Documentation Site Map Main Page Reference List Motion Capture Visual3D Overview Visual3D Installation License Activation Getting Started Visual3D Documentation Overview Pipeline Commands Reference Expressions Overview CalTester Mode Overview List of Tutorials Visual3D Examples Overview Troubleshooting Sift Sift Overview Installation Getting Started Sift Documentation Overview Knowledge Discovery for Biomechanical Data Tutorial Overview Troubleshooting Inspect3D Inspect3D Overview Inspect3D Installation Overview Inspect3D Getting Started Overview Inspect3D Documentation Overview Knowledge Discovery in Inspect3D Inspect3D Tutorials Overview Troubleshooting DSX Suite DSX Overview DSX Definitions DSX Suite Installation DSX Tutorials DSX Release Notes xManager Overview PlanDSX Overview Surface3D Overview Orient3D Overview CalibrateDSX Overview Locate3D Overview X4D Overview
This is an old revision of the document!
fp_used]]= number of force platforms used [[visual3d:documentation:pipeline:force_commands:fp_type|fp_type]]= 6 [[visual3d:documentation:pipeline:force_commands:fp_zero|fp_zero]]= the range of frames for which a background noise level is calculated and then subtracted from each of the analog channels [[visual3d:documentation:pipeline:force_commands:fp_channels|fp_channels]]= fx1, fy1, fz1, fx2, fy2, fz2, fx3, fy3, fz3, fx4, fy4, fz4 [[visual3d:documentation:pipeline:force_commands:fp_origin|fp_origin]]= the origin of the force platform in the force platform coordinate system (see the force platform manufacturer specifications. [[visual3d:documentation:pipeline:force_commands:fp_corners|fp_corners]]= the (x,y,z) coordinates of the force platform corners in the laboratory coordinate system. note that there is a specific ordering of the four corners. [[visual3d:documentation:pipeline:force_commands:fp_calmatrix|fp_calmatrix]]= 12 x 12 calibration matrix. ===== compute force, cop, and freemoment ===== fp_type6.jpg ===== c3d origin ===== a= origin.x b= origin.y az0= origin.z ===== c3d channels ===== [original analog]= [fx1_original, fy1_original, fz1_original, fx2_original, fy2_original, fz2_original, fx3_original, fy3_original, fz3_original, fx4_original, fy4_original, fz4_original] as specified by the analog channel numbers ===== compute baselines ===== average the analog signals for the specified c3d zero frames ===== subtract baselines ===== [tared analog]= [original analog]-[baseline] ==== processed analogs ==== **if processed analog signals are used** [tared analog]= [processed analog]-[baseline] ===== pre-multiply by the calmatrix ===== [analog]= [fx1, fy1, fz1, fx2, fy2, fz2, fx3, fy3, fz3, fx4, fy4, fz4]= [calmatrix][tared analog] ===== compute force vector ===== force.x = fx1+fx2+fx3+fx4 force.y = fy1+fy2+fy3+fy4 force.z = fz1+fz2+fz3+fz4 ===== compute center of pressure ===== m.x = b*( fz1 + fz2 - fz3 - fz4) + az0*(fy1 + fy2 + fy3 + fy4) m.y = a*(-fz1 + fz2 + fz3 - fz4) - az0*(fx1 + fx2 + fx3 + fx4) m.z = b*(-fx1 - fx2 + fx3 + fx4) + a*(fy1 - fy2 - fy3 + fy4) cop.x = (az0 * force.x - m.y / force.z) + a cop.y = (az0 * force.y + m.x /force.z) + b cop.z = az0 ===== compute free moment ===== freemoment.x = 0 freemoment.y = 0 freemoment.z = m.z + force.y*(m.y-az0*force.x)/force.z + force.x*(m.x+az0*force.y)/force.z ===== force threshold ===== if (|force,z| < force_min) force.x.= 0 force.y.= 0 force.z.= 0 cop.x = no_data cop.y = no_data cop.z = no_data freemoment.x = 0 freemoment.y = 0 freemoment.z = 0 ===== transform forces ===== these resulting signals are computed in the force platform coordinate system, and must be transformed into the laboratory coordinate system for use in visual3d.