visual3d:tutorials:modeling:plug-in_gait_full-body
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visual3d:tutorials:modeling:plug-in_gait_full-body [2024/11/15 16:21] – [Forearm] wikisysop | visual3d:tutorials:modeling:plug-in_gait_full-body [2024/11/15 16:30] (current) – [Forearm] wikisysop | ||
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- In the **Segments** tab, select //Left Forearm// in the Segment Name box. | - In the **Segments** tab, select //Left Forearm// in the Segment Name box. | ||
- Click on the **Create Segment** button. | - Click on the **Create Segment** button. | ||
- | - In the **Left Forearm** tab, enter these values:\\ \\ | + | - In the **Left Forearm** tab, enter these values:\\ \\ |
- Click on **Build Model.** | - Click on **Build Model.** | ||
- Click on **Close Tab** before proceeding. | - Click on **Close Tab** before proceeding. | ||
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---- | ---- | ||
- | ==== Vicon Forearm Definition | + | === Vicon Forearm Definition === |
In the Vicon Definition, the Radius segment or Forearm segment is modeled as a hinge joint (see NOTE below). | In the Vicon Definition, the Radius segment or Forearm segment is modeled as a hinge joint (see NOTE below). | ||
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- Click **Landmarks** button | - Click **Landmarks** button | ||
- Click **Add New Landmark** button | - Click **Add New Landmark** button | ||
- | - Create Landmark: LHJC//\\ //\\ \\ **Landmark Name:** // | + | - Create Landmark: LHJC \\ \\ **Landmark Name:** //LHJC//\\ **Define Orientation Using:**\\ **Starting Point:** //LFIN//\\ **Ending Point:** //LWRA//\\ **Lateral Object:** //LWJC//\\ Offset Using the Following **ML/ |
+ | |||
+ | **2. Create RHJC:** | ||
+ | - When defining the right landmark, use same definitions as for the left landmark | ||
---- | ---- | ||
- | **2. Create RHJC:**\\ \\ - When defining the right landmark, use same definitions as for the left landmark| | + | ===Hand Definition=== |
- | ===Hand Definition=== | + | {{ : |
- | ||**1. Create Left Hand Segment: | + | |
+ | **1. Create Left Hand Segment:** | ||
+ | - In the **Segments** tab, select //Left Hand// in the Segment Name box. | ||
+ | - Click on the **Create Segment** button. | ||
+ | - In the **Left Hand** tab, enter these values:\\ \\ **Define Proximal Joint and Radius**\\ **Lateral: | ||
+ | - Click on **Build Model.** | ||
+ | - Click on **Close Tab** before proceeding. | ||
+ | - The image to the right (and all other images in this tutorial) show a mediolateral view of the segment coordinate system after it has been modified. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | **2. Create Right Hand Segment:** | ||
+ | |||
+ | - In the **Segments** tab, click the //Left Hand// in the created segment list. | ||
+ | - Click the **Copy & Reflect Selected Segment** button. | ||
+ | - In the **Right Hand** tab, make sure the right side values are displayed (the radius values are often not updated correctly - so make sure to update these for the right side). | ||
+ | |||
+ | ---- | ||
===== References ===== | ===== References ===== | ||
visual3d/tutorials/modeling/plug-in_gait_full-body.1731687684.txt.gz · Last modified: 2024/11/15 16:21 by wikisysop