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visual3d:documentation:pipeline:signal_commands:signal_magnitude [2024/06/14 17:30] – created sgrangervisual3d:documentation:pipeline:signal_commands:signal_magnitude [2025/02/11 17:30] (current) – Minor clean up, added headers. wikisysop
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 +====== Signal Magnitude ======
  
-There is currently no text in this page. You can [[Special:Search/Signal_Magnitude|search for this page title]] in other pages, [[/wiki.has-motion.com/index.php?title=Special:Log&page=Signal_Magnitude|search the related logs]], or [[/wiki.has-motion.com/index.php?title=Signal_Magnitude&action=edit|create this page]].+The Signal_Magnitude command computes the vector magnitude of a multi-component signal for each frame of data.
  
 +Concretely, given a 3-component vector V = (x, y, z) its magnitude is |V| = √(x^2 + y^2 + z^2).
  
 +===== Pipeline Command =====
  
-Retrieved from ""+<code> 
 +Signal_Magnitude 
 +! /SIGNAL_TYPES= 
 +! /SIGNAL_FOLDER=ORIGINAL 
 +! /SIGNAL_NAMES= 
 +! /RESULT_FOLDERS=PROCESSED 
 +! /RESULT_NAME= 
 +! /APPLY_AS_SUFFIX_TO_SIGNAL_NAME= 
 +
 +</code>
  
 +===== See Also =====
  
 +Go back to [[visual3d:documentation:pipeline:signal_commands:signal_commands_overview|Signal Commands]].
visual3d/documentation/pipeline/signal_commands/signal_magnitude.1718386231.txt.gz · Last modified: 2024/06/14 17:30 by sgranger