This page is usable, but still under construction
Model based on the upper extremity model developed by Dr. George Rab, Kyria Petuskey, and Anita Bagley from Shriners Hospital for Children, Northern California. Refer to their paper “A Method for Determination of Upper Extremity Kinematics” Gait & Posture 15 (2002) 113-119 for the exact model specifics. [1]] and a follow up article, Petuskey K, Bagley A, Abdala E, James M, Rab G (2007) Upper extremity kinematics during functional activities: Three-dimensional studies in a normal pediatric population. Gait & Posture 25, 573-579.Download is available here]
The Rab model has ten segments: head, neck, shoulder girdle, left upper arm, right upper arm, left lower arm, right lower arm, left hand, right hand, and Coda pelvis. In this tutorial, the neck and should girdle segments are not created.
Note that this represents a minimal marker set and minimal model of the upper extremities. This model is useful for gait analysis, but is insufficient for analyses of most upper extremity biomechanics.
The following is a quick overview of the axes definitions. The Rab model axes are consistent with the Visual3D default axes (from anatomic neutral position & following the right-hand rule: X directed laterally to the right, Y directed forward (Anteriorly), and Z axis directed upward (Superiorly)).
Joint angles are defined using the default Visual3D Cardan sequence XYZ, which corresponds to forward flexion of the proximal segment, abduction, and axial rotation of the distal segment.
The model has 18 marker locations.
The Rab model uses a Helen Hayes Pelvis model but in this tutorial we will use a Coda Pelvis model, which has the same coordinate system.
To construct the Pelvis Segment:
The hip joint center landmarks **RIGHT_HIP** and **LEFT_HIP** were created when the Pelvis segment was constructed.
The Thorax/Ab segment is constructed from virtual landmarks on the lateral superior borders of the Iliac Crest and virtual landmarks at the shoulder joint centers.
The Iliac Crest Landmarks were estimated using the Terry Database published as:
Kepple TM, Sommer HJ, Siegel KL, Standhope SJ (1998) A three-dimensional musculoskeletal database for the lower extremities. Journal of Biomechanics 31, pp 77-80 This landmark was not part of the original Terry Database, but we estimated the position from the database that can be downloaded Here.
The medial/lateral and superior/inferior location of the RIGHT_ILIAC and LEFT_ILIAC landmarks were defined as the most lateral point on the superior tubercle of the Iliac crest (landmarks 39 & 40 of the Terry Pelvis dataset)
The anterior/posterior location of the RIGHT_ILIAC and LEFT_ILIAC landmarks were defined as the lateral surface of the Right ilium at midpoint between most lateral point on superior tubercle of the Iliac crest and origin of the Gluteus Medius posterior fibers {landmarks 43 & 44 of the Terry Pelvis dataset)
The location of Terry Landmark 39 is (22.332 , -54.477 , 29.705)
The location of Terry Landmark 40 is (-251.082 , -49.732 , 36.540)
These values were averaged for creating the landmark.
From the Terry dataset the distance between the ASIS landmarks (Terry landmarks 1&2) is approximately 228 which is defined as the x-axis of the pelvis.
The x-component of the RIGHT_ILIAC landmark in Pelvis coordinates is (114+22.7)*ASIS_DISTANCE/228
The z-component of the RIGHT_ILIAC landmark in Pelvis coordinates is (33.1)*ASIS_DISTANCE/228
From the Terry dataset the perpendicular distance from the x-axis to the mid-point of the PSIS landmarks (Terry landmarks 3&4) is approximately 143.5
In Visual3D create a Subject/Model Metric to compute this distance as the distance from the SACR marker to the mid-point of the RASI and LASI markers.
The y-component of the RIGHT_ILIAC landmark in Pelvis coordinates is (-54.477)*ASIS_SACR/143.5
Create the RIGHT_ILIAC Landmark using these values as.
In Summary:
The RIGHT_ILIAC landmark is defined as:
Existing Segment= Pelvis
ML= (114+22.332)*ASIS_DISTANCE/228
AP= (-54.477)*ASIS_SACR/143.5
AXIAL= (33.1)*ASIS_DISTANCE/228
The LEFT_ILIAC landmark is assumed to be located symmetrically and defined as:
Existing Segment= Pelvis
ML= -(114+22.332)*ASIS_DISTANCE/228
AP= (-54.477)*ASIS_SACR/143.5
AXIAL= (33.1)*ASIS_DISTANCE/228
We have now created all the needed landmarks for the thorax/ab segment. To create the thorax/ab segment in Visual 3D:
A dialog will open that will allow us to define the segment.
You should now see a thorax segment on your standing model. If you do not see the thorax segment after clicking Build Model, double check the values you entered in the last step.
Note that the Z-axis of the segment (Blue Line) is pointing down, so we must fix that.
Switch to the segment properties tab, select the Thorax/Ab segment in the combo box, and select Modify Segment Coordinate System.
Select the AP direction to be -Y and the AXIAL direction to be -Z
This may seem a little strange at first because it is certainly an option to create the segment with the Acromion at the proximal end and the Iliac Crest at the distal end.
