visual3d:getting_started:menus
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visual3d:getting_started:menus [2024/11/15 19:27] – [File Menu] wikisysop | visual3d:getting_started:menus [2024/12/12 11:32] (current) – wikisysop | ||
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The File menu item is used to manage files opened or saved by Visual 3D. | The File menu item is used to manage files opened or saved by Visual 3D. | ||
- | {{: | + | {{ : |
The menu subitems are: | The menu subitems are: | ||
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Closes the currently active motion file(s) as indicated by the active file selection box. | Closes the currently active motion file(s) as indicated by the active file selection box. | ||
- | === Save === | + | === Save Workspace |
- | Saves all open files to the current C-Motion (cmo) Document. | + | Saves all open files to the current C-Motion (cmz) Document. |
- | === Save As === | + | === Save Workspace |
- | Prompts the user with the file save dialog in order to save all open files to a new or existing C-Motion (cmo) Document. | + | Prompts the user with the file save dialog in order to save all open files to a new or existing C-Motion (cmz) Document. |
- | ==== Export | + | ---- |
+ | |||
+ | === Export === | ||
{{ : | {{ : | ||
- | === Export C3D File === | + | == Export C3D File == |
Exports an opened file to a C3D File (.c3d). | Exports an opened file to a C3D File (.c3d). | ||
- | === Export Animation to AVI === | + | == Export C3DFile for Vicon Polygon == |
+ | |||
+ | Pipeline Command | ||
+ | |||
+ | [[Visual3D: | ||
+ | |||
+ | == Export Animation to AVI == | ||
Exports the 3D animation to an AVI (.avi) file. | Exports the 3D animation to an AVI (.avi) file. | ||
- | === Export Animation Frame to BMP === | + | == Export Animation Frame to Image == |
- | Exports the current animation viewer frame to a bitmap file (.bmp). | + | Exports the current animation viewer frame to an Image (.jpg, .png, .gif, .bmp). |
- | === Export Standalone CMO for Viewer | + | == Export Standalone CMO for Viewer == |
CMO files do not typically contain the wireframe meshes used for animating the surfaces of the bones because this information is supplied with Visual3D (e.g. as .v3g files). | CMO files do not typically contain the wireframe meshes used for animating the surfaces of the bones because this information is supplied with Visual3D (e.g. as .v3g files). | ||
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CMO files intended for the Free CMO viewer, however, must explicitly embed the graphics by selecting the export option to include the graphics. | CMO files intended for the Free CMO viewer, however, must explicitly embed the graphics by selecting the export option to include the graphics. | ||
- | === Export C3DFile for Vicon Polygon === | + | ---- |
- | + | ||
- | {{ : | + | |
- | + | ||
- | Pipeline Command | + | |
- | + | ||
- | [[Visual3D: | + | |
=== Add Modify File Tags === | === Add Modify File Tags === | ||
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Brings up a window to add/modify file tags | Brings up a window to add/modify file tags | ||
+ | === Add_Modify_Synchronized_Video_Files === | ||
- | === Add Modify Synchronized Video Files === | + | [[Add_Modify_Synchronized_Video_Files]] |
Allows mapping of video files (.mpg, .avi, etc) to motion files for synchronized playback. | Allows mapping of video files (.mpg, .avi, etc) to motion files for synchronized playback. | ||
- | |||
=== Add Modify Synchronized Motion Files === | === Add Modify Synchronized Motion Files === | ||
+ | |||
+ | [[Add_Modify_Synchronized_Motion_Files]] | ||
Allows multiselection of C3D motion files and frame offsets for synchronized playback. | Allows multiselection of C3D motion files and frame offsets for synchronized playback. | ||
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Exits the Visual 3D application. | Exits the Visual 3D application. | ||
- | ===== Model Menu ===== | + | ===== Edit Menu ===== |
- | The model menu is dedicated to features related predominantly to a Link Model. | + | === Program Options === |
- | {{ :ModelMenu1.jpg}} | + | Modify the default folders and the default viewing options. |
- | When no model is loaded in Visual3D only the option to create a model is available. | + | {{:ProgramOptions.png?400}} |
- | + | ||
- | === Create (Add Static Calibration File) === | + | |
- | + | ||
- | Creates a new model ([[Visual3D: | + | |
- | + | ||
- | [[Visual3D: | + | |
- | + | ||
- | When a model is loaded the following features are available | + | |
- | + | ||
- | {{ :ModelMenu2.jpg}} | + | |
- | + | ||
- | === Compute Model Based Data === | + | |
- | + | ||
- | Brings up a window to create or modify model based calculations (such as joint angles, joint powers, etc.) The resulting data is created on the files specified in the file selection combo. | + | |
- | + | ||
- | === Assign Model to Motion File === | + | |
- | + | ||
- | Allows the user to specify which model is to be applied to each movement trial. | + | |
- | + | ||
- | === Close Model === | + | |
- | + | ||
- | Closes the current model | + | |
- | + | ||
- | === Convert Model To Hybrid === | + | |
- | + | ||
- | Convert a Visual3D Legacy model to a Hybrid Model | + | |
- | + | ||
- | === Apply Model Template === | + | |
- | + | ||
- | Opens a model template file (.mdh, .mod, .bsp) to be applied to the currently active model. All existing segments, landmarks, etc. are deleted prior to applying the new template | + | |
- | + | ||
- | === Save Model Template === | + | |
- | + | ||
