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visual3d:getting_started:getting_started [2024/07/26 14:00] wikisysopvisual3d:getting_started:getting_started [2024/11/15 19:16] (current) wikisysop
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 ======Getting Started====== ======Getting Started======
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 /* THIS IS A COMMENT */ /* THIS IS A COMMENT */
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 To see all software updates check out the [[Visual3D:Getting_Started:Visual3D_Release_Notes|Visual3D Version Release Notes]]. To see all software updates check out the [[Visual3D:Getting_Started:Visual3D_Release_Notes|Visual3D Version Release Notes]].
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 ===== Summary ===== ===== Summary =====
  
-Download samples [[https://www.has-motion.com/download/examples/Visual3DExample1.zip|file]] to verify Visual3D functions are all available. +  * Download samples [[https://www.has-motion.com/download/examples/Visual3DExample1.zip|file]] to verify Visual3D functions are all available. 
- +  The Workspace tab will show a model and 3 walking trials associated with it. 
-The Workspace tab will show a model and 3 walking trials associated with it. +  Awareness of the Active Files combo box in the toolbar. 
- +  Awareness of how to associate a motion file to a model. 
-Awareness of the Active Files combo box in the toolbar. +  Signal and Events tree exploration. 
- +  Reporting and printing reports. 
-Awareness of how to associate a motion file to a model. +  Setting defaults. 
- +  Configuring views.
-Signal and Events tree exploration. +
- +
-Reporting and printing reports. +
- +
-Setting defaults. +
- +
-Configuring views. +
- +
-\\ +
  
 ===== Using Visual3D ===== ===== Using Visual3D =====
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 ==== Workspace Options ==== ==== Workspace Options ====
 1. Download and unzip the sample data files [[https://www.has-motion.com/download/examples/Visual3DExample1.zip|Visual3DExample1]].\\ 1. Download and unzip the sample data files [[https://www.has-motion.com/download/examples/Visual3DExample1.zip|Visual3DExample1]].\\
 +
 2. Launch Visual3D.\\ 2. Launch Visual3D.\\
 +
 3. From the **File menu**, choose **Open/Add…**\\ 3. From the **File menu**, choose **Open/Add…**\\
 +\\
 {{:FileMenuOpen.jpg}}\\ {{:FileMenuOpen.jpg}}\\
 +\\
  
 4. Locate the file that you downloaded.\\ 4. Locate the file that you downloaded.\\
 +
 5. Click the file name to select it and click **Open.**\\ 5. Click the file name to select it and click **Open.**\\
 +\\
 {{:DemoFileOpen.jpg}}\\ {{:DemoFileOpen.jpg}}\\
 \\ \\
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   * Finally, note the Pipeline Processes box and Execute button. You can save commonly used pipelines (batch scripts) that you use in you pipelines data folder and they will always be listed here. Pipelines are .v3s files and the special location is listed in the Edit->Preferences dialog.\\   * Finally, note the Pipeline Processes box and Execute button. You can save commonly used pipelines (batch scripts) that you use in you pipelines data folder and they will always be listed here. Pipelines are .v3s files and the special location is listed in the Edit->Preferences dialog.\\
  
 +\\
 {{:gettingstarted1.png}}\\ {{:gettingstarted1.png}}\\
 \\ \\
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 ==== Animation, Signal and Event Options ==== ==== Animation, Signal and Event Options ====
  
-1. Above the workspace there are several tabs. Click the Signal and Event Processing tab.\\ +1. Above the workspace there are several tabs. Click the Signal and Event Processing tab.
-{{:gettingStarted2.jpg}}\\ +
-\\+
  
-2. At the top of your screen, locate the Active Files drop-down box with the default value of //ALL_FILES.// This is the combo menu and it indicates which of the files loaded into your workspace are currently active.\\ +{{:gettingStarted2.jpg}} 
-3. Use the mouse to change the menu selection from //ALL_FILES// to //Walking1.c3d.//\\ + 
-{{:gettingStarted3.jpg}}\\ +2. At the top of your screen, locate the Active Files drop-down box with the default value of //ALL_FILES.// This is the combo menu and it indicates which of the files loaded into your workspace are currently active. 
-\\+ 
 +3. Use the mouse to change the menu selection from //ALL_FILES// to //Walking1.c3d.// 
 + 
 +{{:gettingStarted3.jpg}} 
 + 
 +4. Click the Play button—the right-pointing triangle—in the video control panel at the bottom of the screen. You will then see the animated walking model, similar to the one in the following illustration. If you do not see the animated skeleton check the troubleshoot section below.
  
