other:dsx:x4d:tutorials:calculate_bone_poses_from_motion_capture_data
Calculate Bone Poses from Motion Capture Data
Once you have created the model template and constraint scripts, the general process for using a mocap model with a DSX trial is:
- Calculate the transform between the x-ray lab frame and the mocap system frame. CalibrateDSX does this using the surface markers and radiopaque beads on the calibration object.
- Create the mocap model using the static trial. This determines the offset between each DSX segment (e.g., right distal femur) and its corresponding mocap segment (e.g., right thigh).
- Apply the mocap model to the marker data for the motion trial. This determines the poses of the mocap segments (and thus DSX segments) for every frame of the x-ray trial.
To create a mocap model and use it to generate poses for the objects in a DSX trial, perform the following steps:
- xManager: specify the C3D file for the motion trial and its associated static trial.
- xManager: specify the model template (MDH) and build and recalc scripts (V3S) for the static trial.
- xManager: specify the static trial as the reference trial for the motion trial.
- CalibrateDSX: load the calibration object trial and track the beads in it for all frames.
- CalibrateDSX: select Mocap→Compute DSX/mocap transform.
- X4D: load the static trial and track all of the objects in any one x-ray frame. Save the pose maps.
- CalibrateDSX: load the static trial, then select Mocap→Create Mocap Model.
- X4D: load the motion trial and select all of the objects. In the **Mocap Model** widget, select Calculate Mocap Poses.
other/dsx/x4d/tutorials/calculate_bone_poses_from_motion_capture_data.txt · Last modified: 2024/07/17 15:44 by sgranger