visual3d:tutorials:modeling:plug-in_gait_full-body
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visual3d:tutorials:modeling:plug-in_gait_full-body [2024/11/15 15:27] – wikisysop | visual3d:tutorials:modeling:plug-in_gait_full-body [2025/06/03 18:18] (current) – Cleaned up introduction and added a few links. wikisysop | ||
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====== Plug-In Gait Full-Body ====== | ====== Plug-In Gait Full-Body ====== | ||
- | |||
- | ===== Introduction ===== | ||
This tutorial describes how to implement the Golem/ | This tutorial describes how to implement the Golem/ | ||
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* Left/Right Hands | * Left/Right Hands | ||
- | The Pelvis definition is not described in this tutorial, but can be found in the [[Visual3D:Tutorials:Modeling:Plug-In_Gait_Lower_Limb|Lower Body Tutorial]]. | + | The Pelvis definition is not described in this tutorial, but can be found in the [[visual3d:tutorials:modeling:plug-in_gait_lower_limb# |
- | Definition | + | The Plug-In Gait Full-Body model consists |
- | + | ||
- | To create the pelvis and all other lower extremity segments, please view the [[Visual3D: | + | |
===== Background ===== | ===== Background ===== | ||
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==== Documentation Differences ==== | ==== Documentation Differences ==== | ||
- | The tutorial tries to follow Vicon' | + | The tutorial tries to follow Vicon' |
- | + | ||
- | At this time, no comparisons have been made between this model and the one provided by Vicon. The tutorial was not meant to be comprehensive and variations may exist between this version of the Golem model and the Vicon Golem model. | + | |
=== Segment Origin === | === Segment Origin === | ||
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=== Segment Orientation === | === Segment Orientation === | ||
- | This tutorial uses the Visual3D default segment orientation. The default segment orientation for Visual3D is:\\ | + | This tutorial uses the Visual3D default segment orientation. The default segment orientation for Visual3D is: |
- | + | * X - ML (red) | |
- | + | * Y - AP (green) | |
- | * X - ML (red)\\ | + | * Z - Axial (bue) |
- | + | ||
- | * Y - AP (green)\\ | + | |
- | + | ||
- | * Z - Axial (bue)\\ | + | |
- | + | ||
- | + | ||
- | If you review the Vicon documenation< | + | |
- | + | ||
- | + | ||
- | * Y - ML (blue)\\ | + | |
- | + | ||
- | * X - AP (green)\\ | + | |
- | + | ||
- | * Z - Axial (red)\\ | + | |
+ | If you review the Vicon documenation< | ||
+ | * Y - ML (blue) | ||
+ | * X - AP (green) | ||
+ | * Z - Axial (red) | ||
This means if you use the Visual3D segment orientation, | This means if you use the Visual3D segment orientation, | ||
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==== Marker Set ==== | ==== Marker Set ==== | ||
- | To complete this tutorial, you should use the PiG marker< | + | To complete this tutorial, you should use the PiG marker< |
This image was adapted from the PiG Marker Set document < | This image was adapted from the PiG Marker Set document < | ||
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{{: | {{: | ||
- | ==== Subject | + | ==== Subject |
- | In addition to subject **height & mass**, there are 4 required bilateral anthroprometric measurements that need to be measured on the subject. | + | In addition to subject **height & mass**, there are 4 required bilateral anthroprometric measurements that need to be measured on the subject: |
- | **Shoulder Offset:** This is the vertical distance from the center of the glenohumeral joint to the marker on the acromion calivicular joint (RSHO & LSHO). Some researchers have used the (anterior/ | + | ^ Measurement ^ Description ^ |
- | + | | Shoulder Offset | |
- | **Elbow Width:** This is the distance between the medial and lateral epicondyles of the humerus. | + | | Elbow Width | This is the distance between the medial and lateral epicondyles of the humerus. |
- | + | | Wrist Width | This is the distance between the ulnar and radial styloids. | |
- | **Wrist Width:** This is the distance between the ulnar and radial styloids. | + | | Hand Thickness |
- | + | ||
- | **Hand Thickness:** This is the distance between the dorsal and palmar surfaces of the hand. | + | |
===== Create Segments ===== | ===== Create Segments ===== | ||
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==== Sample Files ==== | ==== Sample Files ==== | ||
- | Sample files can be downloaded [[https:// | + | Sample files can be downloaded [[https:// |
- | + | ||
- | The download | + | |
- Sub01_Static01.c3d can be used to follow this tutorial | - Sub01_Static01.c3d can be used to follow this tutorial | ||
- Sub01_Walk01.c3d is a dynamic trial which can be associated with this static trial | - Sub01_Walk01.c3d is a dynamic trial which can be associated with this static trial | ||
