visual3d:tutorials:modeling:ior_foot_model_2006
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visual3d:tutorials:modeling:ior_foot_model_2006 [2024/07/12 14:09] – created sgranger | visual3d:tutorials:modeling:ior_foot_model_2006 [2024/07/17 15:47] (current) – created sgranger | ||
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This tutorial focuses on the multi-segment foot model as described in the following article: | This tutorial focuses on the multi-segment foot model as described in the following article: | ||
- | {{Leardini2007articleheader.jpg}}\\ | + | {{:Leardini2007articleheader.jpg}}\\ |
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== Multi-Segment Foot Marker Set == | == Multi-Segment Foot Marker Set == | ||
- | {{foot_markersIOR.png}} | + | {{:foot_markersIOR.png}} |
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From the "Open the movement trial" dialog navigate to the files you downloaded and select the file labeled // | From the "Open the movement trial" dialog navigate to the files you downloaded and select the file labeled // | ||
- | {{IORfootOpenStatic.png}}\\ | + | {{:IORfootOpenStatic.png}}\\ |
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Create a hybrid model - From the **Model** menu open **Create (Add Static Calibration File)** and select **Visual3D Hybrid Model.**\\ | Create a hybrid model - From the **Model** menu open **Create (Add Static Calibration File)** and select **Visual3D Hybrid Model.**\\ | ||
- | {{createHybridModel.jpg}}\\ | + | {{:createHybridModel.jpg}}\\ |
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Load the standing trial - From the " | Load the standing trial - From the " | ||
- | {{IORfootOpenStatic.png}}\\ | + | {{:IORfootOpenStatic.png}}\\ |
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Assign the model to the movement trial - When the " | Assign the model to the movement trial - When the " | ||
- | {{IORfootassignmodel.png}}\\ | + | {{:IORfootassignmodel.png}}\\ |
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Visual3D will automatically open the Model Builder mode and your screen should look like the image below.\\ | Visual3D will automatically open the Model Builder mode and your screen should look like the image below.\\ | ||
- | {{Lfmmodelscreenshot.jpg}}\\ | + | {{:Lfmmodelscreenshot.jpg}}\\ |
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Open the **Landmarks** Tab\\ | Open the **Landmarks** Tab\\ | ||
- | {{LandmarksTab.jpg}}\\ | + | {{:LandmarksTab.jpg}}\\ |
- Click **Add a New Landmark** | - Click **Add a New Landmark** | ||
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- | {{Lfmlandmarksblank.jpg}}\\ | + | {{:Lfmlandmarksblank.jpg}}\\ |
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Click the **Segments** button to open the **Segments** tab. | Click the **Segments** button to open the **Segments** tab. | ||
From the **Segment Name** list box select **Left Shank (Right Shank).**\\ | From the **Segment Name** list box select **Left Shank (Right Shank).**\\ | ||
- | {{CreateLeftShank.jpg}}\\ | + | {{:CreateLeftShank.jpg}}\\ |
Click **Create.** The segment will be created and the Left Shank tab will open. | Click **Create.** The segment will be created and the Left Shank tab will open. | ||
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Click **Build Model.** | Click **Build Model.** | ||
Click **Close Tab.**\\ | Click **Close Tab.**\\ | ||
- | {{IORfootLShank.png}} | + | {{:IORfootLShank.png}} |
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Click the **Segment Properties** button. | Click the **Segment Properties** button. | ||
- | {{Lfmsegmentproperties.jpg}}\\ | + | {{:Lfmsegmentproperties.jpg}}\\ |
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From the //Segment Name// list box select **Left Shank**. | From the //Segment Name// list box select **Left Shank**. | ||
- | {{IORfootShankCS.png}}\\ | + | {{:IORfootShankCS.png}}\\ |
Click the **Modify Segment Coordinate System** button. | Click the **Modify Segment Coordinate System** button. | ||
