====== Default Joint Names ====== ==== Definition of a Joint ==== We use the word "joint" in two different ways in Visual3D. First, a "joint" defines the point at which the joint reaction force is considered to be equal and opposite between two segments, and the net joint moment is considered to be equal and opposite between two segments. Note that in a 6 DOF model, the joint isn't a specific point. Note that the user cannot specify a joint. Visual3D determines that a joint exists if the proximal end of a kinetic segment is closer than the distal radius of a proximal segments distal endpoint. Second, we have followed the literature in calling a landmark that is computed functionally as a functional joint. In Visual3D this is really a functional landmark. If for example, a functional hip joint is computed and the landmark is not within the distal radius of the pelvis from the distal end of the pelvis, no joint will be created. This is not a problem for joint moments because the joint moment is really the proximal moment on the segment, so no joint is needed. This is, however, a problem for joint power because there will be no way to compute the joint angular velocity. If a joint has not been created where you expect it, check to see that he landmark is sufficiently close to the pelvis. ==== Default Joint Names ==== Visual3D creates joint names automatically for the default segments. Visual3D contains a number of default segment names that are provided for the convenience of the user. These default segments contain geometry, the inertial properties, and the wire frame model. Users that create their own segment names need to add this information in the segment properties tab in Model Builder Mode The calculation of Joint Moment, Joint Power, and Joint Force refer to the proximal end of the segment selected. For convenience we have mapped segment names to joint names automatically because we assumed that users would find it more intuitive. |Visual3D Segment Name|Anatomical Segment|Joint Name|Anatomical Joint| |RFT |Right Foot |RANKLE |Right Ankle | |RSK |Right Shank |RKNEE |Right Knee | |RTH |Right Thigh |RHIP |Right Hip | |LFT |Left Foot |LANKLE |Left Ankle | |LSK |Left Shank |LKNEE |Left Knee | |LTH |Left Thigh |LIHP |Left Hip | |RPV |Pelvis |WAIST |Waist | |RTK |Trunk and Pelvis |RWAIST |Waist | |RTA |Thorax and Abdomen|RWAIST |Waist | |RHE |Head |NECK |Neck | |RAR |Right Upper Arm |RSHOULDER |Right Shoulder | |RFA |Right Forearm |RELBOW |Right Elbow | |RHA |Right Hand |RWRIST |Right Wrist | |LAR |Left Upper Arm |LSHOULDER |Left Shoulder | |LFA |Left Forearm |LELBOW |Left Elbow | |LHA |Left Hand |LWRIST |Left Wrist | ==== Custom Joint Names ==== The joint moment computed by Visual3D is expressed as the proximal moment on a segment. For example, the moment between the shank and thigh is commonly referred to as the Knee Moment, but is actually computed as the proximal moment on the shank. If the link model is defined with a shank and a thigh segment, the "joint" name listed in the model based combo boxes is assigned automatically to be the "Knee" (as shown in the table above). If the link model is defined with a shank segment and no thigh segment, the joint moment at the proximal end can be computed, but the joint is given the name of the shank segment (e.g. [[Visual3D:Documentation:Modeling:Segments:Segment_Default_Names|3 letter acronym]]). ==== Custom Segment Joint Names ==== If the user has created a custom segment name, Visual3D uses that segment name. Given a segment NEW_SEG The Joint will appear as NEW_SEG