visual3d:tutorials:modeling:correcting_mislabeled_markers
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visual3d:tutorials:modeling:correcting_mislabeled_markers [2024/07/16 19:33] – created sgranger | visual3d:tutorials:modeling:correcting_mislabeled_markers [2024/11/29 16:18] (current) – Added separate Data Files section. wikisysop | ||
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- | ====== Correcting_Mislabeled_Markers ====== | + | ===== Correcting Mislabeled Markers |
- | ==== Introduction ==== | + | It sometimes happens that mistakes are made in the labeling of your markers, either through operator error of the motion capture system' |
- | If you mistakes | + | Our recommendation is that mistakes |
**Note:** There is also a video tutorial available [[https:// | **Note:** There is also a video tutorial available [[https:// | ||
- | ==== Fixing the Mislabeled Markers | + | ==== Data Files ==== |
- | **1.** The first step is to expand the //TARGET// menu by clicking on the + sign next to it. | + | As this is a reasonably straight forward process in Visual3D, no example files are provided for you to work through. This process can be tested on any of your files containing marker-based data, for example |
- | {{TargetExpandHighlight.png}} | + | ==== Fixing Mislabeled Markers ==== |
- | **2.** Next expand | + | **1.** Expand |
- | {{OriginalExpandHighlight.png}} | + | {{: |
- | **3.** In the //ORIGINAL// list find the first of the mislabeled markers (in this case **RTH1**) and right click on it. Then select //Rename Label// | + | **2.** Next expand |
- | {{RenameLabelHighlight.png}} | + | {{: |
- | **4.** When the //Rename Label// window is open you need to input the correct label but because | + | **3.** In the ORIGINAL folder' |
- | {{MarkerRelabelTemp.png}} | + | {{: |
- | **5.** Close the //Rename Label// window. **6.** Right click on **RTH2**, | + | **4.** The //Rename Label// window |
- | {{RelabelRTH1.png}} | + | {{: |
- | **7.** Now that the label **RTH2** is no longer being used you can go back and replace temporary label of **RTH2a** with the correct label **RTH2**. | + | **5.** Close the //Rename Label// window. |
- | {{RelabelRTH2.png}} | + | **6.** In the ORIGINAL folder' |
- | **8.** The markers are now correctly labeled, the final step is to make sure the correction is completed by clicking the //Recalc// button. | + | {{: |
- | {{RecalcButtonHighlight.png}} | + | **7.** Now that the label **RTH2** is no longer being used you can go back and replace interim label of **RTH2a** with the correct label **RTH2**. |
+ | |||
+ | {{: | ||
+ | |||
+ | ==== Running Recalc ==== | ||
+ | |||
+ | **8.** The markers are now correctly labeled, the final step is to make sure the correction is completed by clicking the [[visual3d: | ||
+ | |||
+ | {{:RecalcButtonHighlight.png}} | ||
visual3d/tutorials/modeling/correcting_mislabeled_markers.1721158429.txt.gz · Last modified: 2024/07/16 19:33 by sgranger