visual3d:documentation:pipeline:signal_commands:signal_magnitude
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visual3d:documentation:pipeline:signal_commands:signal_magnitude [2024/07/12 14:07] – created sgranger | visual3d:documentation:pipeline:signal_commands:signal_magnitude [2025/02/11 17:30] (current) – Minor clean up, added headers. wikisysop | ||
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- | Under Construction... | + | ====== Signal Magnitude ====== |
+ | The Signal_Magnitude command computes the vector magnitude of a multi-component signal for each frame of data. | ||
+ | |||
+ | Concretely, given a 3-component vector V = (x, y, z) its magnitude is |V| = √(x^2 + y^2 + z^2). | ||
+ | |||
+ | ===== Pipeline Command ===== | ||
+ | |||
+ | < | ||
+ | Signal_Magnitude | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | ===== See Also ===== | ||
+ | |||
+ | Go back to [[visual3d: |
visual3d/documentation/pipeline/signal_commands/signal_magnitude.1720793238.txt.gz · Last modified: 2024/07/12 14:07 by sgranger