====== Result Types ====== /Result_Types or /RESULT_TYPES The type of the result signal For example: EVENT_LABEL ANALOG TARGET PARAMETERS FORCE COFP FREEMOMENT METRIC KINETIC_KINEMATIC LINK_MODEL_BASED DERIVED P2D Note that very most commands the [[Visual3D:Documentation:Pipeline:General_Information:Signal_Types|Signal_Types]] determines the allowable Result_Types. For example, a TARGET cannot usually be turned into an ANALOG