====== Set Use Processed Forces ====== Sets a flag that causes Visual3D to use the signals in the FORCE PROCESSED folder for computing frames for force assignments. Can also be done manually by going to Settings -> Use Processed Forces... ==== Pipeline Command ==== Set_Use_Processed_Forces ! /USE_PROCESSED=FALSE ; See Also: [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type#Using_PROCESSED_Signals|Using Processed Signals]]