====== Signal Types ====== /Signal_Types or /SIGNAL_TYPES The type of signal to be evaluated in a pipeline command. For example: [[Visual3D:Documentation:C3D_Signal_Types:EVENT_LABEL_Data_Type|EVENT_LABEL]] [[Visual3D:Documentation:C3D_Signal_Types:ANALOG_Data_Type|ANALOG]] [[Visual3D:Documentation:C3D_Signal_Types:TARGET_Data_Type|TARGET]] [[Visual3D:Documentation:C3D_Signal_Types:C3D_Format|PARAMETERS]] [[Visual3D:Documentation:Visual3D_Signal_Types:FORCE_Data_Type|FORCE]] [[Visual3D:Documentation:Visual3D_Signal_Types:COFP_Data_Type|COFP]] [[Visual3D:Documentation:Visual3D_Signal_Types:FREEMOMENT_Data_Type|FREEMOMENT]] [[Visual3D:Documentation:Visual3D_Signal_Types:METRIC_Data_Type|METRIC]] [[Visual3D:Documentation:Visual3D_Signal_Types:KINETIC_KINEMATIC_Data_Type|KINETIC_KINEMATIC]] [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type|LINK_MODEL_BASED]] [[Visual3D:Documentation:Visual3D_Signal_Types:DERIVED_Data_Type|DERIVED]] [[Visual3D:Documentation:Visual3D_Signal_Types:P2D_Data_Type|P2D]]