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visual3d:documentation:pipeline:model_based_data_commands:model_moment_of_inertia

MODEL MOMENT OF INERTIA

For more information on Moment of Inertia see here]

Moment of Inertia Command

The result is the model's moment of inertia around the model's center of mass. This result is the sum of each segment's moment of inertia around the model's center of mass. So the equations apply to each segment, and the total body moment of inertia is the sum of these values.

modelmomentofinertiadlg.jpg

Moment of Inertia Signal

The Model_Momentum_Inertia is a 3×3 matrix. The data at each frame represents the 9 values in this matrix.

modelmomentofinertia.jpg

Moment of Inertia of a Particle

Given a particle with mass m. The moment of inertia of this particle about an axis is: iparticle.jpg angularmomentofparticle.jpg

Moment of Inertia of a Segment

Give a segment with mass m and local moment of inertia I. The moment of inertia of any object about an axis through its center of mass is the minimum moment of inertia for an axis in that direction in space. The moment of inertia about any axis parallel to that axis through the center of mass is given by: iaxis.jpg Thus the moment of inertia of the body (relative to global coordinate system) is given by summing two terms: parallelaxis2.jpg A parallel axis theorem term which accounts for the distance each body is from the point you are calculated the center of mass about. (Often this point is the total body center of mass).

Model Center of Mass (COM)

The center of mass of an object is a theoretical point where all of the object’s mass can be considered to be concentrated Compute the Center of Mass of the model from the location of the center of mass of each segment. angularmomentum.jpg
Moment of inertia is the name given to rotational inertia, the rotational analog of mass for linear motion.

The moment of inertia must be specified with respect to a chosen axis of rotation.

For a point mass the moment of inertia is just the mass times the square of perpendicular distance to the rotation axis, I = mr2.

The moment of inertia of a body is not only related to its mass but also the distribution of the mass throughout the body. So two bodies of the same mass may possess different moments of inertia

Moment of Inertia of a Segment in Laboratory Coordinates

Parallel Axis parallelaxis.jpg Now the tricky bit (proved in the next section). The Principal Moment of Inertia in Laboratory Coordinates is. ilabprincipal.jpg where R = Segment orientation matrix, which transforms a vector from Lab coordinates to Local coordinates

Moment of Inertia of a Model in Laboratory Coordinates

If the moment of inertia of each segment is resolved about the center of mass of the model in the laboratory coordinates, the moment of inertia of the model is simply the sum of the moment of inertia of the segments about the center of mass of the model.

Note that the key concept is that the segment moments of inertia must be expressed in Laboratory coordinates. milab.jpg

Proof Courtesy of Fred Yeadon

One of the tricky bits is recognizing the following equation. ilabprincipal.jpg Fred Yeadon provided us with a straightforward proof. Let: omegas.jpg = the angular velocity vector in the segment frame s iomegas.jpg = the angular momentum vector in coordinate system s tsf.jpg = matrix that transforms a vector from frame s to frame f Thus: romegas.jpg rsfiws.jpg

What we are trying to demonstrate is rir.jpg

If the tensor is.jpg transforms into rir.jpg and if the vector omegas.jpg transforms into romegas.jpg then:- riomega.jpg riomegas0.jpg because rrinverse.jpg if the associative rule is to hold riomega2.jpg Therefore, as expected: riomega3.jpg
Much of the contents of this page are courtesy of Fred Yeadon.

Yeadon, M.R. 1993. The biomechanics of twisting somersaults. Part I: Rigid body motions. Journal of Sports Sciences 11, 187-198.

Yeadon, M.R. 1993. The biomechanics of twisting somersaults. Part II: Contact twist. Journal of Sports Sciences 11, 199-208.

Yeadon, M.R. 1993. The biomechanics of twisting somersaults. Part III: Aerial twist. Journal of Sports Sciences 11, 209-218.

Yeadon, M.R. 1993. The biomechanics of twisting somersaults. Part IV: Partitioning performance using the tilt angle. Journal of Sports Sciences 11, 219-225.

Yeadon, M.R. 1993. Twisting techniques used by competitive divers. Journal of Sports Sciences 11, 4, 337-342.

visual3d/documentation/pipeline/model_based_data_commands/model_moment_of_inertia.txt · Last modified: 2024/07/17 15:46 by sgranger