- | - AltnerateDefinition.cmo is an example of the alternate definitions shown in the tutorial | + | |
- | - viconDefinition.cmo is an example of the Vicon definitions shown in the tutorial | + | The download also contains two [[visual3d: |
==== Model Metrics ==== | ==== Model Metrics ==== | ||
- | There are nine model metrics in this model which MUST be taken at the time of data collection. In some cases, Vicon requests the diameter, and in other cases, the radius is used. To "simplify" | + | There are nine model metrics in this model which MUST be taken at the time of data collection. In some cases, Vicon requests the diameter, and in other cases, the radius is used. To simplify things, this tutorial will primarily the radius value. Many of the landmarks/ |
- | + | ||
- | Many of the landmarks/ | + | |
Model Metrics Explained | Model Metrics Explained | ||
+ | - **Height** (m): The subject' | ||
+ | - **Mass** (kg): The subject' | ||
+ | - **MarkerRadius** (m): The marker radius is half the diameter of the motion capture markers used for data collection | ||
+ | - **L/ | ||
+ | - **L/ | ||
+ | - **L/ | ||
+ | - **L/ | ||
- | - **Height** (m): The subject' | + | === Create Model Metrics |
- | - **Mass** (kg): The subject' | + | |
- | - **MarkerRadius** (m): The marker radius is half the diameter of the motion capture markers used for data collection\\ | + | |
- | - **L/ | + | |
- | - **L/ | + | |
- | - **L/ | + | |
- | - **L/ | + | |
- | + | ||
- | Create Model Metrics | + | |
**1. Create Subject Metrics: | **1. Create Subject Metrics: | ||
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Prior to creating the head segment, 3 landmarks must be created: | Prior to creating the head segment, 3 landmarks must be created: | ||
- | |||
- Head_Front - the midpoint between the LBHD and RBHD | - Head_Front - the midpoint between the LBHD and RBHD | ||
- Head_Back - the midpoint between the LBHD and RBHD | - Head_Back - the midpoint between the LBHD and RBHD | ||
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**NOTE:** The Head_Mid landmark is used as the distal end of the segment so that the segment geometry is created in the appropriate location. | **NOTE:** The Head_Mid landmark is used as the distal end of the segment so that the segment geometry is created in the appropriate location. | ||
- | ===Head Landmarks=== | + | === Head Landmarks === |
{{ : | {{ : | ||
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- Click **Landmarks** button | - Click **Landmarks** button | ||
- **Add New Landmark** button | - **Add New Landmark** button | ||
- | - Create Landmark: Head_Front// // **Landmark Name:** // | + | - Create Landmark: Head_Front |
---- | ---- | ||
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- Click **Landmarks** button | - Click **Landmarks** button | ||
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- | - Create Landmark: Head_Back \\ \\ **Landmark Name:** // | + | - Create Landmark: Head_Back \\ \\ **Landmark Name:** // |
---- | ---- | ||
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- Click **Landmarks** button | - Click **Landmarks** button | ||
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- | - Create Landmark: Head_Mid \\ \\ **Landmark Name:** // | + | - Create Landmark: Head_Mid \\ \\ **Landmark Name:** // |
---- | ---- | ||
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{{ : | {{ : | ||
- | **4. Create Head_Right: | + | **4. Create Head_Right:** |
- | - **Click **Landmarks** button | + | - Click **Landmarks** button |
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- Create Landmark: Head_Right\\ \\ **Landmark Name:** // | - Create Landmark: Head_Right\\ \\ **Landmark Name:** // | ||
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- In the **Segments** tab, select //Head// in the Segment Name box. | - In the **Segments** tab, select //Head// in the Segment Name box. | ||
- Click on the **Create Segment** button. | - Click on the **Create Segment** button. | ||
- | - In the **Head** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: | + | - In the **Head** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: |
- Click on **Build Model.** | - Click on **Build Model.** | ||
- Click on **Close Tab** before proceeding. | - Click on **Close Tab** before proceeding. | ||
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**2. Modify the [[Visual3D: | **2. Modify the [[Visual3D: | ||
- | - Define the Segment Orientation as:\\ **A/P Axis:** // | + | - Define the Segment Orientation as: \\ **A/P Axis:** //+Z// \\ **Distal to Proximal:** //+Y// |
---- | ---- | ||
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- Scale: | - Scale: | ||
+ | ---- | ||
==== Trunk ==== | ==== Trunk ==== | ||
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- Click **Landmarks** button | - Click **Landmarks** button | ||
