visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers [2024/06/17 18:25] – created sgranger | visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers [2024/07/17 15:46] (current) – created sgranger | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | + | ====== Introduce Missing Digitizing Pointer Markers | |
- | + | ||
Assume that the digitizing pointer exists in a static trial, that the standing trial must be re-captured, | Assume that the digitizing pointer exists in a static trial, that the standing trial must be re-captured, | ||
Line 9: | Line 7: | ||
The following method is klunky but effective. | The following method is klunky but effective. | ||
- | ===== Step 1 ===== | + | ==== Step 1 ==== |
Step 1: Create a hybrid model using Static1.C3D (the first static trial with the digitizing pointer in view) | Step 1: Create a hybrid model using Static1.C3D (the first static trial with the digitizing pointer in view) | ||
- | ===== Step 2 ===== | + | ==== Step 2 ==== |
Step 2: Create landmark for each of the four markers that are located on the digitizing wand (WND1, WND2, WND3, WND4). For example WND1 is shown below | Step 2: Create landmark for each of the four markers that are located on the digitizing wand (WND1, WND2, WND3, WND4). For example WND1 is shown below | ||
Line 23: | Line 21: | ||
Select the button **Offset using the following ML/AL/AXIAL offsets** and the offsets will not be grayed out any longer. Click **Apply** and then **Close** | Select the button **Offset using the following ML/AL/AXIAL offsets** and the offsets will not be grayed out any longer. Click **Apply** and then **Close** | ||
Create WND2, WND3, and WND4 in the same manner as above | Create WND2, WND3, and WND4 in the same manner as above | ||
- | ===== Step 3 ===== | + | ==== Step 3 ==== |
Step 3: Open static2.C3D as a movement file and assign it to static1.C3D | Step 3: Open static2.C3D as a movement file and assign it to static1.C3D | ||
- | ===== Step 4 ===== | + | ==== Step 4 ==== |
Step 4: Export the four landmarks using the following pipeline command: | Step 4: Export the four landmarks using the following pipeline command: | ||
Line 47: | Line 45: | ||
</ | </ | ||
- | ===== Step 5 ===== | + | ==== Step 5 ==== |
Step 5: Now open the exported text file in Microsoft Excel or Notepad and replace the text string **LANDMARK** with the text string **TARGET**. Save the ASCII file. | Step 5: Now open the exported text file in Microsoft Excel or Notepad and replace the text string **LANDMARK** with the text string **TARGET**. Save the ASCII file. | ||
- | ===== Step 6 ===== | + | ==== Step 6 ==== |
Step 6: Import the ASCII file using the following pipeline command | Step 6: Import the ASCII file using the following pipeline command | ||
Line 63: | Line 61: | ||
The landmarks will now appear as targets in static2.c3d | The landmarks will now appear as targets in static2.c3d | ||
- | ===== Step 7 ===== | + | ==== Step 7 ==== |
Step 7: [[Visual3D: | Step 7: [[Visual3D: | ||
- | |||
- | |||
visual3d/tutorials/modeling/introduce_missing_digitizing_pointer_markers.1718648716.txt.gz · Last modified: 2024/06/17 18:25 by sgranger