/Result_Types
or
/RESULT_TYPES
The type of the result signal
For example:
EVENT_LABEL
ANALOG
TARGET
PARAMETERS
FORCE
COFP
FREEMOMENT
METRIC
KINETIC_KINEMATIC
LINK_MODEL_BASED
DERIVED
P2D
Note that very most commands the [[Visual3D:Documentation:Pipeline:General_Information:Signal_Types|Signal_Types]] determines the allowable Result_Types.
For example, a TARGET cannot usually be turned into an ANALOG