visual3d:documentation:pipeline:other_commands:set_use_processed_analog
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visual3d:documentation:pipeline:other_commands:set_use_processed_analog [2024/06/19 12:52] – sgranger | visual3d:documentation:pipeline:other_commands:set_use_processed_analog [2024/11/26 21:24] (current) – Initial clean up. Work in progress. wikisysop | ||
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- | || | + | ===== Set Use Processed Analog ===== |
- | sets a flag that causes | + | This command |
- | **set_use_processed_analog** | + | **NOTE**: In general the automatic identification of contact with the force platforms is based on the ORIGINAL FORCE signals. Users should |
- | / | + | |
- | **;** | + | |
- | \\ | + | |
- | force platform | + | |
- | \\ | + | ==== Pipeline Command ==== |
- | **note**: in general the automatic identification of contact with the force platforms is based on the original force signals. users should be careful selecting to use processed analog signals because of the inherent roll-off caused by filtering the signal. | + | |
- | \\ | + | < |
- | instrumented treadmills and stairs seem to be an exception to this rule because the force signals are substantially better if the analog signals are filtered rather than the force signals | + | Set_Use_Processed_Analog |
+ | / | ||
+ | ; | ||
+ | </ | ||
- | you can also manually set to use the processed signals by going to settings | + | |
+ | ==== Notes ==== | ||
+ | |||
+ | Instrumented treadmills and stairs seem to be an exception to this rule because the FORCE signals are substantially better if the ANALOG signals are filtered rather than the FORCE signals. | ||
+ | |||
+ | ==== See Also ==== | ||
+ | |||
+ | You can also manually set to use the processed signals by going to Settings | ||
visual3d/documentation/pipeline/other_commands/set_use_processed_analog.1718801540.txt.gz · Last modified: 2024/06/19 12:52 by sgranger