====== Segment Volume ====== Visual3D models segments as cones, cylinders, spheres, and ellipsoids. Visual3D doesn't compute the volume of a segment based on these geometries, but the calculations are straightforward. ===== Volume of Conical Frustrum ===== One of the Visual3D segment geometries is labeled a **Cone.** To be precise the **Cone** refers to a **conical frustrum.** A **frustra of right cones** is created by cutting the top off of a cone such that the cut is parallel to the base of the cone. {{:frustraOfRightCones1.gif}} A frustra of right cones is created by cutting the top off of a cone such that the cut is parallel to the base of the cone. The volume of a conical frustrum is: {{:Volume_Frustrum.jpg}} This value is not computed by default, but can be added as a Model Metric Item. {{:Volume_Frustrum_Metric.png}} ===== Volume of Ellipsoid ===== In Visual3D the inertial properties of an ellipsoid (sphere) are calculated using only the distal radius. {{:sphere.gif}} The distance from the proximal end of the segment to the center of mass of the segment. **CG_from_proximal_end = L** {{:Volume_Ellipsoid.jpg}} ===== Volume of Elliptical Cylinder ===== {{:Cylinder.gif}} Visual3D uses the Radius at the distal end of the segment as the Radius of the cylinder. {{:Volume_Cylinder.jpg}}