-4. Click the Play button—the right-pointing triangle—in the video control panel at the bottom of the screen. You will then see the animated walking model, similar to the one in the following illustration. If you do not see the animated skeleton check the troubleshoot section below.\\ 
 {{:gettingStarted4.jpg}}\\ {{:gettingStarted4.jpg}}\\
  
-5. Use the VCR control buttons and the view options to alter the view.\\ +5. Use the VCR control buttons and the view options to alter the view. 
-  * **Note:** The 3D animation viewer camera perspective is controlled using the mouse keys and mouse movements. The Visual3D tutorials describe how to control the camera angle along with many other helpful things.\\ +  * **Note:** The 3D animation viewer camera perspective is controlled using the mouse keys and mouse movements. The Visual3D tutorials describe how to control the camera angle along with many other helpful things. 
-6. Right-clicking in the viewer brings up more options.\\ + 
-7. Explore the data tree in the left panel.\\+6. Right-clicking in the viewer brings up more options. 
 + 
 +7. Explore the data tree in the left panel. 
 + 
 +  * EVENT folder contains points of time of meaningful events. Events are created manually or with pipeline commands (mins, max, thresholhds, auto-gait, etc). 
 +  * TARGET folder contains mocap marker information. The ORIGINAL subfolder is the raw data. 
 +  * Select the TARGET->PROCESSED subfolder and click on any signal. The Quick Report dialog pops up showing data values and the Processing History. Select the Processing History tab and you will see that a lowpass filter was applied to the raw data to create this Processed data. 
 +  * ANALOG folder is the raw force plate data 
 +  * The other folders provide either quick calculations or C3D data as provided by the C3D specification (www.c3d.org) 
  
-  * EVENT folder contains points of time of meaningful events. Events are created manually or with pipeline commands (mins, max, thresholhds, auto-gait, etc).\\ 
-  * TARGET folder contains mocap marker information. The ORIGINAL subfolder is the raw data.\\ 
-  * Select the TARGET->PROCESSED subfolder and click on any signal. The Quick Report dialog pops up showing data values and the Processing History. Select the Processing History tab and you will see that a lowpass filter was applied to the raw data to create this Processed data.\\ 
-  * ANALOG folder is the raw force plate data\\ 
-  * The other folders provide either quick calculations or C3D data as provided by the C3D specification (www.c3d.org)\\ 
 ==== Reporting and printing option ==== ==== Reporting and printing option ====
  
-  - Click the Pause button on the viewer. +1. Click the Pause button on the viewer.\\
-  - Click the Reporting tab to switch to the Visual3D Reporting Mode.\\ +
-{{:gettingStarted5.jpg}}\\+
  
-  - In the upper right corner of your screen, just above the tabs, is the page-number and size control. Use this control to cycle through the various report pages.\\+2. Click the Reporting tab to switch to the Visual3D Reporting Mode.\\ 
 +\\ 
 +{{:gettingStarted5.jpg}}\\ 
 +\\ 
 +3. In the top right corner of your screen, just above the tabs, is the page-number and size control. Use this control to cycle through the various report pages.\\ 
 +\\
 {{:gettingStarted5a.jpg}}\\ {{:gettingStarted5a.jpg}}\\
 \\ \\
 +4. Report graphs are created by page, row, and column. Pages are listed in the bottom left section and can be selected.\\
  
-  - Report graphs are created by page, row, and columnPages are listed in the bottom left section and can be selected. +5. Report graph details can be accessed in the top left section by double-clicking on a graph's row entry.\\
-  - Report graph details can be accessed in the top left section by double-clicking on a graph's row entry. +
-  - To print, click on the printer icon, or choose **Print…** from the **File** menu. +
-  - If necessary, select a printer and click **OK.**+
  
-===== Associating CMZ files with Visual3D =====+6. To print, click on the printer icon, or choose **Print…** from the **File** menu.\\
  
-The Visual3D installer should associate .cmz and .c3d files with Visual3D. However, if you want to change a setting:+7If necessary, select a printer and click **OK.**\\
  
-In Win 7, 8, and 10 use the windows file explorer and find any CMZ file.+===== Associating CMZ files with Visual3D =====
  
-Then, right-click on it and select Properties.+1. The Visual3D installer should associate .cmz and .c3d files with Visual3D. However, if you want to change a setting:
  
