visual3d:real_time_streaming:real-time_streaming
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visual3d:real_time_streaming:real-time_streaming [2024/07/12 14:08] – created sgranger | visual3d:real_time_streaming:real-time_streaming [2024/07/17 15:46] (current) – created sgranger | ||
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- | ====== Real-time_Streaming | + | ====== Real-time Streaming |
Visual3D supports the real-time streaming of data from various motion capture systems with add-on modules for Visual3D, providing advanced modeling and virtual marker/ | Visual3D supports the real-time streaming of data from various motion capture systems with add-on modules for Visual3D, providing advanced modeling and virtual marker/ | ||
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|The steps to create a static trial from the data stream can be found here: | | |The steps to create a static trial from the data stream can be found here: | | ||
- | |The first thing to do when collecting data is to create a model. From the menu option, create a model from streaming data. When this is done, Visual3D will switch to the Model Builder mode and a dialog box will pop up (scroll down to see the image).\\ \\ **Note** that the toolbar has changed in the Model Builder - there is now an icon for opening the real-time processing dialog (green text), and the Open and Save Model Template (MDH files) are more prominent.\\ \\ **(When completed, the model can be saved as a template, and applied to motion files, including real time captures, by applying it to any open data file/ | + | |The first thing to do when collecting data is to create a model. From the menu option, create a model from streaming data. When this is done, Visual3D will switch to the Model Builder mode and a dialog box will pop up (scroll down to see the image).\\ \\ **Note** that the toolbar has changed in the Model Builder - there is now an icon for opening the real-time processing dialog (green text), and the Open and Save Model Template (MDH files) are more prominent.\\ \\ **(When completed, the model can be saved as a template, and applied to motion files, including real time captures, by applying it to any open data file/ |
=== Functional Joints from Streaming Data === | === Functional Joints from Streaming Data === | ||
|In version 4 we implemented an [[Visual3D: | |In version 4 we implemented an [[Visual3D: | ||
- | |**Note** that the list of functional joints (the white box on the left) is blank. **You need to [[Visual3D: | + | |**Note** that the list of functional joints (the white box on the left) is blank. **You need to [[Visual3D: |
=== Digitizing Pointer from Streaming Data === | === Digitizing Pointer from Streaming Data === | ||
|A digitizing pointer is used to create Virtual markers on the subject. These markers are traditionally used instead of anatomically placed physical calibration markers. For example, on an overweight subject, a " | |A digitizing pointer is used to create Virtual markers on the subject. These markers are traditionally used instead of anatomically placed physical calibration markers. For example, on an overweight subject, a " | ||
- | |{{pointer.jpg}}\\ \\ \\ Note: Virtual markers are simply a special type of Landmark. Instead of using an .ini file that lists the ones you wish to collect (which can be imported so you don't lose the data) the Landmarks need to be predefined in the Model Builder, including which tracking markers they are associated with.\\ \\ **Just like with the functional joints definitions above, the landmarks for the digitizing pointer need to be pre-defined (or imported) in a similar process.** They can be modified and saved in the model template, or as a separate file as well.\\ \\ **Select the Model Builder REALTIME icon on the Toolbar** {{ModelBuilderPostProcessIcon.jpg}}\\ \\ \\ The following property page should appear containing the 3 landmarks that were defined above.\\ \\ Back on the create snapshot dialog, the third tab can be used to define the virtual markers.\\ \\ **As the data is streaming**, | + | |{{:pointer.jpg}}\\ \\ \\ Note: Virtual markers are simply a special type of Landmark. Instead of using an .ini file that lists the ones you wish to collect (which can be imported so you don't lose the data) the Landmarks need to be predefined in the Model Builder, including which tracking markers they are associated with.\\ \\ **Just like with the functional joints definitions above, the landmarks for the digitizing pointer need to be pre-defined (or imported) in a similar process.** They can be modified and saved in the model template, or as a separate file as well.\\ \\ **Select the Model Builder REALTIME icon on the Toolbar** {{:ModelBuilderPostProcessIcon.jpg}}\\ \\ \\ The following property page should appear containing the 3 landmarks that were defined above.\\ \\ Back on the create snapshot dialog, the third tab can be used to define the virtual markers.\\ \\ **As the data is streaming**, |
visual3d/real_time_streaming/real-time_streaming.1720793312.txt.gz · Last modified: 2024/07/12 14:08 by sgranger