visual3d:tutorials:modeling:plug-in_gait_full-body
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visual3d:tutorials:modeling:plug-in_gait_full-body [2024/11/15 16:30] – [Forearm] wikisysop | visual3d:tutorials:modeling:plug-in_gait_full-body [2025/06/03 18:18] (current) – Cleaned up introduction and added a few links. wikisysop | ||
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====== Plug-In Gait Full-Body ====== | ====== Plug-In Gait Full-Body ====== | ||
- | |||
- | ===== Introduction ===== | ||
This tutorial describes how to implement the Golem/ | This tutorial describes how to implement the Golem/ | ||
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* Left/Right Hands | * Left/Right Hands | ||
- | The Pelvis definition is not described in this tutorial, but can be found in the [[Visual3D:Tutorials:Modeling:Plug-In_Gait_Lower_Limb|Lower Body Tutorial]]. | + | The Pelvis definition is not described in this tutorial, but can be found in the [[visual3d:tutorials:modeling:plug-in_gait_lower_limb# |
- | Definition | + | The Plug-In Gait Full-Body model consists |
- | + | ||
- | To create the pelvis and all other lower extremity segments, please view the [[Visual3D: | + | |
===== Background ===== | ===== Background ===== | ||
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==== Documentation Differences ==== | ==== Documentation Differences ==== | ||
- | The tutorial tries to follow Vicon' | + | The tutorial tries to follow Vicon' |
- | + | ||
- | At this time, no comparisons have been made between this model and the one provided by Vicon. The tutorial was not meant to be comprehensive and variations may exist between this version of the Golem model and the Vicon Golem model. | + | |
=== Segment Origin === | === Segment Origin === | ||
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=== Segment Orientation === | === Segment Orientation === | ||
- | This tutorial uses the Visual3D default segment orientation. The default segment orientation for Visual3D is:\\ | + | This tutorial uses the Visual3D default segment orientation. The default segment orientation for Visual3D is: |
- | + | * X - ML (red) | |
- | + | * Y - AP (green) | |
- | * X - ML (red)\\ | + | * Z - Axial (bue) |
- | + | ||
- | * Y - AP (green)\\ | + | |
- | + | ||
- | * Z - Axial (bue)\\ | + | |
- | + | ||
- | + | ||
- | If you review the Vicon documenation< | + | |
- | + | ||
- | + | ||
- | * Y - ML (blue)\\ | + | |
- | + | ||
- | * X - AP (green)\\ | + | |
- | + | ||
- | * Z - Axial (red)\\ | + | |
+ | If you review the Vicon documenation< | ||
+ | * Y - ML (blue) | ||
+ | * X - AP (green) | ||
+ | * Z - Axial (red) | ||
This means if you use the Visual3D segment orientation, | This means if you use the Visual3D segment orientation, | ||
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==== Marker Set ==== | ==== Marker Set ==== | ||
- | To complete this tutorial, you should use the PiG marker< | + | To complete this tutorial, you should use the PiG marker< |
This image was adapted from the PiG Marker Set document < | This image was adapted from the PiG Marker Set document < | ||
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{{: | {{: | ||
- | ==== Subject | + | ==== Subject |
- | In addition to subject **height & mass**, there are 4 required bilateral anthroprometric measurements that need to be measured on the subject. | + | In addition to subject **height & mass**, there are 4 required bilateral anthroprometric measurements that need to be measured on the subject: |
- | **Shoulder Offset:** This is the vertical distance from the center of the glenohumeral joint to the marker on the acromion calivicular joint (RSHO & LSHO). Some researchers have used the (anterior/ | + | ^ Measurement ^ Description ^ |
- | + | | Shoulder Offset | |
- | **Elbow Width:** This is the distance between the medial and lateral epicondyles of the humerus. | + | | Elbow Width | This is the distance between the medial and lateral epicondyles of the humerus. |
- | + | | Wrist Width | This is the distance between the ulnar and radial styloids. | |
- | **Wrist Width:** This is the distance between the ulnar and radial styloids. | + | | Hand Thickness |
- | + | ||
- | **Hand Thickness:** This is the distance between the dorsal and palmar surfaces of the hand. | + | |
===== Create Segments ===== | ===== Create Segments ===== | ||
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==== Sample Files ==== | ==== Sample Files ==== | ||
- | Sample files can be downloaded [[https:// | + | Sample files can be downloaded [[https:// |
- | + | ||
- | The download | + | |
- Sub01_Static01.c3d can be used to follow this tutorial | - Sub01_Static01.c3d can be used to follow this tutorial | ||
- Sub01_Walk01.c3d is a dynamic trial which can be associated with this static trial | - Sub01_Walk01.c3d is a dynamic trial which can be associated with this static trial | ||
- | - AltnerateDefinition.cmo is an example of the alternate definitions shown in the tutorial | + | |
- | - viconDefinition.cmo is an example of the Vicon definitions shown in the tutorial | + | The download also contains two [[visual3d: |
==== Model Metrics ==== | ==== Model Metrics ==== | ||
- | There are nine model metrics in this model which MUST be taken at the time of data collection. In some cases, Vicon requests the diameter, and in other cases, the radius is used. To "simplify" | + | There are nine model metrics in this model which MUST be taken at the time of data collection. In some cases, Vicon requests the diameter, and in other cases, the radius is used. To simplify things, this tutorial will primarily the radius value. Many of the landmarks/ |
- | + | ||
- | Many of the landmarks/ | + | |
Model Metrics Explained | Model Metrics Explained | ||
+ | - **Height** (m): The subject' | ||
+ | - **Mass** (kg): The subject' | ||
+ | - **MarkerRadius** (m): The marker radius is half the diameter of the motion capture markers used for data collection | ||
+ | - **L/ | ||
+ | - **L/ | ||
+ | - **L/ | ||
+ | - **L/ | ||
- | - **Height** (m): The subject' | + | === Create Model Metrics |
- | - **Mass** (kg): The subject' | + | |
- | - **MarkerRadius** (m): The marker radius is half the diameter of the motion capture markers used for data collection\\ | + | |
- | - **L/ | + | |
- | - **L/ | + | |
- | - **L/ | + | |
- | - **L/ | + | |
- | + | ||
- | Create Model Metrics | + | |
**1. Create Subject Metrics: | **1. Create Subject Metrics: | ||
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Prior to creating the head segment, 3 landmarks must be created: | Prior to creating the head segment, 3 landmarks must be created: | ||
- | |||
- Head_Front - the midpoint between the LBHD and RBHD | - Head_Front - the midpoint between the LBHD and RBHD | ||
- Head_Back - the midpoint between the LBHD and RBHD | - Head_Back - the midpoint between the LBHD and RBHD | ||
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**NOTE:** The Head_Mid landmark is used as the distal end of the segment so that the segment geometry is created in the appropriate location. | **NOTE:** The Head_Mid landmark is used as the distal end of the segment so that the segment geometry is created in the appropriate location. | ||
- | ===Head Landmarks=== | + | === Head Landmarks === |
{{ : | {{ : |
visual3d/tutorials/modeling/plug-in_gait_full-body.txt · Last modified: 2025/06/03 18:18 by wikisysop