Documentation Site Map Main Page Reference List Motion Capture Visual3D Overview Visual3D Installation License Activation Getting Started Visual3D Documentation Overview Pipeline Commands Reference Expressions Overview CalTester Mode Overview List of Tutorials Visual3D Examples Overview Troubleshooting Sift Sift Overview Installation Getting Started Sift Documentation Overview Knowledge Discovery for Biomechanical Data Tutorial Overview Troubleshooting Inspect3D Inspect3D Overview Inspect3D Installation Overview Inspect3D Getting Started Overview Inspect3D Documentation Overview Knowledge Discovery in Inspect3D Inspect3D Tutorials Overview Troubleshooting DSX Suite DSX Overview DSX Definitions DSX Suite Installation DSX Tutorials DSX Release Notes xManager Overview PlanDSX Overview Surface3D Overview Orient3D Overview CalibrateDSX Overview Locate3D Overview X4D Overview
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it's important to understand what is meant by using the right hand rule to determine the sign - because the sign will be dependent on the model definition (x along the mediolateral axis or along the ap or along the axial - or x to the right or the left, etc).\\ \\ this is just a sample to try and walk you through understanding the signal convention for this specific example. in this example, we're looking at the knee angle, where x is pointing to the right, y is anterior and z is axial. below is a posterior image of the subject and segment coordinate systems.\\ \\ remember when trying to determine the right hand rule - it's typically easiest to imagine the coordinate system on yourself and align your right thumb with where the coordinate system would be, then curl your fingers to determine the positive direction. | righthandrule_fullbody.png| ==== for the x axis (mediolateral): ==== | righthandrule_rightx.png | righthandrule_leftx.png | ==== for the y axis (anterior/posterior): ==== | righthandrule_righty.png | righthandrule_lefty.png | ==== for the z axis (axial): ==== | righthandrule_rightz.png | righthandrule_leftz.png | }}}}}}}}}}}}}}