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visual3d:tutorials:modeling:building_a_model [2024/06/14 17:32] – created sgrangervisual3d:tutorials:modeling:building_a_model [2024/07/17 15:46] (current) – created sgranger
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-|**Language:**|** English**  • [[index.php?title=Tutorial:_Building_a_Model/fr&action=edit&redlink=1|français]] • [[index.php?title=Tutorial:_Building_a_Model/it&action=edit&redlink=1|italiano]] • [[Tutorial:_Building_a_Model/pt|português]] • [[index.php?title=Tutorial:_Building_a_Model/es&action=edit&redlink=1|español]] ****| +====== Building a Model ======
- +
-|===== Contents =====\\ \\ \\ \\ * [[#Overview|1 Overview]]\\ * [[#Key_Concepts|2 Key Concepts]]\\ * [[#Preparing_for_the_Tutorial|3 Preparing for the Tutorial]]\\ * [[#3D_Viewer_Animation_Controls|4 3D Viewer Animation Controls]]\\   * [[#Left_Mouse_Button_(Pan)|4.1 Left Mouse Button (//Pan//)]]\\   * [[#Right_Mouse_Button_(Zoom)|4.2 Right Mouse Button (//Zoom//)]]\\   * [[#Center_Mouse_Button_(Move)|4.3 Center Mouse Button (//Move//)]]\\   * [[#Modify_the_Viewer_Settings|4.4 Modify the Viewer Settings]]\\     * [[#Frontal_View:|4.4.1 Frontal View:]]\\     * [[#Sagittal_View:|4.4.2 Sagittal View:]]\\     * [[#Perspective_View:|4.4.3 Perspective View:]]\\     * [[#Reset_Camera_Perspective:|4.4.4 Reset Camera Perspective:]]\\     * [[#Toggle_Marker_names:|4.4.5 Toggle Marker names:]]\\     * [[#View_Segments:|4.4.6 View Segments:]]\\     * [[#View_Segment_Geometry:|4.4.7 View Segment Geometry:]]\\     * [[#View_Segment_Lines:|4.4.8 View Segment Lines:]]\\ * [[#Create_a_Hybrid_Model|5 Create a Hybrid Model]]\\   * [[#Centering_the_markers_in_the_viewer|5.1 Centering the markers in the viewer]]\\   * [[#Identifying_Markers|5.2 Identifying Markers]]\\   * [[#Creating_the_Pelvis_Segment|5.3 Creating the Pelvis Segment]]\\   * [[#View_the_Pelvis_Segment_Coordinate_System|5.4 View the Pelvis Segment Coordinate System]]\\   * [[#Segment_Properties|5.5 Segment Properties]]\\     * [[#View_the_Pelvis_Segment_Properties|5.5.1 View the Pelvis Segment Properties]]\\     * [[#Segment_properties_that_may_be_modified|5.5.2 Segment properties that may be modified]]\\     * [[#Modify_a_segment's_properties:|5.5.3 Modify a segment's properties:]]\\     * [[#A_little_fun_with_the_Graphics|5.5.4 A little fun with the Graphics]]\\ * [[#Save_the_data|6 Save the data]]\\   * [[#Save_the_Workspace_to_a_.cmo_file|6.1 Save the Workspace to a .cmo file]]\\   * [[#Save_the_Model_Template|6.2 Save the Model Template]]\\   * [[#Apply_the_Model_Template|6.3 Apply the Model Template]]\\ * [[#Define_the_Remaining_Segments|7 Define the Remaining Segments]]\\   * [[#Create_the_Right_Thigh_Segment|7.1 Create the Right Thigh Segment]]\\   * [[#Create_the_Right_Shank_Segment|7.2 Create the Right Shank Segment]]\\   * [[#Create_the_Right_Foot_Segment|7.3 Create the Right Foot Segment]]\\   * [[#Create_the_Left_Thigh_Segment|7.4 Create the Left Thigh Segment]]\\   * [[#Create_the_Left_Shank_Segment|7.5 Create the Left Shank Segment]]\\   * [[#Create_the_Left_Foot_Segment|7.6 Create the Left Foot Segment]]\\   * [[#Completing_the_Model|7.7 Completing the Model]]\\     * [[#Verify_the_model_template|7.7.1 Verify the model template]]|+
  
