====== Import Signals From C3D File ====== This command imports signals from a [[Visual3D:Documentation:C3D_Signal_Types:C3D_Format|C3D]] file into the active file. Import_Signals_From_C3D_File** ! /FILE_NAME= ! /IMPORT_FILE_NAME= ! /REPLACE_EXISTING_SIGNALS=FALSE ! /SYNCH_OFFSET= ! /IMPORT_ANALOG_SYNCH= ! /IMPORT_ANALOG_THRESHOLD=0.0 ! /IMPORT_ANALOG_ASCENDING=TRUE ! /ANALOG_RATE= ! /ANALOG_RATIO= ! /ALLOW_RESAMPLE=FALSE ! /INTERPOLATION_METHOD=CUBIC_SPLINE ! /IMPORT_AS_DERIVED=FALSE ! /DERIVED_FOLDER=EMG ! /IMPORT_FORCE_PLATFORM_PARAMETERS=FALSE ! /ADD_PREFIX_TO_IMPORT= ; ==== Important Notes ==== Only ANALOG and ROTATION signals can be imported. SYNCH Pulses are assumed to be analog signals. If analog signals already exist in the c3d file, and the imported analog signals are at a different sampling rate, these new signals must be imported as DERIVED signals. ==== Example ==== Under construction... [[Visual3D:Documentation:Pipeline:General_Information:Pipeline_Commands_Reference|Back to Pipeline Commands Reference]]