- | Saves the currently active model to a file (.mdh, .mod). | + | |
- | + | ||
- | === Append Model Template === | + | |
- | + | ||
- | to current model Adds the segment, landmarks, etc in the template to the current model without deleting the current attributes | + | |
- | + | ||
- | === Modify Subject Mass and Height === | + | |
- | + | ||
- | Modify the model properties. Note that these values are also subject metrics that can be edited in the Subject Data/ | + | |
- | + | ||
- | === Modify Frame Range for Subject Cal === | + | |
- | + | ||
- | Modifies the frame range to use for the subject calibration file. | + | |
- | + | ||
- | === View/Edit Segment to Force assignments === | + | |
- | + | ||
- | modify the [[Visual3D: | + | |
- | + | ||
- | === Color Item with Signal Value === | + | |
- | + | ||
- | Allows the user to map signals to segments, and select color values to color a segment based upon the signal values. | + | |
===== View Menu ===== | ===== View Menu ===== | ||
- | {{: | + | {{ : |
The view menu contains a miscellaneous set of commands related to the interface. | The view menu contains a miscellaneous set of commands related to the interface. | ||
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{{: | {{: | ||
- | **Large Toolbar** - toggles | + | ===Large Toolbar=== |
+ | |||
+ | Toggles | ||
{{: | {{: | ||
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=== View HAS-Motion Visual3D Banner === | === View HAS-Motion Visual3D Banner === | ||
- | toggles | + | Toggles |
{{: | {{: | ||
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Toggles between Black lines and Colored lines on the interactive graphs | Toggles between Black lines and Colored lines on the interactive graphs | ||
- | |||
- | {{: | ||
{{: | {{: | ||
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{{: | {{: | ||
- | |||
=== View Synchronized Video === | === View Synchronized Video === | ||
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{{: | {{: | ||
- | |||
=== Processing Results === | === Processing Results === | ||
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{{: | {{: | ||
- | ===== Pipeline | + | ===== Model Menu ===== |
- | {{: | + | The model menu is dedicated to features related predominantly to a Link Model. |
- | The pipeline menu contains the recent pipelines that were executed. Selecting a pipeline will cause it to be loaded and executed automatically. | + | {{ :ModelMenu1.jpg}} |
- | Select | + | When no model is loaded in Visual3D only the option to create a model is available. |
+ | |||
+ | === Create (Add Static Calibration File) === | ||
+ | |||
+ | Creates a new model ([[Visual3D: | ||
+ | |||
+ | [[Visual3D: | ||
+ | |||
+ | When a model is loaded the following features are available | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | === Compute Model Based Data === | ||
+ | |||
+ | Brings up a window to create or modify model based calculations (such as joint angles, joint powers, etc.) The resulting data is created on the files specified in the file selection combo. | ||
+ | |||
+ | === Assign Model to Motion File === | ||
+ | |||
+ | Allows the user to specify which model is to be applied to each movement trial. | ||
+ | |||
+ | === Close Model === | ||
+ | |||
+ | Closes the current model | ||
+ | |||
+ | === Convert Model To Hybrid === | ||
+ | |||
+ | Convert a Visual3D Legacy model to a Hybrid Model | ||
+ | |||
+ | === Apply Model Template === | ||
+ | |||
+ | Opens a model template file (.mdh, .mod, .bsp) to be applied to the currently active model. All existing segments, landmarks, etc. are deleted prior to applying the new template | ||
+ | |||
+ | === Save Model Template === | ||
+ | |||
+ | Saves the currently active model to a file (.mdh, .mod). | ||
+ | |||
+ | === Append Model Template === | ||
+ | |||
+ | to current model Adds the segment, landmarks, etc in the template to the current model without deleting the current attributes | ||
+ | |||
+ | === Modify Subject Mass and Height === | ||
+ | |||
+ | Modify the model properties. Note that these values are also subject metrics that can be edited in the Subject Data/ | ||
+ | |||
+ | === Modify Frame Range for Subject Cal === | ||
+ | |||
+ | Modifies the frame range to use for the subject calibration file. | ||
+ | |||
+ | === View/Edit Segment to Force assignments === | ||
+ | |||
+ | Modify the [[Visual3D: | ||
+ | |||
+ | === Color Item with Signal Value === | ||
+ | |||
+ | Allows the user to map signals to segments, and select color values to color a segment based upon the signal values. | ||
+ | |||
+ | ===== Force ===== | ||
+ | |||
+ | ==== Minimum Force ==== | ||
+ | |||
+ | Visual3D' | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Applying a threshold value to the force signals ensures that If the computed force is less than the minimum force, then the FORCE and FREEMOMENT are set to zero, the COFP is set to [[Visual3D: | ||
+ | |||
+ | {{: | ||
===== Settings ===== | ===== Settings ===== | ||
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=== Use dd/mm/yyyy (European/ | === Use dd/mm/yyyy (European/ | ||
- | === Program Options === | ||
- | Modify the default folders and the default viewing options. | + | ===== Pipeline Menu ===== |
- | {{:ProgramOptions.png}} | + | {{:PipelineMenu.jpg}} |
+ | |||
+ | The pipeline menu contains the recent pipelines that were executed. Selecting a pipeline will cause it to be loaded and executed automatically. | ||
+ | |||
+ | Select **View Pipeline** is equivalent to selecting the **View Pipeline icon** on the Toolbar. |
visual3d/getting_started/menus.1731698858.txt.gz · Last modified: 2024/11/15 19:27 by wikisysop