance_Perpendicular_To_Path | ||
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- | **;** | + | ==== Notes ==== |
- | Normalize to distance results in dividing | + | If the NORMALIZE_TO_DISTANCE parameter is true then the resulting perpendicular distance |
+ | ==== See Also === | ||
+ | Visual3D also contains commands for the [[visual3d: | ||
visual3d/documentation/pipeline/signal_commands/distance_perpendicular_to_path.1721229814.txt.gz · Last modified: 2024/07/17 15:23 by sgranger