====== Virtual Segments ====== We have grown accustomed to referring to **Kinematic Only** Segments as **Virtual Segments.** The defining criterion for distinguishing a **Virtual Segment** from other segments in Visual3D is that these segments do not get included in the Inverse Dynamics calculations. These segments cannot be assigned external forces and will not have **Joints** created at their proximal end points. Virtual Segments are not actually segments as the term is commonly used but are actually a convenient way of identifying local coordinate systems (**Segment Coordinate Systems)** ==== Virtual Laboratory ==== For example, Virtual Laboratory Segments are often created to provide the means for accommodating segment angles (such as the pelvis or the foot) relative to the direction of walking. This means that it doesn't matter which direction the subject is walking because the path of progression can be defined explicitly. Below are some pages that detail how one would define a virtual lab that is in a different direction from the lab coordinate system as well as how one would define a virtual lab that changes direction with walking progression. * [[Visual3D:Documentation:Modeling:Virtual_Lab:Creating_a_Virtual_Laboratory|Creating a Virtual Laboratory: Example 1]] * [[Visual3D:Documentation:Modeling:Virtual_Lab:Virtual_Lab|Example: Virtual Lab]] - Example2.cmo * [[Visual3D:Documentation:Modeling:Virtual_Lab:Virtual_Lab_That_Changes_Direction|Example: Virtual Lab That Changes Direction]] - Example3.cmo (The Virtual Lab is also explained on the [[Visual3D:Tutorials:Modeling:Virtual_Laboratory_|Virtual Lab Tutorial]]) === Absolute Joint Angles === Once the virtual laboratory segment has been created, you can create an absolute angle (segment angle relative to lab). * Refer to this page to create [[Visual3D:Documentation:Modeling:Segments:Pelvis_Segment_Angle|pelvis segment angles]] from virtual lab segments. * Another example is foot progression angle. * The first step is to build a **Virtual Foot** Segment for the right and left feet as described in [[Visual3D:Documentation:Kinematics_and_Kinetics:Normalized_Joint_Angle_-_Method_2|Normalized Joint Angle - Method 1]]. * The second step is to compute a Joint Angle. Assuming that you are using the default Laboratory Coordinate System and the subject is walking in the anterior direction of the laboratory (e.g. Y), the Right Foot Angle can be defined as: DataName: **Right_Foot_Angle** Folder: **ORIGINAL** Model Based Item Properties: **JOINT_ANGLE** Normalization: **Normalization Off** Segment: **Right Virtual Foot** Reference Segment: **LAB** Cardan Sequence: **X-Y-Z**