visual3d:tutorials:pipeline:generic_pipeline_to_create_cmz
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:tutorials:pipeline:generic_pipeline_to_create_cmz [2024/07/03 17:30] – removed sgranger | visual3d:tutorials:pipeline:generic_pipeline_to_create_cmz [2025/02/12 16:56] (current) – [Export & Save] sgranger | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Generic Pipeline to Create CMZ ====== | ||
+ | |||
+ | The Visual3D **Command Pipeline** can accomplish nearly every step used in the application' | ||
+ | |||
+ | It's always recommended to learn the manual steps PRIOR to writing a pipeline command - learning the interface will help you build your pipeline. A full command pipeline tutorial is available as part of the Visual3D typical processing session: [[visual3d: | ||
+ | |||
+ | Download the [[https:// | ||
+ | |||
+ | When writing a pipeline to build a CMZ file, your script should follow the general procedure outlined below. Although not in order, the commands used in this sample pipeline are listed. | ||
+ | |||
+ | ===== Load Static Trial ===== | ||
+ | |**Command**|**Description**| | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |||
+ | |||
+ | ===== Load Dynamic Trials ===== | ||
+ | |**Command**|**Description**| | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |||
+ | ===== Process Target and Analog Signals ===== | ||
+ | |**Command**|**Description**| | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |||
+ | ===== Gait Events ===== | ||
+ | |||
+ | ==== Gait Events with Force Platforms ==== | ||
+ | |||
+ | The following commands are involved in **checking for clean force assignments**. For example, refer to the [[Visual3D: | ||
+ | |||
+ | |**Command**|**Description**| | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |||
+ | ==== Gait Events WITHOUT Force Platforms ==== | ||
+ | When force data is not available, there are several methods for computing gait events using kinematic data, an overview of this process can be seen in [[Visual3D: | ||
+ | |||
+ | |||
+ | ===== Report and Data Review ===== | ||
+ | |**Command**|**Description**| | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |||
+ | **NOTE**: | ||
+ | * Many users are skipping report templates - but it's highly recommended to even create a simple report template to review data prior to export. No data collection is perfect, and reviewing the data prior to exporting ensures the data is a quality assurance step. | ||
+ | * Instructions to create a report template can be found [[Visual3D: | ||
+ | * The report template contains any signals defined using the [[Visual3D: | ||
+ | |||
+ | ===== Signal Definitions and Processing ===== | ||
+ | |**Command**|**Description**| | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |||
+ | ===== Export & Save ===== | ||
+ | |**Command**|**Description**| | ||
+ | |[[Visual3D: | ||
+ | |[[Visual3D: | ||
+ | |||
+ | |||
+ | |||
visual3d/tutorials/pipeline/generic_pipeline_to_create_cmz.1720027849.txt.gz · Last modified: 2024/07/03 17:30 by sgranger