visual3d:getting_started:getting_started
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visual3d:getting_started:getting_started [2024/07/26 14:14] – wikisysop | visual3d:getting_started:getting_started [2024/11/15 19:16] (current) – wikisysop | ||
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======Getting Started====== | ======Getting Started====== | ||
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/* THIS IS A COMMENT */ | /* THIS IS A COMMENT */ | ||
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To see all software updates check out the [[Visual3D: | To see all software updates check out the [[Visual3D: | ||
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===== Summary ===== | ===== Summary ===== | ||
- | - Download samples [[https:// | + | * Download samples [[https:// |
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- | - The Workspace tab will show a model and 3 walking trials associated with it. | + | |
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- | - Awareness of the Active Files combo box in the toolbar. | + | |
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- | - Awareness of how to associate a motion file to a model. | + | |
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- | - Signal and Events tree exploration. | + | |
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- | - Reporting and printing reports. | + | |
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- | - Setting defaults. | + | |
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- | - Configuring views. | + | |
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===== Using Visual3D ===== | ===== Using Visual3D ===== | ||
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==== Workspace Options ==== | ==== Workspace Options ==== | ||
1. Download and unzip the sample data files [[https:// | 1. Download and unzip the sample data files [[https:// | ||
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2. Launch Visual3D.\\ | 2. Launch Visual3D.\\ | ||
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3. From the **File menu**, choose **Open/ | 3. From the **File menu**, choose **Open/ | ||
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4. Locate the file that you downloaded.\\ | 4. Locate the file that you downloaded.\\ | ||
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5. Click the file name to select it and click **Open.**\\ | 5. Click the file name to select it and click **Open.**\\ | ||
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==== Animation, Signal and Event Options ==== | ==== Animation, Signal and Event Options ==== | ||
- | 1. Above the workspace there are several tabs. Click the Signal and Event Processing tab.\\ | + | 1. Above the workspace there are several tabs. Click the Signal and Event Processing tab. |
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- | {{: | + | |
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- | 2. At the top of your screen, locate the Active Files drop-down box with the default value of // | + | {{: |
- | 3. Use the mouse to change the menu selection from // | + | |
- | \\ | + | 2. At the top of your screen, locate the Active Files drop-down box with the default value of // |
- | {{: | + | |
- | \\ | + | 3. Use the mouse to change the menu selection from // |
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+ | {{: | ||
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+ | 4. Click the Play button—the right-pointing triangle—in the video control panel at the bottom of the screen. You will then see the animated walking model, similar to the one in the following illustration. If you do not see the animated skeleton check the troubleshoot section below. | ||
- | 4. Click the Play button—the right-pointing triangle—in the video control panel at the bottom of the screen. You will then see the animated walking model, similar to the one in the following illustration. If you do not see the animated skeleton check the troubleshoot section below.\\ | ||
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{{: | {{: | ||
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- | 5. Use the VCR control buttons and the view options to alter the view.\\ | + | 5. Use the VCR control buttons and the view options to alter the view. |
- | * **Note:** The 3D animation viewer camera perspective is controlled using the mouse keys and mouse movements. The Visual3D tutorials describe how to control the camera angle along with many other helpful things.\\ | + | * **Note:** The 3D animation viewer camera perspective is controlled using the mouse keys and mouse movements. The Visual3D tutorials describe how to control the camera angle along with many other helpful things. |
- | 6. Right-clicking in the viewer brings up more options.\\ | + | |
- | 7. Explore the data tree in the left panel.\\ | + | 6. Right-clicking in the viewer brings up more options. |
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+ | 7. Explore the data tree in the left panel. | ||
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+ | * EVENT folder contains points of time of meaningful events. Events are created manually or with pipeline commands (mins, max, thresholhds, | ||
+ | * TARGET folder contains mocap marker information. The ORIGINAL subfolder is the raw data. | ||
+ | * Select the TARGET-> | ||
+ | * ANALOG folder is the raw force plate data | ||
+ | * The other folders provide either quick calculations or C3D data as provided by the C3D specification (www.c3d.org) | ||
- | * EVENT folder contains points of time of meaningful events. Events are created manually or with pipeline commands (mins, max, thresholhds, | ||
