====== Rename Signals ====== Rename a signal in the Workspace. **Rename_Signals** /FILE_NAME**=** /[[Visual3D:Documentation:Pipeline:General_Information:Signal_Types|Signal_Types]]= /[[Visual3D:Documentation:Pipeline:General_Information:Signal_Names|Signal_Names]]= /[[Visual3D:Documentation:Pipeline:General_Information:Signal_Folder|Signal_Folder]]= /NEW_SIGNAL_NAME= ! /APPEND_TO_OLD_SIGNAL_NAME=FALSE /INCLUDE_CALFILE=FALSE; **;** ==== Example: Rename a DERIVED signal in all files including CalFiles ==== **Rename_Signals** /FILE_NAME=*.c3d /SIGNAL_TYPES=DERIVED /SIGNAL_NAMES=Derived1 /SIGNAL_FOLDER=PROCESSED /NEW_SIGNAL_NAME=Derived2 ! /APPEND_TO_OLD_SIGNAL_NAME=FALSE /INCLUDE_CALFILE=TRUE **;** ==== Example: Rename a signal in the GLOBAL workspace ==== METHOD1 - Make the Global Workspace Active **Rename_Signals** /FILE_NAME= /SIGNAL_TYPES=P2D /SIGNAL_NAMES=OLDNAME /SIGNAL_FOLDER=ORIGINAL /NEW_SIGNAL_NAME=NEWNAME /APPEND_TO_OLD_SIGNAL_NAME=FALSE /INCLUDE_CALFILE=FALSE **;** METHOD2 - Add a prefix to the signal name indicating that it is GLOBAL **Rename_Signals** /FILE_NAME= /SIGNAL_TYPES=P2D /SIGNAL_NAMES=GLOBAL::OLDNAME /SIGNAL_FOLDER=ORIGINAL /NEW_SIGNAL_NAME=NEWNAME /APPEND_TO_OLD_SIGNAL_NAME=FALSE /INCLUDE_CALFILE=FALSE **;**