visual3d:tutorials:real_time:biofeedback:mac_cortex
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visual3d:tutorials:real_time:biofeedback:mac_cortex [2024/06/19 12:55] – sgranger | visual3d:tutorials:real_time:biofeedback:mac_cortex [2024/07/17 15:47] (current) – created sgranger | ||
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- | to install the real-time plugin you will need the following dlls | + | ====== MAC Cortex |
- | ==== motionanalysis_rt.dll ==== | + | To install the real-time plugin you will need the following dlls |
- | this is the real-time plugin. it should go into visual3d' | + | === MotionAnalysis_RT.dll === |
- | you can view/change the current plugin directory under " | + | |
- | ==== evacomm2.dll ==== | + | |
- | this is a support dll. the best place to put it is in the same directory | + | This is the real-time plugin. It should go into Visual3D' |
- | starting the export | + | You can view/ |
- | you will need to select | + | === Evacomm2.dll |
- | ==== accessing the realtime streaming data ==== | + | |
- | if everything | + | This is a support dll. The best place to put it is in the same directory |
- | in most cases visual3d can be run on the same computer | + | Starting the export of the Realtime |
- | it is recommended that visual3d should be run on a different machine than cortex. if you run visual3d and cortex on different computers you will need to copy or share the project | + | You will need to select |
- | | |} to install the real-time plugin you will need the following dlls | + | === Accessing The Realtime Streaming Data === |
- | ==== motionanalysis_rt.dll ==== | + | If everything is working you should be able to select the Real-Time mode tab and the select MotionAnalysis_RT. |
+ | In most cases Visual3D can be run on the same computer as Cortex, but both Cortex and Visual3D like to use up the system resources, this will sometimes result in long latency response. | ||
+ | It is recommended that Visual3D should be run on a different machine than Cortex. If you run Visual3D and Cortex on different computers you will need to copy or share the project directory to the Visual3D computer. This is necessary because Motion Analysis doesn' | ||
+ | | |} To install the real-time plugin you will need the following dlls | ||
- | this is the real-time plugin. it should go into visual3d' | + | === MotionAnalysis_RT.dll === |
- | you can view/change the current plugin directory under " | + | |
- | ==== evacomm2.dll ==== | + | |
- | this is a support dll. the best place to put it is in the same directory | + | This is the real-time plugin. It should go into Visual3D' |
- | starting the export | + | You can view/ |
- | you will need to select | + | === Evacomm2.dll |
- | ==== accessing the realtime streaming data ==== | + | |
- | if everything | + | This is a support dll. The best place to put it is in the same directory |
- | in most cases visual3d can be run on the same computer | + | Starting |
- | it is recommended that visual3d should be run on a different machine than cortex. if you run visual3d and cortex on different computers you will need to copy or share the project | + | You will need to select |
- | ==== trouble shooting ==== | + | === Accessing The Realtime Streaming Data === |
- | the most common reason the real-time tab doesn' | + | If everything is working you should be able to select |
- | ==== marker names ==== | + | In most cases Visual3D can be run on the same computer as Cortex, but both Cortex and Visual3D like to use up the system resources, this will sometimes result in long latency response. |
+ | It is recommended | ||
+ | === Trouble Shooting | ||
- | cortex | + | The most common reason the Real-Time tab doesn' |
- | if you are trying to mix-and-match realtime models and post-processing models collected with cortex, you must be careful with the marker names. | + | === Marker Names === |
- | one solution is to always use 4 character names in cortex, but this isn't always practical. | + | |
- | another | + | Cortex |
+ | If you are trying to mix-and-match realtime models and post-processing models collected with Cortex, you must be careful with the marker names. | ||
+ | One solution is to always use 4 character names in Cortex, but this isn't always practical. | ||
+ | Another | ||
< | < | ||
- | and visual3d. | + | and Visual3D. |
</ | </ | ||
- | ==== trouble shooting ==== | + | === Trouble Shooting |
- | the most common reason the real-time tab doesn' | + | The most common reason the Real-Time tab doesn' |
- | ==== marker names ==== | + | === Marker Names === |
- | cortex | + | Cortex |
- | if you are trying to mix-and-match realtime models and post-processing models collected with cortex, you must be careful with the marker names. | + | If you are trying to mix-and-match realtime models and post-processing models collected with Cortex, you must be careful with the marker names. |
- | one solution is to always use 4 character names in cortex, but this isn't always practical. | + | One solution is to always use 4 character names in Cortex, but this isn't always practical. |
- | another | + | Another |
visual3d/tutorials/real_time/biofeedback/mac_cortex.1718801705.txt.gz · Last modified: 2024/06/19 12:55 by sgranger