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visual3d:documentation:modeling:functional_joints:functional_joints_post_processing

Functional Joints Post Processing

Computing functional joints manually from the post processing interface.

Model Builder Post Processing

After accumulating and defining the landmarks, select the Model Builder Post Process icon on the Toolbar

modelbuildericons.jpg

Add a New Motion File containing the functional movements

It is possible to specify that a file already open in the Workspace can be used for the functional movement, or to load a C3D file from disk. Note that more than one file can be added to the list, but each landmark may only be assigned to one movement trial.

functionaljoints1.jpg

Note that this landmark was created with an Event Sequence defining the range of frames of the motion trial to use.

Alternatively, the can select a start frame and an end frame for each landmark.

The buttons “Set START Event to Current Frame” and “Set START Event to Current Frame” allow the user to play the animation of the movement trial and press the buttons at the appropriate frames.

After loading the movement trials, they will appear in the bottom list box.

functionaljoints2.jpg

Select a functional landmark

functionaljoints3.jpg

Select the motion trial

functionaljoints4.jpg

Select the check box for the functional joint

Select the button to Compute the Checked landmark.

functionaljoints5.jpg

Processing Results

functionaljoints6.jpg


The processing results from a functional will appear as above. First the name and parameters that were specified, then a series of intermediate steps in the algorithm in Visual3D that most people can safely ignore when there are no errors.

visual3d/documentation/modeling/functional_joints/functional_joints_post_processing.txt · Last modified: 2024/07/17 11:45 by sgranger