 \\ \\
 **NOTE: It's recommended to use the updated version of this tutorial found [[Visual3D:Tutorials:Modeling:Building_a_6_DOF_Model_|here]]!!!!** **NOTE: It's recommended to use the updated version of this tutorial found [[Visual3D:Tutorials:Modeling:Building_a_6_DOF_Model_|here]]!!!!**
  
-===== Overview =====+==== Overview ====
  
 There are 6 basic steps to performing an analysis of motion capture data in Visual3D: There are 6 basic steps to performing an analysis of motion capture data in Visual3D:
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   - Work with various viewer controls   - Work with various viewer controls
  
-===== Key Concepts =====+==== Key Concepts ====
  
 A **calibration file** (often referred to as a **Standing Trial** or a **Static Trial**) is a short motion capture of the subject in a stationary pose. Marker positions are averaged automatically over all frames to compensate for noise in the data. **NOTE:** If the subject moved during the standing trial, a subset of frames, in which the subject is stationary, can be selected for computing the average locations of the markers. The command **Modify Frame Range For Static Calibration** is located in the **Model** Menu items.\\ A **calibration file** (often referred to as a **Standing Trial** or a **Static Trial**) is a short motion capture of the subject in a stationary pose. Marker positions are averaged automatically over all frames to compensate for noise in the data. **NOTE:** If the subject moved during the standing trial, a subset of frames, in which the subject is stationary, can be selected for computing the average locations of the markers. The command **Modify Frame Range For Static Calibration** is located in the **Model** Menu items.\\
-[[File:tutorial1_1.gif|{{/images/c/c2/tutorial1_1.gif?200x248|Caption}}]]\\+{{:tutorial1_1.gif}}\\
 In this figure, **Anatomical markers** are placed at anatomically relevant locations (e.g. palpable bony landmarks near segment endpoints). **Tracking markers** are placed at convenient locations for tracking the segments. Suggested rules for marker placement on rigid clusters is described in the following article: In this figure, **Anatomical markers** are placed at anatomically relevant locations (e.g. palpable bony landmarks near segment endpoints). **Tracking markers** are placed at convenient locations for tracking the segments. Suggested rules for marker placement on rigid clusters is described in the following article:
  
 **Cappozzo A, Cappello A, Della Croce U, Pensalfini P** (1997) Surface-Marker Cluster Design Criteria for 3-D Bone Movement Reconstruction. **IEEE Transactions on Biomedical Engineering**, 44 (12), p 1165-1174. **Cappozzo A, Cappello A, Della Croce U, Pensalfini P** (1997) Surface-Marker Cluster Design Criteria for 3-D Bone Movement Reconstruction. **IEEE Transactions on Biomedical Engineering**, 44 (12), p 1165-1174.
  
-===== Preparing for the Tutorial =====+==== Preparing for the Tutorial ====
  
   - Ensure that version 3.0 or later of Visual3D has been downloaded and installed.   - Ensure that version 3.0 or later of Visual3D has been downloaded and installed.
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 The program will open to the main workspace. The program will open to the main workspace.
  
-===== 3D Viewer Animation Controls =====+==== 3D Viewer Animation Controls ====
  
 The viewer is a 3D display (using the OpenGL libraries) of your marker set as seen from multiple camera angles. The viewer is a 3D display (using the OpenGL libraries) of your marker set as seen from multiple camera angles.
  
-==== Left Mouse Button (Pan) ====+=== Left Mouse Button (Pan) ===
  
 The left mouse button is used to modify the orientation of the 3D model. Holding down the left mouse button and moving the mouse up and down rotates the model up and down, moving the mouse from side to side rotates the model from side to side. The left mouse button is used to modify the orientation of the 3D model. Holding down the left mouse button and moving the mouse up and down rotates the model up and down, moving the mouse from side to side rotates the model from side to side.
  