-Right on top is a Change button to set the association. In each dialog that follows scroll to the bottom to select "other" applications until eventually you will get a file open dialog. Go to: C:\Program Files\Visual3D x64\Visual3D.exe select that and all should work OK from then. +  * In Win 7, 8, and 10 use the windows file explorer and find any CMZ file.\\
- +
-\\+
  
 +  * Then, right-click on it and select Properties.\\
  
 +  * Right on top is a Change button to set the association. In each dialog that follows scroll to the bottom to select "other" applications until eventually you will get a file open dialog. Go to: C:\Program Files\Visual3D x64\Visual3D.exe select that and all should work OK from then.\\
 ===== Setting Visual3D Default Folders ===== ===== Setting Visual3D Default Folders =====
  
-Visual3D pipeline commands can include default path names for folders. This allows the user to specify paths relative to a default path, which is convenient when a user modifies their data directories, or want to sent a pipeline to another folder that has a different default path.+  * Visual3D pipeline commands can include default path names for folders. This allows the user to specify paths relative to a default path, which is convenient when a user modifies their data directories, or want to sent a pipeline to another folder that has a different default path.\\
  
-Each installation of Visual3D (Production, Beta, etc) includes folders containing the animation model files, configuration files, etc. This can be confusing for the user should they modify or add a new model file, and then can find it available in one version of Visual3D and not the other. More critically, if the user modifies one of the default models, the next installation will overwrite the file. To combat any changes in the installation, users can specify a common path for all Visual3D versions that the Installer is not aware of.+  * Each installation of Visual3D (Production, Beta, etc) includes folders containing the animation model files, configuration files, etc. This can be confusing for the user should they modify or add a new model file, and then can find it available in one version of Visual3D and not the other. More critically, if the user modifies one of the default models, the next installation will overwrite the file. To combat any changes in the installation, users can specify a common path for all Visual3D versions that the Installer is not aware of.\\
  
-Create a C:\VISUAL3D directory and copy all your Model, Plug-in, Pipeline, and Data directories there.+1. Create a C:\VISUAL3D directory and copy all your Model, Plug-in, Pipeline, and Data directories there.\\
  
-Select the "Preferences" option under the "Menu" Item.\\ +2. Select the "Program Options" option under the "Menu" Item.\\ 
-{{:PreferencesMenu.jpg}}+\\ 
 +{{:PreferencesMenu.jpg}}\\ 
 +\\
  
 ==== Default Folders ==== ==== Default Folders ====
  
-Select the "Default Folders" tab set the defaults to the new locations.+3. Select the "Default Folders" tab set the defaults to the new locations.\\
  
-Subsequent Visual3D updates will not change these new locations, so be careful if C-Motion releases new model graphics - meaning that you many need to copy any new graphic files to your own models directory (note that this is very rare).+4. Subsequent Visual3D updates will not change these new locations, so be careful if C-Motion releases new model graphics - meaning that you many need to copy any new graphic files to your own models directory (note that this is very rare).\\
  
-This dialog is divided into folders that are constant unless changed by the user explicitly (top two groups), and those folders that are dynamic and changed by Visual3D as the user selects files (e.g. Visual3D attempts to remember the last path selected). +5. This dialog is divided into folders that are constant unless changed by the user explicitly (top two groups), and those folders that are dynamic and changed by Visual3D as the user selects files (e.g. Visual3D attempts to remember the last path selected).\\ 
- +\\ 
-{{:DefaultDataFolders.png}}+{{:DefaultDataFolders.png}}\\ 
 +\\
  
 ==== Persistent Paths ==== ==== Persistent Paths ====
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 |Motion File Folder    |Current default FOLDER for the motion trial. Reset every time a movement file is opened.     | |Motion File Folder    |Current default FOLDER for the motion trial. Reset every time a movement file is opened.     |
  
-\\ 
  
 +===== Uninstalling Visual3D =====
  
-===== Uninstalling Visual3D =====+Please do **Help->Deactivate** to free up the license before uninstalling.//
  
-Please do **Help->Deactivate** to free up the license before uninstalling.+  To uninstall Visual3D, you can either use the uninstall utility in the Programs group or use the Windows add/remove programs control panel.//
  
-  * To uninstall Visual3D, you can either use the uninstall utility in the Programs group or use the Windows add/remove programs control panel. 
   * You can download updates and newer versions ”on top of” your previous installation without uninstalling or deactivating a license.   * You can download updates and newer versions ”on top of” your previous installation without uninstalling or deactivating a license.
  
  
  
visual3d/getting_started/getting_started.1722002405.txt.gz · Last modified: 2024/07/26 14:00 by wikisysop