visual3d:documentation:pipeline:signal_commands:rename_signals
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visual3d:documentation:pipeline:signal_commands:rename_signals [2024/12/26 19:09] – wikisysop | visual3d:documentation:pipeline:signal_commands:rename_signals [2025/05/09 20:38] (current) – Added headers. More work needed to bring the page up to pipeline command standard. wikisysop | ||
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====== Rename Signals ====== | ====== Rename Signals ====== | ||
- | Rename a signal | + | As the name suggests, the Rename_Signal command allows users to rename signals |
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- | ==== Example: Rename a DERIVED signal in all files including CalFiles ==== | + | ===== Examples ===== |
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+ | ==== Example | ||
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+ | Multiple signals can be renamed with a single command by concatening " | ||
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+ | Rename_Signals | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | </ | ||
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+ | ==== Example 2: Rename a DERIVED signal in all files including CalFiles ==== | ||
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+ | Signals can be renamed across all files in the workspace by using the * wildcard in the FILE_NAME parameter. | ||
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- | ==== Example: Rename a signal in the GLOBAL workspace ==== | + | ==== Example |
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+ | There are two methods for renaming a signal in the [[visual3d: | ||
- | METHOD1 | + | === METHOD 1 - Make the Global Workspace Active |
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- | METHOD2 | + | === METHOD 2 - Add a prefix to the signal name indicating that it is GLOBAL |
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visual3d/documentation/pipeline/signal_commands/rename_signals.1735240142.txt.gz · Last modified: 2024/12/26 19:09 by wikisysop