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For the **A/P Axis**, select //+X//, and for the **Distal to Proximal**, select //+Y//. | For the **A/P Axis**, select //+X//, and for the **Distal to Proximal**, select //+Y//. | ||
- | {{Lfmshanksegmentorientation.jpg}}\\ | + | {{:Lfmshanksegmentorientation.jpg}}\\ |
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Click **Close Tab.** | Click **Close Tab.** | ||
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- | {{Lfmfootsegment.jpg}}\\ | + | {{:Lfmfootsegment.jpg}}\\ |
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Click the **Segment Properties** button. | Click the **Segment Properties** button. | ||
Click the **Modify Segment Coordinate System** button. | Click the **Modify Segment Coordinate System** button. | ||
- | {{Lfmfootsegmentcoordinate.jpg}}\\ | + | {{:Lfmfootsegmentcoordinate.jpg}}\\ |
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For the **A/P Axis**, select //+Y//, and for the **Distal to Proximal**, select //-X//. | For the **A/P Axis**, select //+Y//, and for the **Distal to Proximal**, select //-X//. | ||
- | {{Lfmsegmentorientation.jpg}}\\ | + | {{:Lfmsegmentorientation.jpg}}\\ |
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The Foot Segment Coordinate system should now be similar to the Shank one. | The Foot Segment Coordinate system should now be similar to the Shank one. | ||
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- | {{IORfootSingleFootCS.png}}\\ | + | {{:IORfootSingleFootCS.png}}\\ |
== Defining the Foot Segments == | == Defining the Foot Segments == | ||
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- | {{Lfmfootsegmentdefinition.jpg}}\\ | + | {{:Lfmfootsegmentdefinition.jpg}}\\ |
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**F2Ps** = angle between the projections of the line segments FMH-PM and FMB-FMH into the sagittal plane of the metatarsus, positive angle with the former rotating upward, i.e. dorsiflexion of the first metatarso-phalangeal joint. | **F2Ps** = angle between the projections of the line segments FMH-PM and FMB-FMH into the sagittal plane of the metatarsus, positive angle with the former rotating upward, i.e. dorsiflexion of the first metatarso-phalangeal joint. | ||
**MLA** = angle between the projections of the line segments CA-ST and ST-FMH into the sagittal plane of the foot, positive angle with clockwise rotation of the former toward the latter, i.e. navicular drop being positive. This would replicate somehow what is known in radiography as the Moreau and Costa Bertani angle. To make sure all three markers (CA, ST and FMH)are not colinear, it is recommended to use the CAB marker instead of the CA since the CAB is lower than the CA marker, ensuring the angle is more acute. | **MLA** = angle between the projections of the line segments CA-ST and ST-FMH into the sagittal plane of the foot, positive angle with clockwise rotation of the former toward the latter, i.e. navicular drop being positive. This would replicate somehow what is known in radiography as the Moreau and Costa Bertani angle. To make sure all three markers (CA, ST and FMH)are not colinear, it is recommended to use the CAB marker instead of the CA since the CAB is lower than the CA marker, ensuring the angle is more acute. | ||
- | {{IORfootPlanarAngles.png}} | + | {{:IORfootPlanarAngles.png}} |
- | {{IORfootComputePlanarAngles.png}} | + | {{:IORfootComputePlanarAngles.png}} |
Within the pipeline Workshop window, under **Signal Math**, double-click (or highlight and click on the right-pointing double arrows) **Compute_Plantar_Angle**. Once the **Compute_Plantar_Angle** is transfered in the //commands in Main pipeline// window, click on //Edit//.\\ | Within the pipeline Workshop window, under **Signal Math**, double-click (or highlight and click on the right-pointing double arrows) **Compute_Plantar_Angle**. Once the **Compute_Plantar_Angle** is transfered in the //commands in Main pipeline// window, click on //Edit//.\\ |
visual3d/tutorials/modeling/ior_foot_model_2006.1720793360.txt.gz · Last modified: 2024/07/12 14:09 by sgranger