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visual3d:tutorials:real_time:biofeedback:mac_cortex

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visual3d:tutorials:real_time:biofeedback:mac_cortex [2024/07/03 17:46] – created sgrangervisual3d:tutorials:real_time:biofeedback:mac_cortex [2024/07/17 15:47] (current) – created sgranger
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-====== MAC_Cortex_ ======+====== MAC Cortex  ======
  
 To install the real-time plugin you will need the following dlls To install the real-time plugin you will need the following dlls
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 === Marker Names === === Marker Names ===
  
-Cortex passes the full marker names in the real time stream, but passes [[Visual3D:Documentation:Partners:Motion_Analysis:C3D_File|truncated 4 character names to the C3D file]].+Cortex passes the full marker names in the real time stream, but passes [[Visual3D:Documentation:Third-Party:Motion_Analysis:C3D_File|truncated 4 character names to the C3D file]].
 If you are trying to mix-and-match realtime models and post-processing models collected with Cortex, you must be careful with the marker names. If you are trying to mix-and-match realtime models and post-processing models collected with Cortex, you must be careful with the marker names.
 One solution is to always use 4 character names in Cortex, but this isn't always practical. One solution is to always use 4 character names in Cortex, but this isn't always practical.
-Another solution is to always modify the marker names in the C3D file using a [[Visual3D:Documentation:Partners:Motion_Analysis:C3D_File|Visual3D command]]+Another solution is to always modify the marker names in the C3D file using a [[Visual3D:Documentation:Third-Party:Motion_Analysis:C3D_File|Visual3D command]]
 <code> <code>
 and Visual3D. and Visual3D.
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 === Marker Names === === Marker Names ===
  
-Cortex passes the full marker names in the real time stream, but passes [[Visual3D:Documentation:Partners:Motion_Analysis:C3D_File|truncated 4 character names to the C3D file]].+Cortex passes the full marker names in the real time stream, but passes [[Visual3D:Documentation:Third-Party:Motion_Analysis:C3D_File|truncated 4 character names to the C3D file]].
 If you are trying to mix-and-match realtime models and post-processing models collected with Cortex, you must be careful with the marker names. If you are trying to mix-and-match realtime models and post-processing models collected with Cortex, you must be careful with the marker names.
 One solution is to always use 4 character names in Cortex, but this isn't always practical. One solution is to always use 4 character names in Cortex, but this isn't always practical.
-Another solution is to always modify the marker names in the C3D file using a [[Visual3D:Documentation:Partners:Motion_Analysis:C3D_File|Visual3D command]]+Another solution is to always modify the marker names in the C3D file using a [[Visual3D:Documentation:Third-Party:Motion_Analysis:C3D_File|Visual3D command]]
  
  
visual3d/tutorials/real_time/biofeedback/mac_cortex.1720028785.txt.gz · Last modified: 2024/07/03 17:46 by sgranger