User Tools

Site Tools


visual3d:tutorials:modeling:fun_with_graphics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
visual3d:tutorials:modeling:fun_with_graphics [2024/07/17 15:11] sgrangervisual3d:tutorials:modeling:fun_with_graphics [2024/11/29 19:02] (current) – [Finding your Graphics Folder] wikisysop
Line 1: Line 1:
-====== Fun_With_Graphics ======+====== Fun With Graphics ======
  
 Visual3D can read OBJ files. The OBJ file format is a standard graphics object and there are many free OBJ files available on the internet. Visual3D can read OBJ files. The OBJ file format is a standard graphics object and there are many free OBJ files available on the internet.
  
-== A little fun with the Graphics ==+===== A little fun with the Graphics =====
  
 It is possible to replace the ”bones” with another bone or object file. As a ridiculous example, you can change the pelvis model to display a skull rather than the pelvis bones. It is possible to replace the ”bones” with another bone or object file. As a ridiculous example, you can change the pelvis model to display a skull rather than the pelvis bones.
Line 9: Line 9:
   - Click on the **Browse** button beside the **Model File** edit box.   - Click on the **Browse** button beside the **Model File** edit box.
   - Open the //head.v3g// file.   - Open the //head.v3g// file.
-  - Click **Apply.** A 3D image of a head will appear in place of the pelvis.\\+  - Click **Apply.** A 3D image of a head will appear in place of the pelvis. 
 **Note:** For older versions of the software this will be //head.obj.// Visual 3D accepts either file format. **Note:** For older versions of the software this will be //head.obj.// Visual 3D accepts either file format.
-  - The head will appear upside down because the default segment coordinate system for the head is defined with the top of the head as the distal segment. + 
-  - To re-orient the bone: +The head will appear upside down because the default segment coordinate system for the head is defined with the top of the head as the distal segment. To re-orient the bone: 
-  - click on the **Rotate/Scale Graphic Model** button+  - Click on the **Rotate/Scale Graphic Model** button
   - Set the **Horizontal Rotation** to //180//   - Set the **Horizontal Rotation** to //180//
-  - Click **OK** to accept the new rotation value and close the window.\\ +  - Click **OK** to accept the new rotation value and close the window. 
-{{:tutorial1_13.jpg}}\\+{{:tutorial1_13.jpg}}
  
-  - Restore the pelvis image before proceeding:+To restore the pelvis image before proceeding:
   - Change **Model File** back to //pelvis.v3g//   - Change **Model File** back to //pelvis.v3g//
   - Click **Rotate/Scale Graphic Model**   - Click **Rotate/Scale Graphic Model**
-  - Click **Reset.** +  - Click **Reset** 
-  - Click **OK.**+  - Click **OK**
  
-=== Finding your Graphics Folder ===+===== Finding your Graphics Folder =====
  
 When Visual3D installs, it loads a series of v3g files onto your computer. If you want to add graphics objects to this folder, you will need to store the graphics files in this folder. When Visual3D installs, it loads a series of v3g files onto your computer. If you want to add graphics objects to this folder, you will need to store the graphics files in this folder.
  
 To find the models folder: To find the models folder:
- +  - Go to **Edit -> Program Options** 
-  - Go to **Edit -> Preferences** +    - You should be in the **Default Folders** tab of the **Visual3D Program Options** dialog
-    - In the **Visual3D Program Options** dialog, go to the **Default Folders** tab+
     - **Segment Graphics Folder** is where Visual3D is looking for the graphics objects     - **Segment Graphics Folder** is where Visual3D is looking for the graphics objects
  
visual3d/tutorials/modeling/fun_with_graphics.1721229115.txt.gz · Last modified: 2024/07/17 15:11 by sgranger