-==== Right Mouse Button (Zoom) ====+=== Right Mouse Button (Zoom) ===
  
 The right mouse button is used to modify the scaling of the model. Holding down the right mouse button and moving the mouse up or right moves the camera closer to the center of the model (increases the size of the image displayed). Holding down the right mouse button and moving the mouse down or left moves the camera further from the center of the model (decreases the size of the image displayed). The right mouse button is used to modify the scaling of the model. Holding down the right mouse button and moving the mouse up or right moves the camera closer to the center of the model (increases the size of the image displayed). Holding down the right mouse button and moving the mouse down or left moves the camera further from the center of the model (decreases the size of the image displayed).
  
-==== Center Mouse Button (Move) ====+=== Center Mouse Button (Move) ===
  
 Holding down the center mouse button (or both the left and right mouse buttons together on a 2-button mouse), allows the user to shift (translate) the model from side to side and up or down.\\ Holding down the center mouse button (or both the left and right mouse buttons together on a 2-button mouse), allows the user to shift (translate) the model from side to side and up or down.\\
 **Note:** You will notice that once you move the model a white cross-hair is temporarily added to the scene. This is provided to assist you with centering your model in the scene. **Note:** You will notice that once you move the model a white cross-hair is temporarily added to the scene. This is provided to assist you with centering your model in the scene.
  
-==== Modify the Viewer Settings ====+=== Modify the Viewer Settings ===
  
 What you see in the 3D viewer varies with the viewing options you select.\\ What you see in the 3D viewer varies with the viewing options you select.\\
-[[File:tutorial1_7.jpg|{{/images/f/f0/tutorial1_7.jpg?632x492|Caption}}]]\\+{{:tutorial1_7.jpg}}\\
  
  
-=== Frontal View: ===+== Frontal View: ==
  
 Sets the camera's perspective to view the front of the model from the anterior direction as defined by the lab's anterior/posterior axis. Sets the camera's perspective to view the front of the model from the anterior direction as defined by the lab's anterior/posterior axis.
  
-=== Sagittal View: ===+== Sagittal View: ==
  
 Sets the camera's perspective to view the side of the model from the alter direction as defined by the lab's medial/lateral axis. Sets the camera's perspective to view the side of the model from the alter direction as defined by the lab's medial/lateral axis.
  
-=== Perspective View: ===+== Perspective View: ==
  
 Allows you to view the model from any angle. This is the default view when the 3D Viewer is first opened. This view allows you to choose the camera's perspective by dragging the mouse around the scene. Allows you to view the model from any angle. This is the default view when the 3D Viewer is first opened. This view allows you to choose the camera's perspective by dragging the mouse around the scene.
  
-=== Reset Camera Perspective: ===+== Reset Camera Perspective: ==
  
 Sets the camera to look at the lab origin. If you have gotten "lost" in the scene, you can use this button to quickly get you back to a "known" point, the lab's origin. Sets the camera to look at the lab origin. If you have gotten "lost" in the scene, you can use this button to quickly get you back to a "known" point, the lab's origin.
  
-=== Toggle Marker names: ===+== Toggle Marker names: ==
  
 Cycles through target labels, target labels with landmark labels, or no target labels. Cycles through target labels, target labels with landmark labels, or no target labels.
  
-=== View Segments: ===+== View Segments: ==
  
-Clicking the **View** Segments toggle [[File:ShowBonesButton.jpg|{{/images/2/21/ShowBonesButton.jpg?46x40|caption}}]] button will toggle on and off the model files assigned to the segments. The model files are wire frame objects formatted as either a //.v3g// or //.obj// file or a VRML //.wrl// file. The model file is usually a representation of the bone(s) used for the 3D animation. In the example the model file is a 3D representation of the pelvis bone.+Clicking the **View** Segments toggle {{:ShowBonesButton.jpg}} button will toggle on and off the model files assigned to the segments. The model files are wire frame objects formatted as either a //.v3g// or //.obj// file or a VRML //.wrl// file. The model file is usually a representation of the bone(s) used for the 3D animation. In the example the model file is a 3D representation of the pelvis bone.
  
-[[File:tutorial1_12.jpg|{{/images/thumb/0/07/tutorial1_12.jpg/500px-tutorial1_12.jpg?500x370|Caption}}]]+{{:tutorial1_12.jpg}}
  
 **Note:** The 3D animation object is purely for visualization. You can rotate, scale or move the bones relative to the segment coordinate system and it will not affect the analysis. **Note:** The 3D animation object is purely for visualization. You can rotate, scale or move the bones relative to the segment coordinate system and it will not affect the analysis.
  
