visual3d:documentation:pipeline:signal_commands:signal_magnitude
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visual3d:documentation:pipeline:signal_commands:signal_magnitude [2024/11/25 19:02] – wikisysop | visual3d:documentation:pipeline:signal_commands:signal_magnitude [2025/02/11 17:30] (current) – Minor clean up, added headers. wikisysop | ||
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- | Signal Magnitude | + | ====== |
- | V = (x, y, z) is: |V| = √(x^2 + y^2 + z^2) | + | The Signal_Magnitude command computes the vector magnitude of a multi-component signal for each frame of data. |
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+ | Concretely, given a 3-component vector | ||
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+ | ===== Pipeline Command ===== | ||
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</ | </ | ||
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+ | ===== See Also ===== | ||
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+ | Go back to [[visual3d: |
visual3d/documentation/pipeline/signal_commands/signal_magnitude.1732561373.txt.gz · Last modified: 2024/11/25 19:02 by wikisysop