visual3d:getting_started:getting_started
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visual3d:getting_started:getting_started [2024/07/26 18:09] – wikisysop | visual3d:getting_started:getting_started [2024/11/15 19:16] (current) – wikisysop | ||
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==== Animation, Signal and Event Options ==== | ==== Animation, Signal and Event Options ==== | ||
- | 1. Above the workspace there are several tabs. Click the Signal and Event Processing tab.\\ | + | 1. Above the workspace there are several tabs. Click the Signal and Event Processing tab. |
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- | {{: | + | |
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- | 2. At the top of your screen, locate the Active Files drop-down box with the default value of // | + | {{: |
- | 3. Use the mouse to change the menu selection from // | + | 2. At the top of your screen, locate the Active Files drop-down box with the default value of // |
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- | {{: | + | 3. Use the mouse to change the menu selection from // |
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+ | {{: | ||
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+ | 4. Click the Play button—the right-pointing triangle—in the video control panel at the bottom of the screen. You will then see the animated walking model, similar to the one in the following illustration. If you do not see the animated skeleton check the troubleshoot section below. | ||
- | 4. Click the Play button—the right-pointing triangle—in the video control panel at the bottom of the screen. You will then see the animated walking model, similar to the one in the following illustration. If you do not see the animated skeleton check the troubleshoot section below.\\ | ||
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{{: | {{: | ||
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- | 5. Use the VCR control buttons and the view options to alter the view.\\ | + | 5. Use the VCR control buttons and the view options to alter the view. |
- | * **Note:** The 3D animation viewer camera perspective is controlled using the mouse keys and mouse movements. The Visual3D tutorials describe how to control the camera angle along with many other helpful things.\\ | + | * **Note:** The 3D animation viewer camera perspective is controlled using the mouse keys and mouse movements. The Visual3D tutorials describe how to control the camera angle along with many other helpful things. |
- | 6. Right-clicking in the viewer brings up more options.\\ | + | 6. Right-clicking in the viewer brings up more options. |
- | 7. Explore the data tree in the left panel.\\ | + | 7. Explore the data tree in the left panel. |
+ | |||
+ | * EVENT folder contains points of time of meaningful events. Events are created manually or with pipeline commands (mins, max, thresholhds, | ||
+ | * TARGET folder contains mocap marker information. The ORIGINAL subfolder is the raw data. | ||
+ | * Select the TARGET-> | ||
+ | * ANALOG folder is the raw force plate data | ||
+ | * The other folders provide either quick calculations or C3D data as provided by the C3D specification (www.c3d.org) | ||
- | * EVENT folder contains points of time of meaningful events. Events are created manually or with pipeline commands (mins, max, thresholhds, | ||
- | * TARGET folder contains mocap marker information. The ORIGINAL subfolder is the raw data.\\ | ||
- | * Select the TARGET-> | ||
- | * ANALOG folder is the raw force plate data\\ | ||
- | * The other folders provide either quick calculations or C3D data as provided by the C3D specification (www.c3d.org)\\ | ||
- | \\ | ||
==== Reporting and printing option ==== | ==== Reporting and printing option ==== | ||
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{{: | {{: | ||
\\ | \\ | ||
- | 3. In the upper right corner of your screen, just above the tabs, is the page-number and size control. Use this control to cycle through the various report pages.\\ | + | 3. In the top right corner of your screen, just above the tabs, is the page-number and size control. Use this control to cycle through the various report pages.\\ |
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7. If necessary, select a printer and click **OK.**\\ | 7. If necessary, select a printer and click **OK.**\\ | ||
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===== Associating CMZ files with Visual3D ===== | ===== Associating CMZ files with Visual3D ===== | ||
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* Right on top is a Change button to set the association. In each dialog that follows scroll to the bottom to select " | * Right on top is a Change button to set the association. In each dialog that follows scroll to the bottom to select " | ||
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===== Setting Visual3D Default Folders ===== | ===== Setting Visual3D Default Folders ===== | ||
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1. Create a C:\VISUAL3D directory and copy all your Model, Plug-in, Pipeline, and Data directories there.\\ | 1. Create a C:\VISUAL3D directory and copy all your Model, Plug-in, Pipeline, and Data directories there.\\ | ||
- | 2. Select the "Preferences" option under the " | + | 2. Select the "Program Options" option under the " |
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|Model Folder | |Model Folder | ||
|Motion File Folder | |Motion File Folder | ||
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visual3d/getting_started/getting_started.1722017377.txt.gz · Last modified: 2024/07/26 18:09 by wikisysop