====== Signal Types ====== /Signal_Types or /SIGNAL_TYPES The type of signal to be evaluated in a pipeline command. For example: [[Visual3D:Documentation:C3D_Signal_Types:EVENT_LABEL_Data_Type|EVENT_LABEL]]\\ [[Visual3D:Documentation:C3D_Signal_Types:ANALOG_Data_Type|ANALOG]]\\ [[Visual3D:Documentation:C3D_Signal_Types:TARGET_Data_Type|TARGET]]\\ [[Visual3D:Documentation:C3D_Signal_Types:C3D_Format|PARAMETERS]]\\ [[Visual3D:Documentation:Visual3D_Signal_Types:FORCE_Data_Type|FORCE]]\\ [[Visual3D:Documentation:Visual3D_Signal_Types:COFP_Data_Type|COFP]]\\ [[Visual3D:Documentation:Visual3D_Signal_Types:FREEMOMENT_Data_Type|FREEMOMENT]]\\ [[Visual3D:Documentation:Visual3D_Signal_Types:METRIC_Data_Type|METRIC]]\\ [[Visual3D:Documentation:Visual3D_Signal_Types:KINETIC_KINEMATIC_Data_Type|KINETIC_KINEMATIC]]\\ [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type|LINK_MODEL_BASED]]\\ [[Visual3D:Documentation:Visual3D_Signal_Types:DERIVED_Data_Type|DERIVED]]\\ [[visual3d:documentation:definitions:file_formats:p2d_format|P2D]]