User Tools

Site Tools


visual3d:documentation:pipeline:other_commands:set_use_processed_analog

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
visual3d:documentation:pipeline:other_commands:set_use_processed_analog [2024/06/18 13:33] sgrangervisual3d:documentation:pipeline:other_commands:set_use_processed_analog [2024/11/26 21:24] (current) – Initial clean up. Work in progress. wikisysop
Line 1: Line 1:
-||+===== Set Use Processed Analog =====
  
-Sets a flag that causes Visual3D to use the PROCESSED ANALOG signals for computing the Ground Reaction Force and External Force signals.+This command sets a flag that causes Visual3D to use the PROCESSED ANALOG signals for computing the Ground Reaction Force and External Force signals.
  
-**Set_Use_Processed_Analog**+**NOTE**: In general the automatic identification of contact with the force platforms is based on the ORIGINAL FORCE signals. Users should be careful selecting to use PROCESSED ANALOG signals because of the inherent roll-off caused by filtering the signal. 
 + 
 +==== Pipeline Command ==== 
 + 
 +<code> 
 +Set_Use_Processed_Analog
 /USE_PROCESSED=FALSE /USE_PROCESSED=FALSE
-**;** +
-\\ +</code>
-Force platform signals (GRFORCE, COFP, and FREE MOMENT) can be calculated from either ORIGINAL ANALOG signals or from PROCESSED ANALOG signals.+
  
-\\ 
-**NOTE**: In general the automatic identification of contact with the force platforms is based on the ORIGINAL FORCE signals. Users should be careful selecting to use PROCESSED ANALOG signals because of the inherent roll-off caused by filtering the signal. 
  
-\\ +==== Notes ==== 
-Instrumented treadmills and stairs seem to be an exception to this rule because the FORCE signals are substantially better if the ANALOG signals are filtered rather than the FORCE signals+ 
 +Instrumented treadmills and stairs seem to be an exception to this rule because the FORCE signals are substantially better if the ANALOG signals are filtered rather than the FORCE signals
 + 
 +==== See Also ====
  
-You can also manually set to use the processed signals by going to Settings -> Use Processed Analog for Ground Reaction Force Calculations+You can also manually set to use the processed signals by going to Settings -> Use Processed Analog for Ground Reaction Force Calculations.
  
  
  
visual3d/documentation/pipeline/other_commands/set_use_processed_analog.1718717584.txt.gz · Last modified: 2024/06/18 13:33 by sgranger