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- | - Create Landmark: Thorax_Prox\\ \\ **Landmark Name:** // | + | - Create Landmark: Thorax_Prox\\ \\ **Landmark Name:** // |
---- | ---- | ||
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- Click **Landmarks** button | - Click **Landmarks** button | ||
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- | - Create Landmark: Thorax_AP\\ \\ **Landmark Name:** // | + | - Create Landmark: Thorax_AP\\ \\ **Landmark Name:** // |
---- | ---- | ||
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- Scale:\\ **Scale Height:** //120//\\ **Scale Width:** //120//\\ **Scale Depth:** // | - Scale:\\ **Scale Height:** //120//\\ **Scale Width:** //120//\\ **Scale Depth:** // | ||
+ | ---- | ||
==== Clavicle ==== | ==== Clavicle ==== | ||
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However, if you still wish to create the Clavicle, instructions can be found [[Visual3D: | However, if you still wish to create the Clavicle, instructions can be found [[Visual3D: | ||
+ | ---- | ||
==== Upper Arm ==== | ==== Upper Arm ==== | ||
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These landmarks are required to create the Upper Arm segment, regardless if you use the Alternative Shoulder Definition (described above) or the [[Visual3D: | These landmarks are required to create the Upper Arm segment, regardless if you use the Alternative Shoulder Definition (described above) or the [[Visual3D: | ||
- | In the instructions below, the definition of the shoulder joint center (SJC) is different from Vicon' | + | In the instructions below, the definition of the shoulder joint center (SJC) is different from Vicon' |
- | + | ||
- | Upper Arm Landmarks | + | |
{{ : | {{ : | ||
- | **1. Create LSJC:**\\ | + | **1. Create LSJC:** |
- Click **Landmarks** button | - Click **Landmarks** button | ||
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- | - Create Landmark: LSJ \\ \\ **Landmark Name:** //LSJC//\\ **Define Orientation Using:**\\ **Starting Point:** //LSHO//\\ **Existing Segment:** // | + | - Create Landmark: LSJ \\ **Landmark Name:** //LSJC//\\ **Define Orientation Using:**\\ **Starting Point:** //LSHO//\\ **Existing Segment:** // |
- | **2. Create RSJC:**\\ \\ | + | **2. Create RSJC:** |
- When defining the right landmark, use same definitions as for the left landmark | - When defining the right landmark, use same definitions as for the left landmark | ||
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{{ : | {{ : | ||
- | **3. Create LWJC:**\\ | + | **3. Create LWJC:** |
- Click **Landmarks** button | - Click **Landmarks** button | ||
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- | - Create Landmark: LWJC \\ \\**Landmark Name:** //LWJC//\\ **Define Orientation Using:**\\ **Starting Point:** //LWRA//\\ **Ending Point:** //LWRB//\\ Offset Using the Following **ML/ | + | - Create Landmark: LWJC \\ \\ **Landmark Name:** //LWJC//\\ **Define Orientation Using:**\\ **Starting Point:** //LWRA//\\ **Ending Point:** //LWRB//\\ Offset Using the Following **ML/ |
**4. Create RWJC** | **4. Create RWJC** | ||
- | \\ \\ When defining the right landmark, use same definitions as for the left landmark\\ | + | - When defining the right landmark, use same definitions as for the left landmark |
---- | ---- | ||
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- Click **Landmarks** button | - Click **Landmarks** button | ||
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- | - Create Landmark: LEJC \\ \\ **Landmark Name:** //LEJC//\\ **Define Orientation Using:**\\ **Starting Point:** //LELB//\\ **Ending Point:** //LSJC//\\ **Lateral Object:** //LWJC//\\ Offset Using the Following **ML/ | + | - Create Landmark: LEJC \\ **Landmark Name:** //LEJC//\\ **Define Orientation Using:**\\ **Starting Point:** //LELB//\\ **Ending Point:** //LSJC//\\ **Lateral Object:** //LWJC//\\ Offset Using the Following **ML/ |
- | **6. Create REJC:**\\ When defining the right landmark, use same definitions as for the left landmark | + | **6. Create REJC:** |
+ | - When defining the right landmark, use same definitions as for the left landmark | ||
---- | ---- | ||
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The origin is defined at the SJC. The Axial axis is defined along the line from the SJC to EJC. The ML axis is along the line from the EJC to the ELB. | The origin is defined at the SJC. The Axial axis is defined along the line from the SJC to EJC. The ML axis is along the line from the EJC to the ELB. | ||
- | |||
- | Upper Arm - Alternate Definition | ||
{{ : | {{ : | ||
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- In the **Segments** tab, select //Left Upper Arm// in the Segment Name box. | - In the **Segments** tab, select //Left Upper Arm// in the Segment Name box. | ||
- Click on the **Create Segment** button. | - Click on the **Create Segment** button. | ||
