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visual3d:documentation:modeling:landmarks:digitizing_pointer

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digitizing pointer post processing]] - this tutorial explains the step by step process of defining a digitizing landmark, defining the pointer, and using a dynamic c3d file to identify the landmark. === defining landmarks === 1. [[visual3d:documentation:modeling:landmarks:create_digitizing_landmarks|create_digitizing_landmarks]] - defining the digitizing landmark, this is step 2 of the digitizing landmark tutorial 2. [[visual3d:documentation:modeling:landmarks:digitizing_pointer_configuration|digitizing pointer configuration]] - defining the digitizing pointer configuration so that the tip of the pointer can be computed. === custom pointers === 1. [[visual3d:documentation:pipeline:signal_commands:computing_custom_digitizing_pointer_configuration|computing custom digitizing pointer configuration]] - create a custom digitizing pointer. 2. [[caltester:documentation:rod_as_a_digitizing_pointer|caltester rod as a digitizing pointer]] - the caltester rod may also be used as a digitizing pointer. 3. [[visual3d:documentation:modeling:landmarks:digitizing_pointer_from_streaming_data|digitizing pointer from streaming data]] - define a pointer in real time. === additional tutorials === 1. [[visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers_|introduce missing digitizing pointer markers]] - a method to re-create the digitizing pointer in a static trial if the landmarks do not exist in the static trial but exist in another static trial 2. [[visual3d:documentation:modeling:landmarks:static_pointer_landmarks_and_segments|pointer tip landmarks]] - describes the process to manually create the tip of a pointer as a landmark.

visual3d/documentation/modeling/landmarks/digitizing_pointer.1718801313.txt.gz · Last modified: 2024/06/19 12:48 by sgranger