-=== View Segment Geometry: ===+== View Segment Geometry: ==
  
-To view the geometry click the **View Segment Geometry** toggle button [[File:GeometryToggle.jpg|{{/images/a/a6/GeometryToggle.jpg?51x41|caption}}]] on the toolbar.+To view the geometry click the **View Segment Geometry** toggle button {{:GeometryToggle.jpg}} on the toolbar.
  
-[[File:tutorial1_10.jpg|{{/images/thumb/7/73/tutorial1_10.jpg/400px-tutorial1_10.jpg?400x281|Caption}}]]+{{:tutorial1_10.jpg}}
  
   * The width of the cylinder is defined by the endpoint radii of the segment.   * The width of the cylinder is defined by the endpoint radii of the segment.
   * The depth of the cylinder is equal to one-half the distance from anterior to posterior.   * The depth of the cylinder is equal to one-half the distance from anterior to posterior.
  
-=== View Segment Lines: ===+== View Segment Lines: ==
  
 View segment lines allows you to view a "stick figure" of the segment(s). View segment lines allows you to view a "stick figure" of the segment(s).
  
-click the **View Segment Lines** [[File:SegmentToggle.jpg|{{/images/9/9e/SegmentToggle.jpg?46x39|caption}}]] toggle button.+click the **View Segment Lines** {{:SegmentToggle.jpg}} toggle button.
  
 The yellow segment lines displayed are: The yellow segment lines displayed are:
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 Two horizontal lines between the medial and lateral radii of the segment (e.g. from the segment endpoint to the medial and lateral borders of the segment, which are one radius away.) Two horizontal lines between the medial and lateral radii of the segment (e.g. from the segment endpoint to the medial and lateral borders of the segment, which are one radius away.)
  
-===== Create a Hybrid Model =====+==== Create a Hybrid Model ====
  
 Start -> Programs -> C-Motion -> Visual3D Create a new model using the standing trial Start -> Programs -> C-Motion -> Visual3D Create a new model using the standing trial
   - From the **Model** menu, select **Create - Hybrid Model from C3D file.**\\   - From the **Model** menu, select **Create - Hybrid Model from C3D file.**\\
-[[File:tutorial1_2.jpg|{{/images/thumb/e/e4/tutorial1_2.jpg/400px-tutorial1_2.jpg?400x75|Caption}}]]\\+{{:tutorial1_2.jpg}}\\
  
   - Select **Visual3D Hybrid Model.**   - Select **Visual3D Hybrid Model.**
   - A dialog titled ”Select the calibration file for the new model” will appear;\\   - A dialog titled ”Select the calibration file for the new model” will appear;\\
 select ”Lower Body Static Trial.c3d.” Click **Open.**\\ select ”Lower Body Static Trial.c3d.” Click **Open.**\\
-[[File:tutorial1_3.png|{{/images/4/4a/tutorial1_3.png?609x401|Caption}}]]\\+{{:tutorial1_3.png}}\\
  
   - Visual3D will switch to Model Building mode automatically. The 3D viewer will display the average value of the marker locations from the standing file. The dialog bar to the left of the screen will contain a list of segments, which by default will contain only a segment representing the Laboratory (e.g. Motion Capture Volume).\\   - Visual3D will switch to Model Building mode automatically. The 3D viewer will display the average value of the marker locations from the standing file. The dialog bar to the left of the screen will contain a list of segments, which by default will contain only a segment representing the Laboratory (e.g. Motion Capture Volume).\\
-[[File:tutorial1_4.jpg|{{/images/thumb/1/1e/tutorial1_4.jpg/400px-tutorial1_4.jpg?400x329|Caption}}]]\\+{{:tutorial1_4.jpg}}\\
 **Note:** Your screen may look slightly different.\\ **Note:** Your screen may look slightly different.\\
  
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-=== Centering the markers in the viewer ===+== Centering the markers in the viewer ==
  
   - Rotate the model so that if faces you completely.   - Rotate the model so that if faces you completely.
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   - Center the model so that it's center of mass is on the cross-hair. Your model should now be completely centered.   - Center the model so that it's center of mass is on the cross-hair. Your model should now be completely centered.
  