- | * TARGET folder contains mocap marker information. The ORIGINAL subfolder is the raw data.\\ | ||
- | * Select the TARGET-> | ||
- | * ANALOG folder is the raw force plate data\\ | ||
- | * The other folders provide either quick calculations or C3D data as provided by the C3D specification (www.c3d.org)\\ | ||
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==== Reporting and printing option ==== | ==== Reporting and printing option ==== | ||
1. Click the Pause button on the viewer.\\ | 1. Click the Pause button on the viewer.\\ | ||
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2. Click the Reporting tab to switch to the Visual3D Reporting Mode.\\ | 2. Click the Reporting tab to switch to the Visual3D Reporting Mode.\\ | ||
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{{: | {{: | ||
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- | 3. In the upper right corner of your screen, just above the tabs, is the page-number and size control. Use this control to cycle through the various report pages.\\ | + | 3. In the top right corner of your screen, just above the tabs, is the page-number and size control. Use this control to cycle through the various report pages.\\ |
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{{: | {{: | ||
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4. Report graphs are created by page, row, and column. Pages are listed in the bottom left section and can be selected.\\ | 4. Report graphs are created by page, row, and column. Pages are listed in the bottom left section and can be selected.\\ | ||
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5. Report graph details can be accessed in the top left section by double-clicking on a graph' | 5. Report graph details can be accessed in the top left section by double-clicking on a graph' | ||
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6. To print, click on the printer icon, or choose **Print…** from the **File** menu.\\ | 6. To print, click on the printer icon, or choose **Print…** from the **File** menu.\\ | ||
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7. If necessary, select a printer and click **OK.**\\ | 7. If necessary, select a printer and click **OK.**\\ | ||
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===== Associating CMZ files with Visual3D ===== | ===== Associating CMZ files with Visual3D ===== | ||
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* Right on top is a Change button to set the association. In each dialog that follows scroll to the bottom to select " | * Right on top is a Change button to set the association. In each dialog that follows scroll to the bottom to select " | ||
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===== Setting Visual3D Default Folders ===== | ===== Setting Visual3D Default Folders ===== | ||
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1. Create a C:\VISUAL3D directory and copy all your Model, Plug-in, Pipeline, and Data directories there.\\ | 1. Create a C:\VISUAL3D directory and copy all your Model, Plug-in, Pipeline, and Data directories there.\\ | ||
- | 2. Select the "Preferences" option under the " | + | 2. Select the "Program Options" option under the " |
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{{: | {{: | ||
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==== Default Folders ==== | ==== Default Folders ==== | ||
- | Select the " | + | 3. Select the " |
- | Subsequent Visual3D updates will not change these new locations, so be careful if C-Motion releases new model graphics - meaning that you many need to copy any new graphic files to your own models directory (note that this is very rare). | + | 4. Subsequent Visual3D updates will not change these new locations, so be careful if C-Motion releases new model graphics - meaning that you many need to copy any new graphic files to your own models directory (note that this is very rare).\\ |
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- | This dialog is divided into folders that are constant unless changed by the user explicitly (top two groups), and those folders that are dynamic and changed by Visual3D as the user selects files (e.g. Visual3D attempts to remember the last path selected). | + | |
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+ | 5. This dialog is divided into folders that are constant unless changed by the user explicitly (top two groups), and those folders that are dynamic and changed by Visual3D as the user selects files (e.g. Visual3D attempts to remember the last path selected).\\ | ||
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+ | {{: | ||
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==== Persistent Paths ==== | ==== Persistent Paths ==== | ||
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|Motion File Folder | |Motion File Folder | ||
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+ | ===== Uninstalling Visual3D ===== | ||
- | ===== Uninstalling Visual3D ===== | + | Please do **Help-> |
- | Please do **Help-> | + | |
- | * To uninstall Visual3D, you can either use the uninstall utility in the Programs group or use the Windows add/remove programs control panel. | ||
* You can download updates and newer versions ”on top of” your previous installation without uninstalling or deactivating a license. | * You can download updates and newer versions ”on top of” your previous installation without uninstalling or deactivating a license. | ||
visual3d/getting_started/getting_started.1722003278.txt.gz · Last modified: 2024/07/26 14:14 by wikisysop