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visual3d:documentation:pipeline:signal_commands:rename_signals

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visual3d:documentation:pipeline:signal_commands:rename_signals [2024/12/27 13:46] – [Rename Signals] wikisysopvisual3d:documentation:pipeline:signal_commands:rename_signals [2025/05/09 20:38] (current) – Added headers. More work needed to bring the page up to pipeline command standard. wikisysop
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 ====== Rename Signals ====== ====== Rename Signals ======
  
-Rename a signal in the Workspace.+As the name suggests, the Rename_Signal command allows users to rename signals in the workspace.
  
 <code> <code>
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 </code> </code>
  
-Renaming multiple signals+===== Examples ===== 
 + 
 +==== Example 1: Renaming multiple signals ==== 
 + 
 +Multiple signals can be renamed with a single command by concatening "original" and "new" signal names with the + character.
  
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 ; ;
 </code> </code>
-==== Example: Rename a DERIVED signal in all files including CalFiles ====+ 
 +==== Example 2: Rename a DERIVED signal in all files including CalFiles ==== 
 + 
 +Signals can be renamed across all files in the workspace by using the * wildcard in the FILE_NAME parameter.
  
 <code> <code>
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 </code> </code>
  
-==== Example: Rename a signal in the GLOBAL workspace ====+==== Example 3: Rename a signal in the GLOBAL workspace ==== 
 + 
 +There are two methods for renaming a signal in the [[visual3d:documentation:definitions:global_workspace|GLOBAL workspace]]. The first is to make the GLOBAL workspace active; the second is to prefix the signal name.
  
-METHOD1 - Make the Global Workspace Active+=== METHOD 1 - Make the Global Workspace Active ===
  
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 </code> </code>
  
-METHOD2 - Add a prefix to the signal name indicating that it is GLOBAL+=== METHOD 2 - Add a prefix to the signal name indicating that it is GLOBAL ===
  
 <code> <code>
visual3d/documentation/pipeline/signal_commands/rename_signals.txt · Last modified: 2025/05/09 20:38 by wikisysop