-=== Identifying Markers ===+== Identifying Markers ==
  
   * Clicking an individual marker highlights it and displays a label with its name and location. Clicking it again will unhighlight it and remove the label.   * Clicking an individual marker highlights it and displays a label with its name and location. Clicking it again will unhighlight it and remove the label.
-  * The [[File:TID.jpg|{{/images/8/8f/TID.jpg?39x42|caption}}]] button toggles between marker numbers, marker names, and no annotation.+  * The {{:TID.jpg}} button toggles between marker numbers, marker names, and no annotation.
  
-==== Creating the Pelvis Segment ====+=== Creating the Pelvis Segment ===
  
 There are many possible markers for a pelvis segment that make sense anatomically, and have a history in the biomechanics community. The most common marker set is the Helen Hayes marker set shown [[Visual3D:Documentation:Modeling:Marker_Sets:Marker_Set_Guidelines#Coda_Pelvis_and_Helen_Hayes_Pelvis|here]]. There are many possible markers for a pelvis segment that make sense anatomically, and have a history in the biomechanics community. The most common marker set is the Helen Hayes marker set shown [[Visual3D:Documentation:Modeling:Marker_Sets:Marker_Set_Guidelines#Coda_Pelvis_and_Helen_Hayes_Pelvis|here]].
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   - From the **Segment Name** box, select //Pelvis.//   - From the **Segment Name** box, select //Pelvis.//
   - From the **Segment Type** box, select //Visual3D.//\\   - From the **Segment Type** box, select //Visual3D.//\\
-[[File:tutorial1_5.jpg|{{/images/thumb/6/6b/tutorial1_5.jpg/400px-tutorial1_5.jpg?400x331|Caption}}]]\\+{{:tutorial1_5.jpg}}\\
  
   - Click **Create.**   - Click **Create.**
   - A dialogue box labeled Enter Body Mass and Height will open because Visual3D needs the subject to be assigned a mass and a height. For this example, Enter //48.6// kg and //1.57// m, and click **OK.**\\   - A dialogue box labeled Enter Body Mass and Height will open because Visual3D needs the subject to be assigned a mass and a height. For this example, Enter //48.6// kg and //1.57// m, and click **OK.**\\
-[[File:tutorial1_6.png|{{/images/2/2f/tutorial1_6.png?280x185|Caption}}]]\\+{{:tutorial1_6.png}}\\
  
   - In the **Pelvis** tab, enter these values:   - In the **Pelvis** tab, enter these values:
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   - **Depth:** //0.14000// (Physical depth of the pelvis; Mid ASIS to Mid PSIS)   - **Depth:** //0.14000// (Physical depth of the pelvis; Mid ASIS to Mid PSIS)
   - Click **Build Model** to build the segment. You should now see a pelvis segment on your standing model. If you do not see the pelvis segment after clicking **Build Model**, double check the values you entered in the last step.\\   - Click **Build Model** to build the segment. You should now see a pelvis segment on your standing model. If you do not see the pelvis segment after clicking **Build Model**, double check the values you entered in the last step.\\
-[[File:tutorial1_22.jpg|{{/images/thumb/6/6a/tutorial1_22.jpg/400px-tutorial1_22.jpg?400x324|Caption}}]]\\+{{:tutorial1_22.jpg}}\\
  
  
-==== View the Pelvis Segment Coordinate System ====+=== View the Pelvis Segment Coordinate System ===
  
 It is often helpful to isolate the segment's coordinate system in order to validate that it is setup correctly. This view can also help you visualize where the center of gravity for a segment is located. Follow the procedure below to isolate the segment's coordinate system by toggling off the other views. When you are done you will be left with the Coordinate System of the Pelvis as represented by a Red Line (x-axis), Green Line (y-axis) and a Blue Line (z-axis) in the image below. It is often helpful to isolate the segment's coordinate system in order to validate that it is setup correctly. This view can also help you visualize where the center of gravity for a segment is located. Follow the procedure below to isolate the segment's coordinate system by toggling off the other views. When you are done you will be left with the Coordinate System of the Pelvis as represented by a Red Line (x-axis), Green Line (y-axis) and a Blue Line (z-axis) in the image below.
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 **Note:** Each of the view buttons is a toggle button and will either toggle on or off a particular view. **Note:** Each of the view buttons is a toggle button and will either toggle on or off a particular view.
  