- | - In the **Left Upper Arm** tab, enter these values:\\ \\**Define Proximal Joint and Radius**\\ **Lateral: | + | - In the **Left Upper Arm** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: |
- Click on **Build Model.** | - Click on **Build Model.** | ||
- Click on **Close Tab** before proceeding | - Click on **Close Tab** before proceeding | ||
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- Click the **Copy & Reflect Selected Segment** button. | - Click the **Copy & Reflect Selected Segment** button. | ||
- In the **Right Upper Arm** tab, make sure the right side values are displayed (the radius values are often not updated correctly - so make sure to update these for the right side). | - In the **Right Upper Arm** tab, make sure the right side values are displayed (the radius values are often not updated correctly - so make sure to update these for the right side). | ||
+ | |||
+ | ---- | ||
=== Upper Arm Vicon Definition === | === Upper Arm Vicon Definition === | ||
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The origin is defined at the SJC. The Axial axis is defined along the line from the SJC to EJC. The ML axis is perpendicular to the plane defined by the SJC, EJC, and WJC. | The origin is defined at the SJC. The Axial axis is defined along the line from the SJC to EJC. The ML axis is perpendicular to the plane defined by the SJC, EJC, and WJC. | ||
- | **NOTE:** Since the SJC, EJC, and WJC landmarks are nearly colinear, creating the ML axis perpendicular to this plane can cause inconsistencies. For example, if you download the PiG_UE_Vicon.cmo file, you will notice the ML axis for the upper arm is pointing up. If you change the LElbowRadius to 0.05 (from 0.06), and hit Recalc, the ML axis will rotate 180 degrees. This seems to leave a lot to chance... You will also notice that the ML axis is not aligned with the ELB target. Typically, the flexion/ | + | **NOTE:** Since the SJC, EJC, and WJC landmarks are nearly colinear, creating the ML axis perpendicular to this plane can cause inconsistencies. For example, if you download the PiG_UE_Vicon.cmo file, you will notice the ML axis for the upper arm is pointing up. If you change the LElbowRadius to 0.05 (from 0.06), and hit Recalc, the ML axis will rotate 180 degrees. This seems to leave a lot to chance... You will also notice that the ML axis is not aligned with the ELB target. Typically, the flexion/ |
- | + | ||
- | Upper Arm - Vicon Definition | + | |
{{ : | {{ : | ||
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- In the **Segments** tab, select //Left Upper Arm// in the Segment Name box. | - In the **Segments** tab, select //Left Upper Arm// in the Segment Name box. | ||
- Click on the **Create Segment** button. | - Click on the **Create Segment** button. | ||
- | - In the **Left Upper Arm** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: | + | - In the **Left Upper Arm** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: |
- | - Click on **Build Model.* | + | - Click on **Build Model.** |
- Click on **Close Tab** before proceeding. | - Click on **Close Tab** before proceeding. | ||
---- | ---- | ||
- | {{ : | + | |
+ | {{ : | ||
**2. Create Right Upper Arm Segment:** | **2. Create Right Upper Arm Segment:** | ||
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- In the **Right Upper Arm** tab, make sure the right side values are displayed (the radius values are often not updated correctly - so make sure to update these for the right side). | - In the **Right Upper Arm** tab, make sure the right side values are displayed (the radius values are often not updated correctly - so make sure to update these for the right side). | ||
+ | ---- | ||
==== Forearm ==== | ==== Forearm ==== | ||
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Another difference between the Vicon definition and the alternate definition is that the ELB target is placed on the humerus, so it shouldn' | Another difference between the Vicon definition and the alternate definition is that the ELB target is placed on the humerus, so it shouldn' | ||
- | Forearm Landmarks - Alternate Definition | + | **Forearm Landmarks - Alternate Definition** |
{{ : | {{ : | ||
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- Click **Landmarks** button | - Click **Landmarks** button | ||
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- | - Create Landmark: LEJC_Track//\\ //\\ \\ **Landmark Name:** // | + | - Create Landmark: LEJC_Track \\ \\ |
- | + | ||
- | ---- | + | |
**2. Create REJC_Offset: | **2. Create REJC_Offset: | ||
- When defining the right landmark, use same definitions as for the left landmark | - When defining the right landmark, use same definitions as for the left landmark | ||
- | Forearm - Alternate Definition | + | ---- |
+ | |||
+ | **Forearm - Alternate Definition** | ||
