visual3d:documentation:pipeline:signal_commands:signal_commands_overview
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visual3d:documentation:pipeline:signal_commands:signal_commands_overview [2025/07/11 16:04] – 3/5 sections converted. wikisysop | visual3d:documentation:pipeline:signal_commands:signal_commands_overview [2025/07/11 16:12] (current) – 5/5 conversion complete. Links to commands are missing as well as descriptions. wikisysop | ||
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===== Signal Process ===== | ===== Signal Process ===== | ||
- | ==== Interpolate ==== | + | These commands process signals within the Visual3D workspace. For signal filters see the [[visual3d: |
- | [[visual3d: | + | |
- | ==== Replace ==== | + | ^ Command ^ Description ^ |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== Set_Data_To_New_Values ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== Rectify ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== First_Derivative ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== Second_Derivative ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Transform_Data_Coordinate_System | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Distance_Along_Path ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Distance_Parallel_To_Path ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Distance_Perpendicular_To_Path ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Compute_UD_Power ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Cross_Correlation ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Compute_IK_Residuals ==== | + | |
- | [[visual3d: | + | |
===== Examples ===== | ===== Examples ===== | ||
- | ==== Example_-_Intersection_of_two_lines ==== | + | This wiki contains examples of how these signal commands can be used to accomplish common analytical tasks. |
- | + | | |
- | + | - [[visual3d: | |
- | Compute the intersection of two lines | + | |
- | + | ||
- | ==== Example_-_Intersection_of_a_line_and_a_plane ==== | + | |
- | + | ||
- | Compute the intersection of a line with a plane | + | |
- | + | ||
- | ==== Example_-_Computing_the_head_fixation_point ==== | + | |
- | The head fixation point is the intersection between the anterior direction of the head at one frame of time and an another frame of time. This examples makes use of the example for computing | + | The head fixation point is the intersection between the anterior direction of the head at one frame of time and an another frame of time. The [[visual3d: |
visual3d/documentation/pipeline/signal_commands/signal_commands_overview.txt · Last modified: 2025/07/11 16:12 by wikisysop