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visual3d:documentation:pipeline:signal_commands:signal_magnitude

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visual3d:documentation:pipeline:signal_commands:signal_magnitude [2024/07/12 14:07] – created sgrangervisual3d:documentation:pipeline:signal_commands:signal_magnitude [2025/02/11 17:30] (current) – Minor clean up, added headers. wikisysop
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-Under Construction...+====== Signal Magnitude ======
  
 +The Signal_Magnitude command computes the vector magnitude of a multi-component signal for each frame of data.
 +
 +Concretely, given a 3-component vector V = (x, y, z) its magnitude is |V| = √(x^2 + y^2 + z^2).
 +
 +===== Pipeline Command =====
 +
 +<code>
 +Signal_Magnitude
 +! /SIGNAL_TYPES=
 +! /SIGNAL_FOLDER=ORIGINAL
 +! /SIGNAL_NAMES=
 +! /RESULT_FOLDERS=PROCESSED
 +! /RESULT_NAME=
 +! /APPLY_AS_SUFFIX_TO_SIGNAL_NAME=
 +;
 +</code>
 +
 +===== See Also =====
 +
 +Go back to [[visual3d:documentation:pipeline:signal_commands:signal_commands_overview|Signal Commands]].
visual3d/documentation/pipeline/signal_commands/signal_magnitude.1720793238.txt.gz · Last modified: 2024/07/12 14:07 by sgranger