Placing the proximal end of the thorax/ab segment at the pelvis essentially places two proximal ends together (e.g. the Thorax/Ab and Pelvis), but now the distal end of the Thorax/Ab segment is at the shoulders, which allows the creation of shoulder and neck joints (e.g. the arms and head are considered distal segments of the body).
The Head segment is created from the 2 markers on the head: REAR, LEAR, and a virtual location at the Mid-Point between C7 and STRN.
To create the midpoint of the C7 and STRN labelled C7_STRN:
We have now created all the needed landmark for the head segment. To create the head segment in Visual 3D:
A dialog will open that will allow us to define the segment. The Z axis, pointing upwards, is the predominant axis. This is defined as the direction from the midpoint of C7 and STRN to the midpoint of REAR and LEAR.
You should now see a head segment on your standing model. If you do not see the head segment after clicking Build Model, double check the values you entered in the last step. The resulting model will look very strange.
The coordinate system needs to be rotated to reflect our convention (x - med/lat, y - ant/post, z axial). Switch to the Segment Properties TAB, select the Head segment in the combo box, and select the button Modify Segment Coordinate System.
Select the button to Browse for a new model file and select head_acromium_to_ear.v3g from the Visual3D models folder.
Select Apply.
The animated model is still a little big for this dataset, but remember that this is only a graphic item, not the actual data.
The upper arm segment is defined by the shoulder joint centers (RSHJC and LSHJC), the elbow joint centers (REJC and LEJC) and the elbow markers (RELB and LELB). Once the elbow joint centers are calculated then the upper arm segment is created.
The shoulder joint center landmarks are created as offsets from the shoulder markers (RSHO, LSHO).
Before you try to build the model to this point, it is important to note that the expression for the axial offset contains the Model Metric Marker_Radius
This is not a default metric in Visual3D, so the user must create this metric.
Switch to the Model Metrics Tab in Model Builder Mode.
Subject Data may be defined as a floating point value, string, or an expression. To create a new Subject Data item, click the Add New Item button. This will bring up a dialog to enter the new subject data Name and it's value or expression.
The Subject Data name may consist of alphanumeric characters, and any other characters which are not mathematical operators. Additionally, the name may not contain spaces. Any automatically generated name which uses a segment name containing spaces will have the spaces removed from the name.
After you have added the Marker_Radius value, you will be able to build the model to this point.
To create the right shoulder joint center landmark RSHJC_STATIC:
To create the left shoulder joint center landmark LSHJC_STATIC:
The Wrist joint centres are created as the mid-point between the medial (RWRR, LWRR) and lateral wrist markers (RWRU, LWRU).The elbow joint centers are created using the elbow markers (RELB, LELB), one of the wrist markers (RWRU, LWRU), and shoulder joint centers (RSHJC, LSHJC).
As mentioned above, the wrist joint center is the mid-point between the two wrist markers.
To create the right elbow joint center landmark RWJC_STATIC:
To create the left elbow joint center landmark LWJC_STATIC:
As stated previously, the elbow joint center is defined using the should joint center (RSHJC_STATIC, LSHJC_STATIC) the wrist joint center (RWJC_STATIC, LWJC_STATIC) and the elbow marker (RELB, LELB).
To create the right elbow joint center landmark REJC_STATIC:
To create the left elbow joint center landmark LEJC_STATIC:
To create the right upper arm segment in Visual 3D:
To define the Left Upper Arm, go to the Segment tab and select Left Upper Arm from the Segment Name list.
The forearm segment is defined by the elbow joint centers (REJC and LEJC), the wrist joint centers (RWJC and LWJC) and the medial wrist markers (RWRR and LWRR).
To help better track the forearm segment, we can create RT_ELBOW and LT_ELBOW landmarks.
To create the RT_ELBOW landmark:
To create the LT_ELBOW landmark:
To create the right forearm segment in Visual 3D:
A dialog will open that will allow us to define the segment. The Z axis, pointing upwards, is the predominant axis.
You should now see a forearm segment on your standing model. If you do not see the forearm segment after clicking Build Model, double check the values you entered in the last step.
To create the left forearm segment in Visual 3D:
A dialog will open that will allow us to define the segment.
The hand segment is defined by the wrist joint centers (RWJC_STATIC, LWJC_STATIC), the hand joint centers (RHDJC_STATIC, LHDJC_STATIC) and the lateral wrists markers (RWRR, LWRR).
To create the right Hand joint center landmark RHDJC_STATIC:
To create the left hand joint center landmark LHDJC_STATIC:
To create the right hand segment in Visual 3D:
To create the left hand segment in Visual 3D:
A dialog will open that will allow us to define the segment.
The hand segments are now created. Their corresponding graphics (.v3g files) are however incorrectly scaled.
To correct this for the right hand, we need to change the hand .v3g files:
To correct this for the left hand, we need to change the hand .v3g files:
You should now have a complete upper extremity model, with the following segments created:
Pelvis, Thorax/Ab, Head, Right and Left Upper Arms, Right and Left Forearm, Right and Left Hands.
Rab, G, et al., “A Method for Determination of Upper Extremity Kinematics” Gait & Posture 15 (2002) 113-119