visual3d:documentation:pipeline:signal_commands:signal_commands_overview
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visual3d:documentation:pipeline:signal_commands:signal_commands_overview [2025/07/11 15:48] – wikisysop | visual3d:documentation:pipeline:signal_commands:signal_commands_overview [2025/07/11 16:12] (current) – 5/5 conversion complete. Links to commands are missing as well as descriptions. wikisysop | ||
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====== Signal Commands Overview ====== | ====== Signal Commands Overview ====== | ||
- | Signal | + | Signal |
===== Signal Math ===== | ===== Signal Math ===== | ||
- | These functions can be combined by users to create custom | + | These commands perform |
- | ^ Function | + | ^ Command |
+ | | [[visual3d: | ||
| [[visual3d: | | [[visual3d: | ||
| [[visual3d: | | [[visual3d: | ||
Line 28: | Line 29: | ||
===== Signal/Data Management ===== | ===== Signal/Data Management ===== | ||
- | ==== Create_Target ==== | + | These commands manage signals within the Visual3D workspace. |
- | [[visual3d: | + | |
- | ==== Global_Normalized_Signal_Mean ==== | + | ^ Command ^ Description ^ |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== Find_Representative_Signal ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== Merge_Data ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | This command merges data from more than one data name into a single one either by appending one signal to the end of another signal or by treating each original signal as a component of the new signal. | + | | [[visual3d: |
- | ==== Copy_Folder ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | ||
- | Makes a copy of an existing folder. If the new folder already exists, select whether these signals should be overwritten (replaced). | + | |
- | ==== Rename_Folder ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | This command renames the specified folder. | + | |
- | ==== Delete_Folder ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | Deletes the specified folder. Note that ORIGINAL folders can not be deleted. | + | |
- | ==== Remove_Signals ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Rename_Signals ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Remove_Unlabeled_Points ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | Vicon Nexus exports unlabeled trajectories, and identifies them by placing | + | |
- | ==== Remove_Polygon_Signals ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | Remove processed signals generated by Polygon and stored as POINT data in the c3d file. | + | |
===== Signal Filter ===== | ===== Signal Filter ===== | ||
- | ==== Average_Filter ==== | + | These commands apply filters to signals within the Visual3D workspace. |
- | [[visual3d: | + | |
- | ==== FFT_Filter ==== | + | ^ Command ^ Description ^ |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== GCVSPL ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== Lowpass Filter ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== Highpass Filter ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== Onepass_Filter ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Median_Filter ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Moving_RMS ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Teager_Kaiser_Energy ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | Teager-Kaiser Energy Operator | + | |
- | + | ||
- | ==== Using the matlab fda tool for designing a notch filter ==== | + | |
- | + | ||
- | ==== Shift_Frames ==== | + | |
- | [[visual3d: | + | |
===== Signal Process ===== | ===== Signal Process ===== | ||
- | ==== Interpolate ==== | + | These commands process signals within the Visual3D workspace. For signal filters see the [[visual3d: |
- | [[visual3d: | + | |
- | ==== Replace ==== | + | ^ Command ^ Description ^ |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== Set_Data_To_New_Values ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== Rectify ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== First_Derivative ==== | + | | [[visual3d: |
- | [[visual3d: | + | | [[visual3d: |
- | + | | [[visual3d: | |
- | ==== Second_Derivative ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Transform_Data_Coordinate_System | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Distance_Along_Path ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Distance_Parallel_To_Path ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Distance_Perpendicular_To_Path ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Compute_UD_Power ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Cross_Correlation ==== | + | |
- | [[visual3d: | + | |
- | + | ||
- | ==== Compute_IK_Residuals ==== | + | |
- | [[visual3d: | + | |
===== Examples ===== | ===== Examples ===== | ||
- | ==== Example_-_Intersection_of_two_lines ==== | + | This wiki contains examples of how these signal commands can be used to accomplish common analytical tasks. |
- | + | | |
- | + | - [[visual3d: | |
- | Compute the intersection of two lines | + | |
- | + | ||
- | ==== Example_-_Intersection_of_a_line_and_a_plane ==== | + | |
- | + | ||
- | Compute the intersection of a line with a plane | + | |
- | + | ||
- | ==== Example_-_Computing_the_head_fixation_point ==== | + | |
- | The head fixation point is the intersection between the anterior direction of the head at one frame of time and an another frame of time. This examples makes use of the example for computing | + | The head fixation point is the intersection between the anterior direction of the head at one frame of time and an another frame of time. The [[visual3d: |
visual3d/documentation/pipeline/signal_commands/signal_commands_overview.1752248916.txt.gz · Last modified: 2025/07/11 15:48 by wikisysop