visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers
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visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers [2024/06/19 12:54] – sgranger | visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers [2024/07/17 15:46] (current) – created sgranger | ||
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- | assume that the digitizing pointer exists in a static trial, that the standing trial must be re-captured, | + | ====== Introduce Missing Digitizing Pointer Markers |
- | it is still possible to use this second capture, by entering | + | Assume that the digitizing pointer exists |
- | the following method | + | It is still possible to use this second capture, by entering |
- | ===== step 1 ===== | + | The following method is klunky but effective. |
- | step 1: create a hybrid model using static1.c3d (the first static trial with the digitizing pointer in view) | + | ==== Step 1 ==== |
- | ===== step 2 ===== | + | Step 1: Create a hybrid model using Static1.C3D (the first static trial with the digitizing pointer in view) |
- | step 2: create landmark for each of the four markers that are located on the digitizing wand (wnd1, wnd2, wnd3, wnd4). for example wnd1 is shown below | + | ==== Step 2 ==== |
- | landmark | + | Step 2: Create |
- | existing segment= **lab** | + | |
- | offset to existing calibration target or landmark= **wnd1** | + | |
- | select | + | |
- | select the button **offset using the following ml/al/axial offsets** and the offsets will not be grayed out any longer. click **apply** and then **close** | + | |
- | create wnd2, wnd3, and wnd4 in the same manner as above | + | |
- | ===== step 3 ===== | + | |
- | step 3: open static2.c3d as a movement file and assign it to static1.c3d | + | Landmark name= **WND1** |
+ | Existing Segment= **LAB** | ||
+ | Offset to Existing Calibration Target or Landmark= **WND1** | ||
+ | Select the **APPLY** button and the offset edit boxes will be populated, but grayed out. | ||
+ | Select the button **Offset using the following ML/AL/AXIAL offsets** | ||
+ | Create WND2, WND3, and WND4 in the same manner as above | ||
+ | ==== Step 3 ==== | ||
- | ===== step 4 ===== | + | Step 3: Open static2.C3D as a movement file and assign it to static1.C3D |
- | step 4: export | + | ==== Step 4 ==== |
+ | |||
+ | Step 4: Export | ||
< | < | ||
- | export_data_to_ascii_file | + | Export_Data_To_Ascii_File |
- | /file_name= | + | /FILE_NAME= |
- | /signal_types=landmark+landmark+landmark+landmark | + | /SIGNAL_TYPES=LANDMARK+LANDMARK+LANDMARK+LANDMARK |
- | /signal_names=wnd1+wnd2+wnd3+wnd4 | + | /SIGNAL_NAMES=WND1+WND2+WND3+WND4 |
- | /signal_folder=original+original+original+original | + | /SIGNAL_FOLDER=ORIGINAL+ORIGINAL+ORIGINAL+ORIGINAL |
- | ! /start_label= | + | ! /START_LABEL= |
- | ! /end_label= | + | ! /END_LABEL= |
- | ! /use_point_rate=false | + | ! /USE_POINT_RATE=FALSE |
- | ! /normalize_data=false | + | ! /NORMALIZE_DATA=FALSE |
- | ! /normalize_points=101 | + | ! /NORMALIZE_POINTS=101 |
- | ! /export_mean_and_std_dev=false | + | ! /EXPORT_MEAN_AND_STD_DEV=FALSE |
- | ! /use_p2d_format=false | + | ! /USE_P2D_FORMAT=FALSE |
; | ; | ||
</ | </ | ||
- | ===== step 5 ===== | + | ==== Step 5 ==== |
- | step 5: now open the exported text file in microsoft excel or notepad | + | Step 5: Now open the exported text file in Microsoft Excel or Notepad |
- | ===== step 6 ===== | + | ==== Step 6 ==== |
- | step 6: import | + | Step 6: Import |
< | < | ||
- | import_data_from_ascii_file | + | Import_Data_From_Ascii_File |
- | ! /file_name= | + | ! /FILE_NAME= |
; | ; | ||
</ | </ | ||
- | the landmarks will now appear as targets in static2.c3d | + | The landmarks will now appear as targets in static2.c3d |
- | ===== step 7 ===== | + | ==== Step 7 ==== |
- | step 7: [[visual3d:documentation:pipeline:file_commands:export_c3dfile|export | + | Step 7: [[Visual3D:Documentation:Pipeline:File_Commands:Export_C3DFile|Export |
visual3d/tutorials/modeling/introduce_missing_digitizing_pointer_markers.1718801682.txt.gz · Last modified: 2024/06/19 12:54 by sgranger