-  - Click the **Views Segment** toggle button [[File:ShowBonesButton.jpg|{{/images/2/21/ShowBonesButton.jpg?46x40|caption}}]] on the toolbar until the pelvis bone disappears (the same effect can be achieved by pressing F5 on your keyboard).\\ +  - Click the **Views Segment** toggle button {{:ShowBonesButton.jpg}} on the toolbar until the pelvis bone disappears (the same effect can be achieved by pressing F5 on your keyboard).\\ 
-[[File:tutorial1_8.jpg|{{/images/thumb/a/a2/tutorial1_8.jpg/400px-tutorial1_8.jpg?400x327|Caption}}]]\\+{{:tutorial1_8.jpg}}\\
  
-  - Click the **Views Segment Geometry** toggle button [[File:GeometryToggle.jpg|{{/images/a/a6/GeometryToggle.jpg?51x41|caption}}]] on the toolbar until you toggle off geometric view the pelvis (the same effect can be achieved by pressing F7 on your keyboard).\\+  - Click the **Views Segment Geometry** toggle button {{:GeometryToggle.jpg}} on the toolbar until you toggle off geometric view the pelvis (the same effect can be achieved by pressing F7 on your keyboard).\\
 **Note:** If you have followed this tutorial exactly this view may already be off. **Note:** If you have followed this tutorial exactly this view may already be off.
  
-Click the **Views Segment Lines** toggle button [[File:SegmentToggle.jpg|{{/images/9/9e/SegmentToggle.jpg?46x39|caption}}]] on the toolbar until you toggle off the yellow lines which connect the segment end points.+Click the **Views Segment Lines** toggle button {{:SegmentToggle.jpg}} on the toolbar until you toggle off the yellow lines which connect the segment end points.
  
-==== Segment Properties ====+=== Segment Properties ===
  
 The following properties are computed based on the calibration of the segment proximal and distal endpoints. The following properties are computed based on the calibration of the segment proximal and distal endpoints.
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   * **[[Visual3D:Documentation:Modeling:Segments:Segment_Inertia|Distance from CM (Center of Mass) to Proximal end]]** - This is a multiplier used to modify the distance from the center of mass from the segment's proximal end. This field is only used when CUSTOM SEG (ment) is selected for the Segment Geometry.   * **[[Visual3D:Documentation:Modeling:Segments:Segment_Inertia|Distance from CM (Center of Mass) to Proximal end]]** - This is a multiplier used to modify the distance from the center of mass from the segment's proximal end. This field is only used when CUSTOM SEG (ment) is selected for the Segment Geometry.
  
-=== View the Pelvis Segment Properties ===+== View the Pelvis Segment Properties ==
  
 The Segment Properties dialog modifies general properties which are common to most segments. Some of the most common uses include changing the mass of the segment, the scale and rotation of the object which represents the segment, adding a custom object (such as a golf club or baseball bat), removing the kinetic calculations for a segment, modifying the size and rotation of the segment, and [[Visual3D:Documentation:Modeling:Segments:Modify_Segment_Coordinate_System|modifying the segment coordinate system]]. The Segment Properties dialog modifies general properties which are common to most segments. Some of the most common uses include changing the mass of the segment, the scale and rotation of the object which represents the segment, adding a custom object (such as a golf club or baseball bat), removing the kinetic calculations for a segment, modifying the size and rotation of the segment, and [[Visual3D:Documentation:Modeling:Segments:Modify_Segment_Coordinate_System|modifying the segment coordinate system]].
  
-=== Segment properties that may be modified ===+== Segment properties that may be modified ==
  
   * **Segment Name** - Changing this will select another segment to modify.   * **Segment Name** - Changing this will select another segment to modify.
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   * **[[Visual3D:Documentation:Modeling:Segments:Animation_Surface_Models|Material File]]** - Material files can be loaded to change the color of a segment. Material file can only be used with .obj files.   * **[[Visual3D:Documentation:Modeling:Segments:Animation_Surface_Models|Material File]]** - Material files can be loaded to change the color of a segment. Material file can only be used with .obj files.
  
