visual3d:getting_started:visual3d_philosophy
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visual3d:getting_started:visual3d_philosophy [2024/07/17 15:46] – created sgranger | visual3d:getting_started:visual3d_philosophy [2024/08/28 17:51] (current) – Revised text. wikisysop | ||
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====== Visual3D Philosophy ====== | ====== Visual3D Philosophy ====== | ||
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- | ==== Visual3D Philosophy ==== | ||
Motion capture technology and the techniques of quantitative analysis are relatively new and still evolving. This work is detailed, and rife with opportunities to make mistakes. Software tools like Visual3D help, by eliminating common computation errors and making the processing history of all data available for inspection and double-checking, | Motion capture technology and the techniques of quantitative analysis are relatively new and still evolving. This work is detailed, and rife with opportunities to make mistakes. Software tools like Visual3D help, by eliminating common computation errors and making the processing history of all data available for inspection and double-checking, | ||
- | For example, you need to be aware of any pre-processing done by your camera or analog equipment manufacturer. Some vendors interpolate and/or filter data prior to creating an output file for analysis. They do this in order to make their output | + | For example, you need to be aware of any pre-processing done by your camera or analog equipment manufacturer. Some vendors interpolate and/or filter data prior to creating an output file for analysis. They do this in order to make their output |
- | Finally, we advise that motion capture experiments should be designed with the desired analysis and modeling | + | Additionally, we advise that motion capture experiments should be designed with the desired analysis and modelling |
- | Through working with a great many researchers, | + | Finally, we believe that tools like Visual3D help labs become more effective by providing a common analytical framework for modelling and analysing motion capture data. When all members of a lab use Visual3D over multiple " |
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+ | Through working with a great many researchers, | ||
==== Need for Transparency in Analysis and Presentation of Data ==== | ==== Need for Transparency in Analysis and Presentation of Data ==== | ||
- | The article | + | The article [[https:// |
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+ | > "The observed results from a complex dataset can be highly contingent on justifiable, | ||
==== Original and Processed Data ==== | ==== Original and Processed Data ==== | ||
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2. Processed data should contain the entire history of processing steps. The processing history should be sufficient to allow the precise re-processing of the signals. | 2. Processed data should contain the entire history of processing steps. The processing history should be sufficient to allow the precise re-processing of the signals. | ||
- | With Visual3D, your original data is never changed or modified except under exceptional circumstances, | + | With Visual3D, your original data is never changed or modified except under exceptional circumstances, |
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- | Being wary of unwarranted assumptions is also why we advocate storing data in as ”raw” a form as possible; there are limitations to this criterion because Visual3D doesn' | + | |
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- | For example, if all we have is pre-computed ground reaction data from a force plate as input, we have to make the (possibly unwarranted) assumption that all the force plate properties, calibrations, | + | |
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+ | Being wary of unwarranted assumptions is also why we advocate storing data in as " | ||
==== Know your data ==== | ==== Know your data ==== | ||
- | Ideally, motion-capture experiments should be designed with the intended data processing and analysis methods in mind. You may not always have this luxury, e.g., when performing retrospective analysis of old data sets, but most of the time, you can and should design your studies from beginning (physical setup, procedures, and data capture) to end (reports and possible conclusions). | + | Ideally, motion-capture experiments should be designed with the intended data processing and analysis methods in mind. You may not always have this luxury, e.g., when performing retrospective analysis of old data sets, but most of the time you can and should design your studies from beginning (physical setup, procedures, and data capture) to end (reports and possible conclusions). |
- | To get valid, reproducible results, you must know your data — where it comes from, its specific nature and characteristics. Even more important, you must know the assumptions you make about your data, and have evidence / confidence that these assumptions are warranted. A corollary of this principle is that your analyses should always begin with input data which is as ”raw” (unprocessed) as possible. | + | To get valid, reproducible results, you must know your data — where it comes from, its specific nature and characteristics. Even more important, you must know the assumptions you make about your data, and have evidence / confidence that these assumptions are warranted. A corollary of this principle is that your analyses should always begin with input data which is as "raw" |
- | Proper equipment calibration and quality control procedures are indispensable concrete embodiments of the ”know your data” principle. | + | Proper equipment calibration and quality control procedures are indispensable concrete embodiments of the "know your data" |
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==== Data Quality Assurance ==== | ==== Data Quality Assurance ==== | ||
- | Visual3D is a data-analysis tool, not a data-collection tool, and certainly not a calibration or quality-control tool. Visual3D cannot tell you if your motion-capture equipment is not accurate, synchronized, | + | Visual3D is a data-analysis tool, not a data-collection tool, and certainly not a calibration or quality-control tool. Visual3D cannot tell you if your motion-capture equipment is not accurate, synchronized, |
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visual3d/getting_started/visual3d_philosophy.1721231209.txt.gz · Last modified: 2024/07/17 15:46 by sgranger