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visual3d:tutorials:modeling:fun_with_graphics [2024/06/19 12:54] sgrangervisual3d:tutorials:modeling:fun_with_graphics [2024/11/29 19:02] (current) – [Finding your Graphics Folder] wikisysop
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-{{visual3d can read obj files. the obj file format is a standard graphics object and there are many free obj files available on the internet.+====== Fun With Graphics ======
  
-=== little fun with the graphics ===+Visual3D can read OBJ files. The OBJ file format is standard graphics object and there are many free OBJ files available on the internet.
  
-it is possible to replace the ”bones” with another bone or object file. as a ridiculous example, you can change the pelvis model to display a skull rather than the pelvis bones.+===== A little fun with the Graphics =====
  
-  - click on the **browse** button beside the **model file** edit box. +It is possible to replace the ”bones” with another bone or object file. As ridiculous example, you can change the pelvis model to display a skull rather than the pelvis bones.
-  - open the //head.v3g// file. +
-  - click **apply.** 3d image of a head will appear in place of the pelvis.\\ +
-**note:** for older versions of the software this will be //head.obj.// visual 3d accepts either file format. +
-  - the head will appear upside down because the default segment coordinate system for the head is defined with the top of the head as the distal segment. +
-  - to re-orient the bone: +
-  - click on the **rotate/scale graphic model** button +
-  - set the **horizontal rotation** to //180// +
-  - click **ok** to accept the new rotation value and close the window.\\ +
-tutorial1_13.jpg\\+
  
-  - restore the pelvis image before proceeding: +  - Click on the **Browse** button beside the **Model File** edit box. 
-  - change **model file** back to //pelvis.v3g// +  - Open the //head.v3g// file
-  - click **rotate/scale graphic model** +  - Click **Apply.** A 3D image of a head will appear in place of the pelvis.
-  - click **reset.** +
-  - click **ok.**+
  
-==== finding your graphics folder ====+**Note:** For older versions of the software this will be //head.obj.// Visual 3D accepts either file format.
  
-when visual3d installs, it loads a series of v3g files onto your computerif you want to add graphics objects to this folder, you will need to store the graphics files in this folder.+The head will appear upside down because the default segment coordinate system for the head is defined with the top of the head as the distal segmentTo re-orient the bone: 
 +  - Click on the **Rotate/Scale Graphic Model** button 
 +  - Set the **Horizontal Rotation** to //180// 
 +  - Click **OK** to accept the new rotation value and close the window. 
 +{{:tutorial1_13.jpg}}
  
-to find the models folder:+To restore the pelvis image before proceeding: 
 +  - Change **Model File** back to //pelvis.v3g// 
 +  - Click **Rotate/Scale Graphic Model** 
 +  - Click **Reset** 
 +  - Click **OK**
  
-  go to **edit -> preferences** +===== Finding your Graphics Folder ===== 
-    - in the **visual3d program options** dialog, go to the **default folders** tab + 
-    - **segment graphics folder** is where visual3d is looking for the graphics objects+When Visual3D installs, it loads a series of v3g files onto your computer. If you want to add graphics objects to this folder, you will need to store the graphics files in this folder. 
 + 
 +To find the models folder: 
 +  Go to **Edit -> Program Options** 
 +    - You should be in the **Default Folders** tab of the **Visual3D Program Options** dialog 
 +    - **Segment Graphics Folder** is where Visual3D is looking for the graphics objects 
 + 
 +**NOTE:** You can change this folder to a different location if needed.
  
-**note:** you can change this folder to a different location if needed. 
  
  
-}} 
visual3d/tutorials/modeling/fun_with_graphics.1718801679.txt.gz · Last modified: 2024/06/19 12:54 by sgranger