-=== Modify a segment's properties: ===+== Modify a segment's properties: ==
  
   - Select the segment name in the Segment Name combo box. The selected segment's properties will be displayed in the dialog.   - Select the segment name in the Segment Name combo box. The selected segment's properties will be displayed in the dialog.
   - To modify the properties, make the desired change in the dialog.   - To modify the properties, make the desired change in the dialog.
   - Click **Apply.**\\   - Click **Apply.**\\
-[[File:tutorial1_9.jpg|{{/images/6/65/tutorial1_9.jpg?390x477|caption}}]]\\+{{:tutorial1_9.jpg}}\\
  
  
-=== A little fun with the Graphics ===+== A little fun with the Graphics ==
  
 You may skip to the next section if you wish. As you will see, it is possible to replace the ”bones” with another bone or object file. As a ridiculous example, you can change the pelvis model to display a skull rather than the pelvis bones. You may skip to the next section if you wish. As you will see, it is possible to replace the ”bones” with another bone or object file. As a ridiculous example, you can change the pelvis model to display a skull rather than the pelvis bones.
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   - Set the **Horizontal Rotation** to //180//   - Set the **Horizontal Rotation** to //180//
   - Click **OK** to accept the new rotation value and close the window.\\   - Click **OK** to accept the new rotation value and close the window.\\
-[[File:tutorial1_13.jpg|{{/images/thumb/8/8b/tutorial1_13.jpg/400px-tutorial1_13.jpg?400x326|Caption}}]]\\+{{:tutorial1_13.jpg}}\\
  
   - Restore the pelvis image before proceeding:   - Restore the pelvis image before proceeding:
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   - Click **OK.**   - Click **OK.**
  
-===== Save the data =====+==== Save the data ====
  
 Save often to prevent loss of files due to power outages or Windows errors. Save often to prevent loss of files due to power outages or Windows errors.
  
-==== Save the Workspace to a .cmo file ====+=== Save the Workspace to a .cmo file ===
  
 Maintain a series of .cmo files as you work so that you can revert to a previous step. Maintain a series of .cmo files as you work so that you can revert to a previous step.
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   - In the //Save As// dialog box label your file //MyTutorial1.cmo//, navigate to the location of your choice and click **Save.**   - In the //Save As// dialog box label your file //MyTutorial1.cmo//, navigate to the location of your choice and click **Save.**
  
-==== Save the Model Template ====+=== Save the Model Template ===
  
 Save the segment definitions as a model template (mdh) file to allow you to re-create models using the same marker set. Save the segment definitions as a model template (mdh) file to allow you to re-create models using the same marker set.
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 In the **Save As** dialog box label your file **tutorial_template.mdh**, navigate to the location of your choice and click **Save.** In the **Save As** dialog box label your file **tutorial_template.mdh**, navigate to the location of your choice and click **Save.**
  
-==== Apply the Model Template ====+=== Apply the Model Template ===
  
 Now that the model template exists, you can use this template on other data sets. Now that the model template exists, you can use this template on other data sets.
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 In the dialog box select the appropriate .mdh file. In the dialog box select the appropriate .mdh file.
  
-===== Define the Remaining Segments =====+==== Define the Remaining Segments ====
  
-==== Create the Right Thigh Segment ====+=== Create the Right Thigh Segment ===
  
   - From the **Segments** tab, select **Right Thigh** in the **Segment Name** drop down list box   - From the **Segments** tab, select **Right Thigh** in the **Segment Name** drop down list box
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   - Click **Build Model.** A 3D image of a thigh will appear.\\   - Click **Build Model.** A 3D image of a thigh will appear.\\
 **Note:** If you receive an error message about inertial properties and custom segments, you may have entered an incorrect number for the proximal radius.\\ **Note:** If you receive an error message about inertial properties and custom segments, you may have entered an incorrect number for the proximal radius.\\
-[[File:tutorial1_14.jpg|{{/images/thumb/0/0e/tutorial1_14.jpg/400px-tutorial1_14.jpg?400x326|caption}}]]+{{:tutorial1_14.jpg}}
   - Click **Close Tab** before proceeding.\\   - Click **Close Tab** before proceeding.\\
 **Note:** Closing the tab will not affect the model in any way. **Note:** Closing the tab will not affect the model in any way.
  
