visual3d:tutorials:events:event_processing
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visual3d:tutorials:events:event_processing [2024/08/01 14:20] – wikisysop | visual3d:tutorials:events:event_processing [2025/01/15 19:48] (current) – [Preparation] wikisysop | ||
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An **Event** is simply an occurrence of interest that correlates to a motion capture frame, i.e. to a particular time point within a movement. The key events for gait studies (e.g., heel strike, toe-off) are now so well standardized that Visual3D can detect and mark them automatically . For other applications, | An **Event** is simply an occurrence of interest that correlates to a motion capture frame, i.e. to a particular time point within a movement. The key events for gait studies (e.g., heel strike, toe-off) are now so well standardized that Visual3D can detect and mark them automatically . For other applications, | ||
+ | If you would like to follow this tutorial in the form of a walk-through Youtube video, please follow this link: [[https:// | ||
===== Event Syntax ===== | ===== Event Syntax ===== | ||
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===== Preparation ===== | ===== Preparation ===== | ||
- | - Open the file [[https://www.has-motion.com/ | + | - Download |
- | - Click on the **Signal and Event Processing** Tab to visualize the animation of the model based on the movement data and the model that was applied to it. If the animation doesn’t appear in the 3D Animation viewer, check the active file combo box on the toolbar. It should read ’Walking Trial 1.c3d’ rather than ALL-FILES | + | * **Tutorial6_EventProcessing_Start.cmz**: |
- | - Select | + | * **Tutorial6_EventAdded_End**: |
+ | - Click on the **Signal and Event Processing** Tab to visualize the animation of the model based on the movement data and the model that was applied to it. If the animation doesn’t appear in the 3D Animation viewer, check the active file combo box on the toolbar. It should read ’Walking Trial 1.c3d’ rather than ALL_FILES. | ||
+ | - Expand the **FORCE** folder and **ORIGINAL** subfolder. Right-click the **FP1** signal and select | ||
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===== Creating an Event Manually ===== | ===== Creating an Event Manually ===== | ||
- | - Select the graph of the Z-component of the Ground Reaction Force signal by Left clicking on the graph. You will see the graph is now framed.{{: | + | - Select the graph of the Z-component of the Ground Reaction Force signal by Left clicking on the graph. You will see the graph is now framed.{{: |
- To create the event, double click on the Fz force signal at the frame that the signal rises above zero.\\ | - To create the event, double click on the Fz force signal at the frame that the signal rises above zero.\\ | ||
- | - Enter the name **RON** into the popup dialog box. **RON** is a typical name used in Visual3D to indicate that the Right has contacted a force platform. **In principle** the event can be assigned any name, but when Visual3D computes Heel Strike and Toe Off automatically, | + | - Enter the name **RON** into the popup dialog box. **RON** is a typical name used in Visual3D to indicate that the Right has contacted a force platform. **In principle** the event can be assigned any name, but when Visual3D computes Heel Strike and Toe Off automatically, |
- An event labeled **RON** has been added to the Event_Label data tree. | - An event labeled **RON** has been added to the Event_Label data tree. | ||
===== Highlight Event Label ===== | ===== Highlight Event Label ===== | ||
- | - To highlight this event (actually all occurrences of this event), select the RON signal with a Right Mouse Button click and select **Highlight Event on Graphs.** The Frames corresponding to RON will be highlighted in yellow | + | - To highlight this event (actually all occurrences of this event), select the RON signal |
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visual3d/tutorials/events/event_processing.1722522039.txt.gz · Last modified: 2024/08/01 14:20 by wikisysop