visual3d:tutorials:modeling:fun_with_graphics
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:tutorials:modeling:fun_with_graphics [2024/07/03 17:45] – created sgranger | visual3d:tutorials:modeling:fun_with_graphics [2024/11/29 19:02] (current) – [Finding your Graphics Folder] wikisysop | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | ====== |
Visual3D can read OBJ files. The OBJ file format is a standard graphics object and there are many free OBJ files available on the internet. | Visual3D can read OBJ files. The OBJ file format is a standard graphics object and there are many free OBJ files available on the internet. | ||
- | == A little fun with the Graphics == | + | ===== A little fun with the Graphics |
It is possible to replace the ”bones” with another bone or object file. As a ridiculous example, you can change the pelvis model to display a skull rather than the pelvis bones. | It is possible to replace the ”bones” with another bone or object file. As a ridiculous example, you can change the pelvis model to display a skull rather than the pelvis bones. | ||
Line 9: | Line 9: | ||
- Click on the **Browse** button beside the **Model File** edit box. | - Click on the **Browse** button beside the **Model File** edit box. | ||
- Open the // | - Open the // | ||
- | - Click **Apply.** A 3D image of a head will appear in place of the pelvis.\\ | + | - Click **Apply.** A 3D image of a head will appear in place of the pelvis. |
**Note:** For older versions of the software this will be // | **Note:** For older versions of the software this will be // | ||
- | - The head will appear upside down because the default segment coordinate system for the head is defined with the top of the head as the distal segment. | + | |
- | - To re-orient the bone: | + | The head will appear upside down because the default segment coordinate system for the head is defined with the top of the head as the distal segment. To re-orient the bone: |
- | - click on the **Rotate/ | + | - Click on the **Rotate/ |
- Set the **Horizontal Rotation** to //180// | - Set the **Horizontal Rotation** to //180// | ||
- | - Click **OK** to accept the new rotation value and close the window.\\ | + | - Click **OK** to accept the new rotation value and close the window. |
- | {{tutorial1_13.jpg}}\\ | + | {{:tutorial1_13.jpg}} |
- | - Restore | + | To restore |
- Change **Model File** back to // | - Change **Model File** back to // | ||
- Click **Rotate/ | - Click **Rotate/ | ||
- | - Click **Reset.** | + | - Click **Reset** |
- | - Click **OK.** | + | - Click **OK** |
- | === Finding your Graphics Folder === | + | ===== Finding your Graphics Folder |
When Visual3D installs, it loads a series of v3g files onto your computer. If you want to add graphics objects to this folder, you will need to store the graphics files in this folder. | When Visual3D installs, it loads a series of v3g files onto your computer. If you want to add graphics objects to this folder, you will need to store the graphics files in this folder. | ||
To find the models folder: | To find the models folder: | ||
- | + | | |
- | | + | - You should be in the **Default Folders** tab of the **Visual3D Program Options** dialog |
- | - In the **Visual3D Program Options** dialog, go to the **Default Folders** tab | + | |
- **Segment Graphics Folder** is where Visual3D is looking for the graphics objects | - **Segment Graphics Folder** is where Visual3D is looking for the graphics objects | ||
visual3d/tutorials/modeling/fun_with_graphics.1720028742.txt.gz · Last modified: 2024/07/03 17:45 by sgranger