-==== Create the Right Shank Segment ====+=== Create the Right Shank Segment ===
  
   - In the **Segments** tab, select //Right Shank// in the Segment Name box.   - In the **Segments** tab, select //Right Shank// in the Segment Name box.
   - Click on the **Create Segment** button.\\   - Click on the **Create Segment** button.\\
-[[File:tutorial1_15.jpg|{{/images/thumb/3/32/tutorial1_15.jpg/400px-tutorial1_15.jpg?400x325|caption}}]]\\+{{:tutorial1_15.jpg}}\\
  
   - In the **Right Shank** tab, enter these values:\\   - In the **Right Shank** tab, enter these values:\\
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   - Click on **Close Tab** before proceeding.   - Click on **Close Tab** before proceeding.
  
-==== Create the Right Foot Segment ====+=== Create the Right Foot Segment ===
  
   - In the **Segments** tab, select //Right Foot// in the Segment Name box.   - In the **Segments** tab, select //Right Foot// in the Segment Name box.
   - Click on the **Create Segment** button.\\   - Click on the **Create Segment** button.\\
-[[File:tutorial1_16.jpg|{{/images/thumb/f/fc/tutorial1_16.jpg/400px-tutorial1_16.jpg?400x326|caption}}]]\\+{{:tutorial1_16.jpg}}\\
  
   - In the **Right Foot** tab, enter these values:\\   - In the **Right Foot** tab, enter these values:\\
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 **Note: The value of 0.06 was a measurement made on this subject. This value should be measured and should be unique to each subject.** **Note: The value of 0.06 was a measurement made on this subject. This value should be measured and should be unique to each subject.**
  
-==== Create the Left Thigh Segment ====+=== Create the Left Thigh Segment ===
  
-[[File:tutorial1_17.jpg|{{/images/thumb/a/a0/tutorial1_17.jpg/400px-tutorial1_17.jpg?400x326|caption}}]]+{{:tutorial1_17.jpg}}
  
   - In the **Segments** tab, select //Left Thigh// in the **Segment Name** box.   - In the **Segments** tab, select //Left Thigh// in the **Segment Name** box.
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   - Click on **Build Model.** A 3D image of the left thigh will appear.   - Click on **Build Model.** A 3D image of the left thigh will appear.
  
-==== Create the Left Shank Segment ====+=== Create the Left Shank Segment ===
  
   - In the **Segments** tab, select //Left Shank// in the **Segment Name** box.   - In the **Segments** tab, select //Left Shank// in the **Segment Name** box.
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   - Click on **Build Model.** A 3D image of the left shank will appear.   - Click on **Build Model.** A 3D image of the left shank will appear.
  
-==== Create the Left Foot Segment ====+=== Create the Left Foot Segment ===
  
   - In the **Segments** tab, select //Left Foot// in the **Segment Name** box.   - In the **Segments** tab, select //Left Foot// in the **Segment Name** box.
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   - Click on **Build Model.** A 3D image of the left foot will appear.   - Click on **Build Model.** A 3D image of the left foot will appear.
  
-==== Completing the Model ====+=== Completing the Model ===
  
   - When all segments have been defined, click on Build Model.   - When all segments have been defined, click on Build Model.
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   - Save the model as a [[#Save_the_Model_Template|Model Template]].   - Save the model as a [[#Save_the_Model_Template|Model Template]].
  
-=== Verify the model template ===+== Verify the model template ==
  
   - Clear the Visual3D Workspace - Select **File New**   - Clear the Visual3D Workspace - Select **File New**
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 Proceed to next [[Visual3D:Tutorials:Reports:Visualizing_Data_|Tutorial: Visualizing Data]] Proceed to next [[Visual3D:Tutorials:Reports:Visualizing_Data_|Tutorial: Visualizing Data]]
  
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-Retrieved from "" 
  
  
visual3d/tutorials/modeling/building_a_model.1718386344.txt.gz · Last modified: 2024/06/14 17:32 by sgranger