{{ : | {{ : | ||
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- In the **Segments** tab, select //Left Forearm// in the Segment Name box. | - In the **Segments** tab, select //Left Forearm// in the Segment Name box. | ||
- Click on the **Create Segment** button. | - Click on the **Create Segment** button. | ||
- | - In the **Left Forearm** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: | + | - In the **Left Forearm** tab, enter these values:\\ \\ |
- Click on **Build Model.** | - Click on **Build Model.** | ||
- Click on **Close Tab** before proceeding. | - Click on **Close Tab** before proceeding. | ||
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- In the **Right Forearm** tab, make sure the right side values are displayed (the radius values are often not updated correctly - so make sure to update these for the right side). | - In the **Right Forearm** tab, make sure the right side values are displayed (the radius values are often not updated correctly - so make sure to update these for the right side). | ||
+ | ---- | ||
=== Vicon Forearm Definition === | === Vicon Forearm Definition === | ||
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**NOTE:** Since supination/ | **NOTE:** Since supination/ | ||
- | Forearm Landmarks - Vicon Definition | + | === Forearm Landmarks - Vicon Definition |
{{ : | {{ : | ||
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- Click **Landmarks** button | - Click **Landmarks** button | ||
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- | - Create Landmark: LFA_Offset// | + | - Create Landmark: LFA_Offset// |
- | ---- | ||
- | **2. Create REJC_Offset: | + | **2. Create REJC_Offset: |
+ | | ||
+ | |||
+ | ---- | ||
- | Forearm - Vicon Definition | + | === Forearm - Vicon Definition |
{{ : | {{ : | ||
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- In the **Segments** tab, select //Left Forearm// in the Segment Name box. | - In the **Segments** tab, select //Left Forearm// in the Segment Name box. | ||
- Click on the **Create Segment** button. | - Click on the **Create Segment** button. | ||
- | - In the **Left Forearm** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: | + | - In the **Left Forearm** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: |
- Click on **Build Model.** | - Click on **Build Model.** | ||
- Click on **Close Tab** before proceeding. | - Click on **Close Tab** before proceeding. | ||
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- In the **Right Forearm** tab, make sure the right side values are displayed (the radius values are often not updated correctly - so make sure to update these for the right side). | - In the **Right Forearm** tab, make sure the right side values are displayed (the radius values are often not updated correctly - so make sure to update these for the right side). | ||
+ | ---- | ||
==== Hand ==== | ==== Hand ==== | ||
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- Click **Landmarks** button | - Click **Landmarks** button | ||
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- | - Create Landmark: LHJC//\\ //\\ \\ **Landmark Name:** // | + | - Create Landmark: LHJC \\ \\ **Landmark Name:** //LHJC//\\ **Define Orientation Using:**\\ **Starting Point:** //LFIN//\\ **Ending Point:** //LWRA//\\ **Lateral Object:** //LWJC//\\ Offset Using the Following **ML/ |
+ | |||
+ | **2. Create RHJC:** | ||
+ | - When defining the right landmark, use same definitions as for the left landmark | ||
---- | ---- | ||
- | **2. Create RHJC:**\\ \\ - When defining the right landmark, use same definitions as for the left landmark| | + | ===Hand Definition=== |
- | ===Hand Definition=== | + | {{ : |
- | ||**1. Create Left Hand Segment: | + | |
+ | **1. Create Left Hand Segment:** | ||
+ | - In the **Segments** tab, select //Left Hand// in the Segment Name box. | ||
+ | - Click on the **Create Segment** button. | ||
+ | - In the **Left Hand** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: | ||
+ | - Click on **Build Model.** | ||
+ | - Click on **Close Tab** before proceeding. | ||
+ | - The image to the right (and all other images in this tutorial) show a mediolateral view of the segment coordinate system after it has been modified. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | **2. Create Right Hand Segment:** | ||
+ | |||
+ | - In the **Segments** tab, click the //Left Hand// in the created segment list. | ||
+ | - Click the **Copy & Reflect Selected Segment** button. | ||
+ | - In the **Right Hand** tab, make sure the right side values are displayed (the radius values are often not updated correctly - so make sure to update these for the right side). | ||
+ | |||
+ | ---- | ||
===== References ===== | ===== References ===== | ||
visual3d/tutorials/modeling/plug-in_gait_full-body.1731684472.txt.gz · Last modified: 2024/11/15 15:27 by wikisysop