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visual3d:documentation:pipeline:signal_commands:signal_magnitude

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visual3d:documentation:pipeline:signal_commands:signal_magnitude [2024/11/25 19:02] wikisysopvisual3d:documentation:pipeline:signal_commands:signal_magnitude [2025/02/11 17:30] (current) – Minor clean up, added headers. wikisysop
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-Signal Magnitude is the magnitude of a vector+====== Signal Magnitude ======
  
- V = (x, y, z) is|V| = √(x^2 + y^2 + z^2)+The Signal_Magnitude command computes the vector magnitude of a multi-component signal for each frame of data. 
 + 
 +Concretely, given a 3-component vector V = (x, y, z) its magnitude is |V| = √(x^2 + y^2 + z^2)
 + 
 +===== Pipeline Command =====
  
 <code> <code>
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 ; ;
 </code> </code>
 +
 +===== See Also =====
 +
 +Go back to [[visual3d:documentation:pipeline:signal_commands:signal_commands_overview|Signal Commands]].
visual3d/documentation/pipeline/signal_commands/signal_magnitude.1732561373.txt.gz · Last modified: 2024/11/25 19:02 by wikisysop