====== Set Use Processed Targets ====== Sets a flag that causes Visual3D to use the signals in the TARGET PROCESSED folder for computing Kinetics and Kinematics. ==== Pipeline Command ==== Set_Use_Processed_Targets ! /USE_PROCESSED=TRUE **;** see also [[Visual3D:Documentation:Visual3D_Signal_Types:LINK_MODEL_BASED_Data_Type#Using_PROCESSED_Signals|Using Processed Signals]]